LAB: Renamed mouse.* to eventman.*
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12 changed files with 5 additions and 16 deletions
380
engines/lab/eventman.cpp
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380
engines/lab/eventman.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/lab.h"
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#include "lab/image.h"
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#include "lab/interface.h"
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namespace Lab {
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static byte MouseData[] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 1, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 1, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 7, 1, 0, 0, 0, 0, 0,
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1, 7, 7, 7, 7, 1, 0, 0, 0, 0,
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1, 7, 7, 7, 7, 7, 1, 0, 0, 0,
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1, 7, 7, 7, 7, 7, 7, 1, 0, 0,
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1, 7, 7, 7, 7, 7, 7, 7, 1, 0,
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1, 7, 7, 7, 7, 7, 1, 1, 1, 1,
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1, 7, 7, 1, 7, 7, 1, 0, 0, 0,
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1, 7, 1, 0, 1, 7, 7, 1, 0, 0,
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1, 1, 0, 0, 1, 7, 7, 1, 0, 0,
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0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
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0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0};
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#define MOUSE_WIDTH 10
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#define MOUSE_HEIGHT 15
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/*****************************************************************************/
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/* Checks whether or not the cords fall within one of the gadgets in a list */
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/* of gadgets. */
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/*****************************************************************************/
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Gadget *EventManager::checkGadgetHit(Gadget *gadgetList, Common::Point pos) {
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while (gadgetList != NULL) {
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if ((pos.x >= gadgetList->x) && (pos.y >= gadgetList->y) &&
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(pos.x <= (gadgetList->x + gadgetList->_image->_width)) &&
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(pos.y <= (gadgetList->y + gadgetList->_image->_height)) &&
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!(GADGETOFF & gadgetList->GadgetFlags)) {
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if (_vm->_isHiRes) {
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_hitGadget = gadgetList;
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} else {
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mouseHide();
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gadgetList->_altImage->drawImage(gadgetList->x, gadgetList->y);
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mouseShow();
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for (uint16 i = 0; i < 3; i++)
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_vm->waitTOF();
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mouseHide();
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gadgetList->_image->drawImage(gadgetList->x, gadgetList->y);
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mouseShow();
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}
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return gadgetList;
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} else {
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gadgetList = gadgetList->NextGadget;
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}
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}
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return NULL;
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}
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void EventManager::attachGadgetList(Gadget *gadgetList) {
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if (_screenGadgetList != gadgetList)
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_lastGadgetHit = nullptr;
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_screenGadgetList = gadgetList;
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}
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EventManager::EventManager(LabEngine *vm) : _vm(vm) {
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_leftClick = false;
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_rightClick = false;
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_mouseHidden = true;
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_numHidden = 1;
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_lastGadgetHit = nullptr;
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_screenGadgetList = nullptr;
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_hitGadget = nullptr;
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_nextKeyIn = 0;
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_nextKeyOut = 0;
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_mousePos = Common::Point(0, 0);
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_mouseAtEdge = false;
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for (int i = 0; i < 64; i++)
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_keyBuf[i] = 0;
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}
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void EventManager::mouseHandler(int flag, Common::Point pos) {
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if (_numHidden >= 2)
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return;
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if (flag & 0x02) { /* Left mouse button click */
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Gadget *tmp = NULL;
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if (_screenGadgetList)
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tmp = checkGadgetHit(_screenGadgetList, _vm->_isHiRes ? pos : Common::Point(pos.x / 2, pos.y));
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if (tmp)
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_lastGadgetHit = tmp;
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else
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_leftClick = true;
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}
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if (flag & 0x08) /* Right mouse button click */
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_rightClick = true;
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}
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void EventManager::updateMouse() {
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bool doUpdateDisplay = false;
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if (!_mouseHidden)
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doUpdateDisplay = true;
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if (_hitGadget) {
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mouseHide();
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_hitGadget->_altImage->drawImage(_hitGadget->x, _hitGadget->y);
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mouseShow();
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for (uint16 i = 0; i < 3; i++)
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_vm->waitTOF();
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mouseHide();
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_hitGadget->_image->drawImage(_hitGadget->x, _hitGadget->y);
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mouseShow();
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doUpdateDisplay = true;
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_hitGadget = nullptr;
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}
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if (doUpdateDisplay)
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_vm->screenUpdate();
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}
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/*****************************************************************************/
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/* Initializes the mouse. */
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/*****************************************************************************/
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void EventManager::initMouse() {
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g_system->setMouseCursor(MouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0);
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g_system->showMouse(false);
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setMousePos(Common::Point(0, 0));
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}
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/*****************************************************************************/
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/* Shows the mouse. */
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/*****************************************************************************/
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void EventManager::mouseShow() {
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if (_numHidden)
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_numHidden--;
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if ((_numHidden == 0) && _mouseHidden) {
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processInput();
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_mouseHidden = false;
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}
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g_system->showMouse(true);
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}
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/*****************************************************************************/
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/* Hides the mouse. */
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/*****************************************************************************/
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void EventManager::mouseHide() {
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_numHidden++;
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if (_numHidden && !_mouseHidden) {
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_mouseHidden = true;
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g_system->showMouse(false);
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}
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}
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/*****************************************************************************/
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/* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */
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/* from virtual to screen co-ordinates automatically. */
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/*****************************************************************************/
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Common::Point EventManager::getMousePos() {
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if (_vm->_isHiRes)
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return _mousePos;
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else
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return Common::Point(_mousePos.x / 2, _mousePos.y);
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}
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/*****************************************************************************/
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/* Moves the mouse to new co-ordinates. */
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/*****************************************************************************/
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void EventManager::setMousePos(Common::Point pos) {
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if (_vm->_isHiRes)
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g_system->warpMouse(pos.x, pos.y);
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else
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g_system->warpMouse(pos.x * 2, pos.y);
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if (!_mouseHidden)
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processInput();
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}
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/*****************************************************************************/
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/* Checks whether or not the mouse buttons have been pressed, and the last */
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/* co-ordinates of the button press. leftbutton tells whether to check the */
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/* left or right button. */
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/*****************************************************************************/
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bool EventManager::mouseButton(uint16 *x, uint16 *y, bool leftbutton) {
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if (leftbutton) {
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if (_leftClick) {
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*x = (!_vm->_isHiRes) ? (uint16)_mousePos.x / 2 : (uint16)_mousePos.x;
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*y = (uint16)_mousePos.y;
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_leftClick = false;
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return true;
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}
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} else {
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if (_rightClick) {
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*x = (!_vm->_isHiRes) ? (uint16)_mousePos.x / 2 : (uint16)_mousePos.x;
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*y = (uint16)_mousePos.y;
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_rightClick = false;
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return true;
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}
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}
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return false;
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}
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Gadget *EventManager::mouseGadget() {
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Gadget *temp = _lastGadgetHit;
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_lastGadgetHit = nullptr;
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return temp;
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}
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/*****************************************************************************/
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/* Checks whether or not a key has been pressed. */
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/*****************************************************************************/
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bool EventManager::keyPress(uint16 *keyCode) {
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if (haveNextChar()) {
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*keyCode = getNextChar();
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return true;
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}
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return false;
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}
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bool EventManager::haveNextChar() {
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processInput();
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return _nextKeyIn != _nextKeyOut;
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}
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void EventManager::processInput(bool can_delay) {
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Common::Event event;
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if (1 /*!g_IgnoreProcessInput*/) {
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int flags = 0;
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while (g_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_RBUTTONDOWN:
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flags |= 8;
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mouseHandler(flags, _mousePos);
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break;
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case Common::EVENT_LBUTTONDOWN:
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flags |= 2;
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mouseHandler(flags, _mousePos);
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break;
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case Common::EVENT_MOUSEMOVE: {
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int lastMouseAtEdge = _mouseAtEdge;
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_mouseAtEdge = false;
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_mousePos.x = event.mouse.x;
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if (event.mouse.x <= 0) {
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_mousePos.x = 0;
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_mouseAtEdge = true;
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}
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if (_mousePos.x > _vm->_screenWidth - 1) {
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_mousePos.x = _vm->_screenWidth;
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_mouseAtEdge = true;
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}
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_mousePos.y = event.mouse.y;
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if (event.mouse.y <= 0) {
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_mousePos.y = 0;
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_mouseAtEdge = true;
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}
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if (_mousePos.y > _vm->_screenHeight - 1) {
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_mousePos.y = _vm->_screenHeight;
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_mouseAtEdge = true;
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}
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if (!lastMouseAtEdge || !_mouseAtEdge)
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mouseHandler(1, _mousePos);
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}
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break;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_LEFTBRACKET:
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_vm->changeVolume(-1);
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break;
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case Common::KEYCODE_RIGHTBRACKET:
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_vm->changeVolume(1);
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break;
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case Common::KEYCODE_z:
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//saveSettings();
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break;
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default: {
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int n = ((((unsigned int)((_nextKeyIn + 1) >> 31) >> 26) + (byte)_nextKeyIn + 1) & 0x3F)
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- ((unsigned int)((_nextKeyIn + 1) >> 31) >> 26);
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if (n != _nextKeyOut) {
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_keyBuf[_nextKeyIn] = event.kbd.keycode;
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_nextKeyIn = n;
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}
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}
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}
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break;
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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default:
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break;
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}
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g_system->copyRectToScreen(_vm->_displayBuffer, _vm->_screenWidth, 0, 0, _vm->_screenWidth, _vm->_screenHeight);
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g_system->updateScreen();
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}
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}
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if (can_delay)
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g_system->delayMillis(10);
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}
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uint16 EventManager::getNextChar() {
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uint16 c = 0;
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processInput();
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if (_nextKeyIn != _nextKeyOut) {
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c = _keyBuf[_nextKeyOut];
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_nextKeyOut = ((((unsigned int)((_nextKeyOut + 1) >> 31) >> 26) + (byte)_nextKeyOut + 1) & 0x3F)
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- ((unsigned int)((_nextKeyOut + 1) >> 31) >> 26);
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}
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return c;
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}
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Common::Point EventManager::updateAndGetMousePos() {
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processInput();
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return _mousePos;
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}
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} // End of namespace Lab
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