added timer code
This commit is contained in:
parent
03abd1bb4c
commit
adbb36cf8b
7 changed files with 253 additions and 39 deletions
29
main.cpp
29
main.cpp
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@ -26,6 +26,7 @@
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#include "registry.h"
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#include "registry.h"
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#include "engine.h"
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#include "engine.h"
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#include "sound.h"
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#include "sound.h"
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#include "timer.h"
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#include "mixer/mixer.h"
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#include "mixer/mixer.h"
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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#include <unistd.h>
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#include <unistd.h>
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@ -54,6 +55,7 @@ static void saveRegistry() {
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#endif
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#endif
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extern SoundMixer *g_mixer;
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extern SoundMixer *g_mixer;
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extern Timer *g_timer;
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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char GLDriver[1024];
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char GLDriver[1024];
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@ -106,6 +108,7 @@ int main(int argc, char *argv[]) {
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}
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}
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g_mixer = new SoundMixer();
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g_mixer = new SoundMixer();
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g_timer = new Timer();
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Mixer::instance()->start();
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Mixer::instance()->start();
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lua_open();
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lua_open();
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@ -158,7 +161,33 @@ int main(int argc, char *argv[]) {
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#endif
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#endif
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Engine::instance()->mainLoop();
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Engine::instance()->mainLoop();
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delete g_timer;
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delete g_mixer;
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delete g_mixer;
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return 0;
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return 0;
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}
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}
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StackLock::StackLock(MutexRef mutex)
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: _mutex(mutex) {
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lock_mutex(_mutex);
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}
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StackLock::~StackLock() {
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unlock_mutex(_mutex);
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}
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MutexRef create_mutex() {
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return (MutexRef) SDL_CreateMutex();
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}
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void lock_mutex(MutexRef mutex) {
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SDL_mutexP((SDL_mutex *) mutex);
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}
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void unlock_mutex(MutexRef mutex) {
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SDL_mutexV((SDL_mutex *) mutex);
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}
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void delete_mutex(MutexRef mutex) {
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SDL_DestroyMutex((SDL_mutex *) mutex);
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}
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@ -25,31 +25,6 @@
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SoundMixer *g_mixer = NULL;
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SoundMixer *g_mixer = NULL;
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StackLock::StackLock(MutexRef mutex)
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: _mutex(mutex) {
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lock_mutex(_mutex);
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}
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StackLock::~StackLock() {
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unlock_mutex(_mutex);
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}
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MutexRef create_mutex() {
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return (MutexRef) SDL_CreateMutex();
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}
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void lock_mutex(MutexRef mutex) {
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SDL_mutexP((SDL_mutex *) mutex);
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}
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void unlock_mutex(MutexRef mutex) {
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SDL_mutexV((SDL_mutex *) mutex);
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}
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void delete_mutex(MutexRef mutex) {
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SDL_DestroyMutex((SDL_mutex *) mutex);
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}
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/**
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/**
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* Channels used by the sound mixer.
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* Channels used by the sound mixer.
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*/
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*/
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@ -23,21 +23,7 @@
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#include <SDL.h>
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#include <SDL.h>
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typedef uint32 PlayingSoundHandle;
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typedef uint32 PlayingSoundHandle;
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typedef struct Mutex *MutexRef;
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typedef void (*SoundProc)(void *param, byte *buf, int len);
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typedef void (*SoundProc)(void *param, byte *buf, int len);
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typedef int (*TimerProc)(int interval);
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class StackLock {
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MutexRef _mutex;
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public:
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StackLock(MutexRef mutex);
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~StackLock();
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};
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MutexRef create_mutex();
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void lock_mutex(MutexRef mutex);
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void unlock_mutex(MutexRef mutex);
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void delete_mutex(MutexRef mutex);
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class Channel;
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class Channel;
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@ -248,6 +248,12 @@
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<File
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<File
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RelativePath="textsplit.h">
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RelativePath="textsplit.h">
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</File>
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</File>
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<File
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RelativePath="timer.cpp">
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</File>
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<File
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RelativePath="timer.h">
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</File>
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<File
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<File
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RelativePath="vima.cpp">
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RelativePath="vima.cpp">
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</File>
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</File>
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14
stdafx.h
14
stdafx.h
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@ -19,6 +19,20 @@
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#define _STDAFX_H
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#define _STDAFX_H
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typedef struct Mutex *MutexRef;
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class StackLock {
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MutexRef _mutex;
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public:
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StackLock(MutexRef mutex);
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~StackLock();
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};
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MutexRef create_mutex();
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void lock_mutex(MutexRef mutex);
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void unlock_mutex(MutexRef mutex);
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void delete_mutex(MutexRef mutex);
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#if defined(WIN32)
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#if defined(WIN32)
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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130
timer.cpp
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130
timer.cpp
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@ -0,0 +1,130 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "stdafx.h"
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#include "bits.h"
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#include "timer.h"
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#include "debug.h"
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#include <SDL.h>
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Timer *g_timer = NULL;
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Timer::Timer() :
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_mutex(0),
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_timerHandler(0),
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_lastTime(0) {
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create_mutex();
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g_timer = this;
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for (int i = 0; i < MAX_TIMERS; i++) {
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_timerSlots[i].procedure = NULL;
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_timerSlots[i].interval = 0;
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_timerSlots[i].counter = 0;
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}
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_thisTime = SDL_GetTicks();
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// Set the timer last, after everything has been initialised
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SDL_SetTimer(10, (SDL_TimerCallback) timer_handler);
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}
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Timer::~Timer() {
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SDL_SetTimer(0, NULL);
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{
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StackLock lock(_mutex);
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for (int i = 0; i < MAX_TIMERS; i++) {
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_timerSlots[i].procedure = NULL;
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_timerSlots[i].interval = 0;
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_timerSlots[i].counter = 0;
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}
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}
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// FIXME: There is still a potential race condition here, depending on how
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// the system backend implements set_timer: If timers are done using
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// threads, and if set_timer does *not* gurantee that after it terminates
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// that timer thread is not run anymore, we are fine. However, if the timer
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// is still running in parallel to this destructor, then it might be that
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// it is still waiting for the _mutex. So, again depending on the backend,
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// we might end up unlocking the mutex then immediately deleting it, while
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// the timer thread is about to lock it.
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delete_mutex(_mutex);
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}
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int Timer::timer_handler(int t) {
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if (g_timer)
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return g_timer->handler(t);
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return 0;
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}
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int Timer::handler(int t) {
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StackLock lock(_mutex);
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uint32 interval, l;
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_lastTime = _thisTime;
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_thisTime = SDL_GetTicks();
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interval = 1000 * (_thisTime - _lastTime);
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for (l = 0; l < MAX_TIMERS; l++) {
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if (_timerSlots[l].procedure && _timerSlots[l].interval > 0) {
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_timerSlots[l].counter -= interval;
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while (_timerSlots[l].counter <= 0) {
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// A small paranoia check which catches the case where
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// a timer removes itself (which it never should do).
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assert(_timerSlots[l].procedure && _timerSlots[l].interval > 0);
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_timerSlots[l].counter += _timerSlots[l].interval;
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_timerSlots[l].procedure(_timerSlots[l].refCon);
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}
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}
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}
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return t;
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}
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bool Timer::installTimerProc(TimerProc procedure, int32 interval, void *refCon) {
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assert(interval > 0);
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StackLock lock(_mutex);
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for (int l = 0; l < MAX_TIMERS; l++) {
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if (!_timerSlots[l].procedure) {
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_timerSlots[l].procedure = procedure;
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_timerSlots[l].interval = interval;
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_timerSlots[l].counter = interval;
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_timerSlots[l].refCon = refCon;
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return true;
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}
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}
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warning("Couldn't find free timer slot!");
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return false;
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}
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void Timer::removeTimerProc(TimerProc procedure) {
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StackLock lock(_mutex);
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for (int l = 0; l < MAX_TIMERS; l++) {
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if (_timerSlots[l].procedure == procedure) {
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_timerSlots[l].procedure = 0;
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_timerSlots[l].interval = 0;
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_timerSlots[l].counter = 0;
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_timerSlots[l].refCon = 0;
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}
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}
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}
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74
timer.h
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74
timer.h
Normal file
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@ -0,0 +1,74 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef COMMON_TIMER_H
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#define COMMON_TIMER_H
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#include "stdafx.h"
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#include "bits.h"
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#define MAX_TIMERS 3
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typedef void (*TimerProc)(void *refCon);
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class Timer {
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private:
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MutexRef _mutex;
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void *_timerHandler;
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int32 _thisTime;
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int32 _lastTime;
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struct TimerSlots {
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TimerProc procedure;
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int32 interval;
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int32 counter;
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void *refCon;
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} _timerSlots[MAX_TIMERS];
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public:
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Timer();
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~Timer();
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/**
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* Install a new timer callback. It will from now be called every interval microseconds.
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* The timer may be invoked from a separate thread. Hence any timer code should be
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* written following the same safety guidelines as any other threaded code.
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*
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* @note Although the interval is specified in microseconds, the actual timer resolution
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* may be lower. In particular, with the SDL backend the timer resolution is 10ms.
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* @param proc the callback
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* @param interval the interval in which the timer shall be invoked (in microseconds)
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* @param refCon an arbitrary void pointer; will be passed to the timer callback
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* @return true if the timer was installed successfully, false otherwise
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*/
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bool installTimerProc(TimerProc proc, int32 interval, void *refCon);
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/**
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* Remove the given timer callback. It will not be invoked anymore.
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*/
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void removeTimerProc(TimerProc proc);
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protected:
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static int timer_handler(int t);
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int handler(int t);
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};
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extern Timer *g_timer;
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#endif
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