LAB: Use doxygen format for function comments
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3a1ee64761
commit
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15 changed files with 427 additions and 431 deletions
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@ -55,10 +55,10 @@ static byte MouseData[] = {
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#define MOUSE_WIDTH 10
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#define MOUSE_HEIGHT 15
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/*****************************************************************************/
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/* Checks whether or not the cords fall within one of the gadgets in a list */
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/* of gadgets. */
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/*****************************************************************************/
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/**
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* Checks whether or not the cords fall within one of the gadgets in a list
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* of gadgets.
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*/
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Gadget *EventManager::checkGadgetHit(GadgetList *gadgetList, Common::Point pos) {
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for (GadgetList::iterator gadgetItr = gadgetList->begin(); gadgetItr != gadgetList->end(); ++gadgetItr) {
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Gadget *gadget = *gadgetItr;
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@ -154,9 +154,9 @@ void EventManager::updateMouse() {
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_vm->_graphics->screenUpdate();
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}
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/*****************************************************************************/
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/* Initializes the mouse. */
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/*****************************************************************************/
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/**
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* Initializes the mouse.
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*/
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void EventManager::initMouse() {
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g_system->setMouseCursor(MouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0);
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g_system->showMouse(false);
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@ -164,9 +164,9 @@ void EventManager::initMouse() {
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setMousePos(Common::Point(0, 0));
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}
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/*****************************************************************************/
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/* Shows the mouse. */
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/*****************************************************************************/
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/**
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* Shows the mouse.
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*/
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void EventManager::mouseShow() {
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if (_mouseHidden) {
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processInput();
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@ -176,9 +176,9 @@ void EventManager::mouseShow() {
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g_system->showMouse(true);
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}
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/*****************************************************************************/
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/* Hides the mouse. */
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/*****************************************************************************/
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/**
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* Hides the mouse.
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*/
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void EventManager::mouseHide() {
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if (!_mouseHidden) {
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_mouseHidden = true;
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@ -187,10 +187,10 @@ void EventManager::mouseHide() {
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}
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}
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/*****************************************************************************/
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/* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */
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/* from virtual to screen co-ordinates automatically. */
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/*****************************************************************************/
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/**
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* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale
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* from virtual to screen co-ordinates automatically.
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*/
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Common::Point EventManager::getMousePos() {
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if (_vm->_isHiRes)
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return _mousePos;
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@ -198,9 +198,9 @@ Common::Point EventManager::getMousePos() {
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return Common::Point(_mousePos.x / 2, _mousePos.y);
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}
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/*****************************************************************************/
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/* Moves the mouse to new co-ordinates. */
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/*****************************************************************************/
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/**
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* Moves the mouse to new co-ordinates.
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*/
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void EventManager::setMousePos(Common::Point pos) {
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if (_vm->_isHiRes)
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g_system->warpMouse(pos.x, pos.y);
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@ -211,11 +211,11 @@ void EventManager::setMousePos(Common::Point pos) {
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processInput();
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}
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/*****************************************************************************/
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/* Checks whether or not the mouse buttons have been pressed, and the last */
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/* co-ordinates of the button press. leftbutton tells whether to check the */
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/* left or right button. */
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/*****************************************************************************/
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/**
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* Checks whether or not the mouse buttons have been pressed, and the last
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* co-ordinates of the button press. leftbutton tells whether to check the
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* left or right button.
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*/
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bool EventManager::mouseButton(uint16 *x, uint16 *y, bool leftbutton) {
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if (leftbutton) {
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if (_leftClick) {
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@ -243,9 +243,9 @@ Gadget *EventManager::mouseGadget() {
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return temp;
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}
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/*****************************************************************************/
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/* Checks whether or not a key has been pressed. */
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/*****************************************************************************/
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/**
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* Checks whether or not a key has been pressed.
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*/
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bool EventManager::keyPress(uint16 *keyCode) {
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if (haveNextChar()) {
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*keyCode = getNextChar();
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