NEVERHOOD: Add StaticData class
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parent
9d0e90bcd2
commit
ae4ef4e66d
6 changed files with 209 additions and 9 deletions
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@ -18,7 +18,8 @@ MODULE_OBJS = \
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screen.o \
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smackerscene.o \
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smackerplayer.o \
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sprite.o
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sprite.o \
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staticdata.o
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# This module can be built as a plugin
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ifdef BUILD_PLUGINS
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@ -33,6 +33,7 @@
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#include "neverhood/resourceman.h"
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#include "neverhood/resource.h"
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#include "neverhood/screen.h"
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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@ -62,6 +63,9 @@ Common::Error NeverhoodEngine::run() {
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_isSaveAllowed = false;
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_staticData = new StaticData();
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_staticData->load("neverhood.dat");
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_screen = new Screen(this);
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_res = new ResourceMan();
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@ -176,9 +180,10 @@ Common::Error NeverhoodEngine::run() {
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}
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delete _gameModule;
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delete _res;
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delete _screen;
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delete _staticData;
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debug("Ok.");
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@ -42,6 +42,7 @@ struct NeverhoodGameDescription;
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class GameModule;
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class ResourceMan;
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class Screen;
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class StaticData;
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struct GameState {
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int sceneNum;
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@ -74,6 +75,7 @@ public:
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Screen *_screen;
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ResourceMan *_res;
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GameModule *_gameModule;
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StaticData *_staticData;
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public:
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@ -32,14 +32,10 @@
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#include "neverhood/palette.h"
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#include "neverhood/smackerplayer.h"
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#include "neverhood/sprite.h"
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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struct MessageListItem {
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uint32 messageNum;
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uint32 messageValue;
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};
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class Scene : public Entity {
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public:
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Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects);
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@ -58,7 +54,7 @@ protected:
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Common::Array<Entity*> _entities;
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Common::Array<BaseSurface*> _surfaces;
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bool _systemCallbackFlag;
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MessageListItem *_messageList;
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MessageList *_messageList;
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int _messageListIndex;
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int _messageListCount;
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bool _messageListFlag1;
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@ -77,7 +73,7 @@ protected:
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Background *_background;
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bool _surfaceFlag;
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bool _messageListFlag;
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MessageListItem *_messageList2;
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MessageList *_messageList2;
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int _messageListStatus;
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SmackerPlayer *_smackerPlayer;
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void (Entity::*_savedUpdateHandlerCb)();
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121
engines/neverhood/staticdata.cpp
Normal file
121
engines/neverhood/staticdata.cpp
Normal file
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@ -0,0 +1,121 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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StaticData::StaticData() {
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}
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StaticData::~StaticData() {
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}
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void StaticData::load(const char *filename) {
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Common::File fd;
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if (!fd.open(filename))
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error("StaticData::load() Could not open %s", filename);
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fd.readUint32LE(); // magic
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fd.readUint32LE(); // version
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// Load message lists
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uint32 messageListsCount = fd.readUint32LE();
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debug("messageListsCount: %d", messageListsCount);
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for (uint32 i = 0; i < messageListsCount; i++) {
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MessageList *messageList = new MessageList();
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uint32 id = fd.readUint32LE();
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uint32 itemCount = fd.readUint32LE();
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for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
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MessageItem messageItem;
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messageItem.messageNum = fd.readUint16LE();
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messageItem.messageValue = fd.readUint32LE();
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messageList->push_back(messageItem);
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}
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_messageLists[id] = messageList;
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}
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// Load rect lists
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uint32 rectListsCount = fd.readUint32LE();
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debug("rectListsCount: %d", rectListsCount);
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for (uint32 i = 0; i < rectListsCount; i++) {
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RectList *rectList = new RectList();
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uint32 id = fd.readUint32LE();
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uint32 itemCount = fd.readUint32LE();
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for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
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RectItem rectItem;
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rectItem.rect.x1 = fd.readUint16LE();
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rectItem.rect.y1 = fd.readUint16LE();
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rectItem.rect.x2 = fd.readUint16LE();
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rectItem.rect.y2 = fd.readUint16LE();
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uint32 subItemCount = fd.readUint32LE();
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rectItem.subRects.reserve(subItemCount);
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for (uint32 subItemIndex = 0; subItemIndex < subItemCount; subItemIndex++) {
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SubRectItem subRectItem;
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subRectItem.rect.x1 = fd.readUint16LE();
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subRectItem.rect.y1 = fd.readUint16LE();
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subRectItem.rect.x2 = fd.readUint16LE();
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subRectItem.rect.y2 = fd.readUint16LE();
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subRectItem.messageListId = fd.readUint32LE();
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rectItem.subRects.push_back(subRectItem);
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}
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rectList->push_back(rectItem);
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}
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_rectLists[id] = rectList;
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}
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// Load hit rects
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uint32 hitRectListsCount = fd.readUint32LE();
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debug("hitRectListsCount: %d", hitRectListsCount);
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for (uint32 i = 0; i < hitRectListsCount; i++) {
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HitRectList *hitRectList = new HitRectList();
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uint32 id = fd.readUint32LE();
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uint32 itemCount = fd.readUint32LE();
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for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
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HitRect hitRect;
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hitRect.rect.x1 = fd.readUint16LE();
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hitRect.rect.y1 = fd.readUint16LE();
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hitRect.rect.x2 = fd.readUint16LE();
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hitRect.rect.y2 = fd.readUint16LE();
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hitRect.type = fd.readUint16LE();
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hitRectList->push_back(hitRect);
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}
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_hitRectLists[id] = hitRectList;
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}
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}
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HitRectList *StaticData::getHitRectList(uint32 id) {
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return _hitRectLists[id];
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}
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RectList *StaticData::getRectList(uint32 id) {
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return _rectLists[id];
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}
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MessageList *StaticData::getMessageList(uint32 id) {
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return _messageLists[id];
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}
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} // End of namespace Neverhood
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75
engines/neverhood/staticdata.h
Normal file
75
engines/neverhood/staticdata.h
Normal file
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@ -0,0 +1,75 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_STATICDATA_H
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#define NEVERHOOD_STATICDATA_H
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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struct HitRect {
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NRect rect;
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uint16 type;
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};
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typedef Common::Array<HitRect> HitRectList;
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struct SubRectItem {
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NRect rect;
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uint32 messageListId;
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};
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struct RectItem {
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NRect rect;
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Common::Array<SubRectItem> subRects;
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};
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typedef Common::Array<RectItem> RectList;
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struct MessageItem {
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uint16 messageNum;
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uint32 messageValue;
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};
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typedef Common::Array<MessageItem> MessageList;
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class StaticData {
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public:
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StaticData();
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~StaticData();
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void load(const char *filename);
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HitRectList *getHitRectList(uint32 id);
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RectList *getRectList(uint32 id);
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MessageList *getMessageList(uint32 id);
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protected:
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Common::HashMap<uint32, HitRectList*> _hitRectLists;
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Common::HashMap<uint32, RectList*> _rectLists;
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Common::HashMap<uint32, MessageList*> _messageLists;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_STATICDATA_H */
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