NEVERHOOD: Add StaticData class

This commit is contained in:
johndoe123 2011-07-05 14:22:18 +00:00 committed by Willem Jan Palenstijn
parent 9d0e90bcd2
commit ae4ef4e66d
6 changed files with 209 additions and 9 deletions

View file

@ -18,7 +18,8 @@ MODULE_OBJS = \
screen.o \ screen.o \
smackerscene.o \ smackerscene.o \
smackerplayer.o \ smackerplayer.o \
sprite.o sprite.o \
staticdata.o
# This module can be built as a plugin # This module can be built as a plugin
ifdef BUILD_PLUGINS ifdef BUILD_PLUGINS

View file

@ -33,6 +33,7 @@
#include "neverhood/resourceman.h" #include "neverhood/resourceman.h"
#include "neverhood/resource.h" #include "neverhood/resource.h"
#include "neverhood/screen.h" #include "neverhood/screen.h"
#include "neverhood/staticdata.h"
namespace Neverhood { namespace Neverhood {
@ -62,6 +63,9 @@ Common::Error NeverhoodEngine::run() {
_isSaveAllowed = false; _isSaveAllowed = false;
_staticData = new StaticData();
_staticData->load("neverhood.dat");
_screen = new Screen(this); _screen = new Screen(this);
_res = new ResourceMan(); _res = new ResourceMan();
@ -176,9 +180,10 @@ Common::Error NeverhoodEngine::run() {
} }
delete _gameModule; delete _gameModule;
delete _res; delete _res;
delete _screen; delete _screen;
delete _staticData;
debug("Ok."); debug("Ok.");

View file

@ -42,6 +42,7 @@ struct NeverhoodGameDescription;
class GameModule; class GameModule;
class ResourceMan; class ResourceMan;
class Screen; class Screen;
class StaticData;
struct GameState { struct GameState {
int sceneNum; int sceneNum;
@ -74,6 +75,7 @@ public:
Screen *_screen; Screen *_screen;
ResourceMan *_res; ResourceMan *_res;
GameModule *_gameModule; GameModule *_gameModule;
StaticData *_staticData;
public: public:

View file

@ -32,14 +32,10 @@
#include "neverhood/palette.h" #include "neverhood/palette.h"
#include "neverhood/smackerplayer.h" #include "neverhood/smackerplayer.h"
#include "neverhood/sprite.h" #include "neverhood/sprite.h"
#include "neverhood/staticdata.h"
namespace Neverhood { namespace Neverhood {
struct MessageListItem {
uint32 messageNum;
uint32 messageValue;
};
class Scene : public Entity { class Scene : public Entity {
public: public:
Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects); Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects);
@ -58,7 +54,7 @@ protected:
Common::Array<Entity*> _entities; Common::Array<Entity*> _entities;
Common::Array<BaseSurface*> _surfaces; Common::Array<BaseSurface*> _surfaces;
bool _systemCallbackFlag; bool _systemCallbackFlag;
MessageListItem *_messageList; MessageList *_messageList;
int _messageListIndex; int _messageListIndex;
int _messageListCount; int _messageListCount;
bool _messageListFlag1; bool _messageListFlag1;
@ -77,7 +73,7 @@ protected:
Background *_background; Background *_background;
bool _surfaceFlag; bool _surfaceFlag;
bool _messageListFlag; bool _messageListFlag;
MessageListItem *_messageList2; MessageList *_messageList2;
int _messageListStatus; int _messageListStatus;
SmackerPlayer *_smackerPlayer; SmackerPlayer *_smackerPlayer;
void (Entity::*_savedUpdateHandlerCb)(); void (Entity::*_savedUpdateHandlerCb)();

View file

@ -0,0 +1,121 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/staticdata.h"
namespace Neverhood {
StaticData::StaticData() {
}
StaticData::~StaticData() {
}
void StaticData::load(const char *filename) {
Common::File fd;
if (!fd.open(filename))
error("StaticData::load() Could not open %s", filename);
fd.readUint32LE(); // magic
fd.readUint32LE(); // version
// Load message lists
uint32 messageListsCount = fd.readUint32LE();
debug("messageListsCount: %d", messageListsCount);
for (uint32 i = 0; i < messageListsCount; i++) {
MessageList *messageList = new MessageList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
MessageItem messageItem;
messageItem.messageNum = fd.readUint16LE();
messageItem.messageValue = fd.readUint32LE();
messageList->push_back(messageItem);
}
_messageLists[id] = messageList;
}
// Load rect lists
uint32 rectListsCount = fd.readUint32LE();
debug("rectListsCount: %d", rectListsCount);
for (uint32 i = 0; i < rectListsCount; i++) {
RectList *rectList = new RectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
RectItem rectItem;
rectItem.rect.x1 = fd.readUint16LE();
rectItem.rect.y1 = fd.readUint16LE();
rectItem.rect.x2 = fd.readUint16LE();
rectItem.rect.y2 = fd.readUint16LE();
uint32 subItemCount = fd.readUint32LE();
rectItem.subRects.reserve(subItemCount);
for (uint32 subItemIndex = 0; subItemIndex < subItemCount; subItemIndex++) {
SubRectItem subRectItem;
subRectItem.rect.x1 = fd.readUint16LE();
subRectItem.rect.y1 = fd.readUint16LE();
subRectItem.rect.x2 = fd.readUint16LE();
subRectItem.rect.y2 = fd.readUint16LE();
subRectItem.messageListId = fd.readUint32LE();
rectItem.subRects.push_back(subRectItem);
}
rectList->push_back(rectItem);
}
_rectLists[id] = rectList;
}
// Load hit rects
uint32 hitRectListsCount = fd.readUint32LE();
debug("hitRectListsCount: %d", hitRectListsCount);
for (uint32 i = 0; i < hitRectListsCount; i++) {
HitRectList *hitRectList = new HitRectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
HitRect hitRect;
hitRect.rect.x1 = fd.readUint16LE();
hitRect.rect.y1 = fd.readUint16LE();
hitRect.rect.x2 = fd.readUint16LE();
hitRect.rect.y2 = fd.readUint16LE();
hitRect.type = fd.readUint16LE();
hitRectList->push_back(hitRect);
}
_hitRectLists[id] = hitRectList;
}
}
HitRectList *StaticData::getHitRectList(uint32 id) {
return _hitRectLists[id];
}
RectList *StaticData::getRectList(uint32 id) {
return _rectLists[id];
}
MessageList *StaticData::getMessageList(uint32 id) {
return _messageLists[id];
}
} // End of namespace Neverhood

View file

@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_STATICDATA_H
#define NEVERHOOD_STATICDATA_H
#include "common/array.h"
#include "common/hashmap.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
struct HitRect {
NRect rect;
uint16 type;
};
typedef Common::Array<HitRect> HitRectList;
struct SubRectItem {
NRect rect;
uint32 messageListId;
};
struct RectItem {
NRect rect;
Common::Array<SubRectItem> subRects;
};
typedef Common::Array<RectItem> RectList;
struct MessageItem {
uint16 messageNum;
uint32 messageValue;
};
typedef Common::Array<MessageItem> MessageList;
class StaticData {
public:
StaticData();
~StaticData();
void load(const char *filename);
HitRectList *getHitRectList(uint32 id);
RectList *getRectList(uint32 id);
MessageList *getMessageList(uint32 id);
protected:
Common::HashMap<uint32, HitRectList*> _hitRectLists;
Common::HashMap<uint32, RectList*> _rectLists;
Common::HashMap<uint32, MessageList*> _messageLists;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_STATICDATA_H */