SCI: Add workaround for uninitialized reads in Island of Dr Brain
Leaning on the enter key during a word search puzzle will trigger this bug, just like in Castle of Dr Brain.
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@ -325,6 +325,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_HOYLE5, 300, 300, 0, "", "export 2", sig_uninitread_hoyle5_1, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
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{ GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", NULL, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #5241
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{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", NULL, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
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{ GID_ISLANDBRAIN, 180, 190, 0, "word", "dispatchEvent", NULL, -1, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle, temps 14 and 15
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{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", NULL, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
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{ GID_JONES, 1, 232, 0, "weekendText", "draw", sig_uninitread_jones_1, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game
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{ GID_JONES, 1, 255, 0, "", "export 0", NULL, -1, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends, temps 13 and 14
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