ALL: Synced with ScummVM - rev 0b777c23a9

This commit is contained in:
Pawel Kolodziejski 2020-08-11 00:59:40 +02:00
parent b557bb7f60
commit aea3bae26d
81 changed files with 2024 additions and 1418 deletions

View file

@ -1378,8 +1378,8 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
Common::String deviceGuiOption = MidiDriver::musicType2GUIO(d->getMusicType());
if ((_domain == Common::ConfigManager::kApplicationDomain && d->getMusicType() != MT_TOWNS // global dialog - skip useless FM-Towns, C64, Amiga, AppleIIGS options there
&& d->getMusicType() != MT_C64 && d->getMusicType() != MT_AMIGA && d->getMusicType() != MT_APPLEIIGS && d->getMusicType() != MT_PC98)
if ((_domain == Common::ConfigManager::kApplicationDomain && d->getMusicType() != MT_TOWNS // global dialog - skip useless FM-Towns, C64, Amiga, AppleIIGS and SegaCD options there
&& d->getMusicType() != MT_C64 && d->getMusicType() != MT_AMIGA && d->getMusicType() != MT_APPLEIIGS && d->getMusicType() != MT_PC98 && d->getMusicType() != MT_SEGACD)
|| (_domain != Common::ConfigManager::kApplicationDomain && !hasMidiDefined) // No flags are specified
|| (_guioptions.contains(deviceGuiOption)) // flag is present
// HACK/FIXME: For now we have to show GM devices, even when the game only has GUIO_MIDIMT32 set,
@ -2474,6 +2474,7 @@ void GlobalOptionsDialog::apply() {
#endif
if (isRebuildNeeded) {
g_gui.setLanguageRTL();
if (_launcher != nullptr)
_launcher->rebuild();
rebuild();