Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser mode for OSX, too; fixed some memory leaks in the launcher
svn-id: r17639
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caf142657d
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aea451f092
7 changed files with 56 additions and 148 deletions
11
TODO
11
TODO
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@ -194,8 +194,8 @@ GUI
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Problem: It's not fully clear to me how to "best" deal with global vs. local
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settings here...
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* Maybe add the ScummVM logo (+typeface?) to the about dialog
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* Unify DirBrowserDialog and FileBrowserDialog.
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* MacOS X version of FileBrowserDialog, since there is one of DirBrowserDialog.
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* There is currently no way to unset the SoundFont from the GUI, if any was set.
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Maybe add a 'clear' button for it? The same holds for other path settings.
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Launcher
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========
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@ -217,10 +217,9 @@ Plugins
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* When building with the fake static plugins: instead of hardcoding the list
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of plugins, plugins should automatically be "hooked in". This can be achieved
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by modifying REGISTER_PLUGIN to insert special code into the plugins.
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* Likewise, when building with real dynamic plugins: instead of hardcoding
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plugin names and pathes, we should scan in specific locations for all
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available plugins, etc.. For example, try to load all "plugins/lib*.so"
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files. To this end consider special file names for the plugins
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UPDATE: I tried this, but it doesn't really work due to constraints
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imposed by the way most C++ compilers/linkers out there realize global
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constructors.
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* On OSX: Support a plugin build in the bundle target: *.plugin files should
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be put into ScummVM.app/Contents/PlugIns/; this also means that the loader
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needs to search in the plugin dir of the active bundle. So use the
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116
gui/browser.cpp
116
gui/browser.cpp
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@ -40,16 +40,17 @@ enum {
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* other operating systems.
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*/
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DirBrowserDialog::DirBrowserDialog(const char *title)
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BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
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: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10) {
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_titleRef = CFStringCreateWithCString(0, title, CFStringGetSystemEncoding());
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_isDirBrowser = dirBrowser;
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}
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DirBrowserDialog::~DirBrowserDialog() {
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BrowserDialog::~BrowserDialog() {
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CFRelease(_titleRef);
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}
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int DirBrowserDialog::runModal() {
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int BrowserDialog::runModal() {
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NavDialogRef dialogRef;
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WindowRef windowRef = 0;
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NavDialogCreationOptions options;
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@ -72,7 +73,10 @@ int DirBrowserDialog::runModal() {
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// options.message = CFSTR("Select your game directory");
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options.modality = kWindowModalityAppModal;
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if (_isDirBrowser)
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err = NavCreateChooseFolderDialog(&options, 0, 0, 0, &dialogRef);
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else
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err = NavCreateChooseFileDialog(&options, 0, 0, 0, 0, 0, &dialogRef);
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assert(err == noErr);
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windowRef = NavDialogGetWindow(dialogRef);
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@ -126,10 +130,11 @@ int DirBrowserDialog::runModal() {
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* - others???
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*/
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DirBrowserDialog::DirBrowserDialog(const char *title)
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BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
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: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10)
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{
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_isDirBrowser = dirBrowser;
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_fileList = NULL;
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_currentPath = NULL;
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@ -151,7 +156,7 @@ DirBrowserDialog::DirBrowserDialog(const char *title)
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addButton(_w - (kButtonWidth+10), _h - 24, "Choose", kChooseCmd, 0);
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}
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void DirBrowserDialog::open() {
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void BrowserDialog::open() {
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// If no node has been set, or the last used one is now invalid,
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// go back to the root/default dir.
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if (!_node.isValid()) {
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@ -165,9 +170,10 @@ void DirBrowserDialog::open() {
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Dialog::open();
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}
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void DirBrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kChooseCmd: {
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case kChooseCmd:
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if (_isDirBrowser) {
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// If nothing is selected in the list widget, choose the current dir.
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// Else, choose the dir that is selected.
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int selection = _fileList->getSelected();
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@ -178,87 +184,7 @@ void DirBrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d
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}
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setResult(1);
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close();
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}
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break;
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case kGoUpCmd:
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_node = _node.getParent();
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updateListing();
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break;
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case kListItemActivatedCmd:
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case kListItemDoubleClickedCmd:
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_node = _nodeContent[data];
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updateListing();
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break;
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void DirBrowserDialog::updateListing() {
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// Update the path display
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_currentPath->setLabel(_node.path());
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// Read in the data from the file system
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_nodeContent = _node.listDir();
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_nodeContent.sort();
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// Populate the ListWidget
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Common::StringList list;
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int size = _nodeContent.size();
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for (int i = 0; i < size; i++) {
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list.push_back(_nodeContent[i].displayName());
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}
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_fileList->setList(list);
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_fileList->scrollTo(0);
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// Finally, redraw
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draw();
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}
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#endif // MACOSX
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FileBrowserDialog::FileBrowserDialog(const char *title)
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: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10)
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{
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_fileList = NULL;
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_currentPath = NULL;
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// Headline - TODO: should be customizable during creation time
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new StaticTextWidget(this, 10, 8, _w - 2 * 10, kLineHeight, title, kTextAlignCenter);
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// Current path - TODO: handle long paths ?
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_currentPath = new StaticTextWidget(this, 10, 20, _w - 2 * 10, kLineHeight,
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"DUMMY", kTextAlignLeft);
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// Add file list
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_fileList = new ListWidget(this, 10, 34, _w - 2 * 10, _h - 34 - 24 - 10);
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_fileList->setNumberingMode(kListNumberingOff);
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_fileList->setEditable(false);
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// Buttons
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addButton(10, _h - 24, "Go up", kGoUpCmd, 0);
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addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
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addButton(_w - (kButtonWidth+10), _h - 24, "Choose", kChooseCmd, 0);
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}
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void FileBrowserDialog::open() {
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// If no node has been set, or the last used one is now invalid,
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// go back to the root/default dir.
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if (!_node.isValid()) {
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_node = FilesystemNode();
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}
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// Alway refresh file list
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updateListing();
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// Call super implementation
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Dialog::open();
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}
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void FileBrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kChooseCmd: {
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} else {
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int selection = _fileList->getSelected();
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if (selection < 0)
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break;
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@ -292,26 +218,26 @@ void FileBrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32
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}
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}
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void FileBrowserDialog::updateListing() {
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void BrowserDialog::updateListing() {
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// Update the path display
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_currentPath->setLabel(_node.path());
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// Read in the data from the file system
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if (_isDirBrowser)
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_nodeContent = _node.listDir(AbstractFilesystemNode::kListDirectoriesOnly);
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else
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_nodeContent = _node.listDir(AbstractFilesystemNode::kListAll);
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_nodeContent.sort();
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// Populate the ListWidget
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Common::StringList list;
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int size = _nodeContent.size();
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int i;
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for (i = 0; i < size; i++) {
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if (_nodeContent[i].isDirectory())
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for (int i = 0; i < size; i++) {
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if (!_isDirBrowser && _nodeContent[i].isDirectory())
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list.push_back(_nodeContent[i].displayName() + "/");
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else
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list.push_back(_nodeContent[i].displayName());
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}
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_fileList->setList(list);
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_fileList->scrollTo(0);
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draw();
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}
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#endif // MACOSX
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} // End of namespace GUI
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@ -34,16 +34,14 @@ namespace GUI {
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class ListWidget;
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class StaticTextWidget;
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// TODO: Common parent class for DirBrowserDialog and FileBrowserDialog
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class DirBrowserDialog : public Dialog {
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class BrowserDialog : public Dialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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public:
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DirBrowserDialog(const char *title);
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BrowserDialog(const char *title, bool dirBrowser);
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#ifdef MACOSX
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~DirBrowserDialog();
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~BrowserDialog();
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virtual int runModal();
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#else
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virtual void open();
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@ -62,35 +60,13 @@ protected:
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FSList _nodeContent;
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#endif
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FilesystemNode _choice;
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bool _isDirBrowser;
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#ifndef MACOSX
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void updateListing();
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#endif
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};
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// TODO: MACOSX version
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class FileBrowserDialog : public Dialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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public:
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FileBrowserDialog(const char *title);
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virtual void open();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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const FilesystemNode &getResult() { return _choice; }
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protected:
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ListWidget *_fileList;
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StaticTextWidget *_currentPath;
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FilesystemNode _node;
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FSList _nodeContent;
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FilesystemNode _choice;
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void updateListing();
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};
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} // End of namespace GUI
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#endif
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@ -370,16 +370,17 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
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// Change path for the game
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case kCmdGameBrowser: {
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DirBrowserDialog *_browser = new DirBrowserDialog("Select additional game directory");
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if (_browser->runModal() > 0) {
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BrowserDialog browser("Select additional game directory", true);
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if (browser.runModal() > 0) {
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// User made his choice...
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FilesystemNode dir(_browser->getResult());
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FilesystemNode dir(browser.getResult());
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// TODO: Verify the game can be found in the new directory... Best
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// done with optional specific gameid to pluginmgr detectgames?
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// FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
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_gamePathWidget->setLabel(dir.path());
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draw();
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}
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draw();
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break;
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// Change path for extra game data (eg, using sword cutscenes when playing via CD)
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case kCmdExtraBrowser: {
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DirBrowserDialog *_browser = new DirBrowserDialog("Select additional game directory");
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if (_browser->runModal() > 0) {
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BrowserDialog browser("Select additional game directory", true);
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if (browser.runModal() > 0) {
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// User made his choice...
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FilesystemNode dir(_browser->getResult());
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FilesystemNode dir(browser.getResult());
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_extraPathWidget->setLabel(dir.path());
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draw();
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}
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draw();
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break;
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}
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// Change path for stored save game (perm and temp) data
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case kCmdSaveBrowser: {
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DirBrowserDialog *_browser = new DirBrowserDialog("Select directory for saved games");
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if (_browser->runModal() > 0) {
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BrowserDialog browser("Select directory for saved games", true);
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if (browser.runModal() > 0) {
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// User made his choice...
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FilesystemNode dir(_browser->getResult());
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FilesystemNode dir(browser.getResult());
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_savePathWidget->setLabel(dir.path());
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draw();
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}
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draw();
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break;
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@ -470,7 +473,7 @@ LauncherDialog::LauncherDialog(GameDetector &detector)
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updateButtons();
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// Create file browser dialog
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_browser = new DirBrowserDialog("Select directory with game data");
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_browser = new BrowserDialog("Select directory with game data", true);
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}
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void LauncherDialog::selectGame(const String &name) {
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@ -28,7 +28,7 @@ class GameDetector;
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namespace GUI {
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class DirBrowserDialog;
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class BrowserDialog;
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class ListWidget;
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class LauncherDialog : public Dialog {
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Widget *_removeButton;
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StringList _domains;
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GameDetector &_detector;
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DirBrowserDialog *_browser;
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BrowserDialog *_browser;
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void updateListing();
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void updateButtons();
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@ -499,8 +499,8 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
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addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
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// Create file browser dialogs
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_dirBrowser = new DirBrowserDialog("Select directory for savegames");
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_fileBrowser = new FileBrowserDialog("Select SoundFont");
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_dirBrowser = new BrowserDialog("Select directory for savegames", true);
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_fileBrowser = new BrowserDialog("Select SoundFont", false);
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#ifdef _WIN32_WCE
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_keysDialog = new CEKeysDialog();
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// User made his choice...
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FilesystemNode dir(_dirBrowser->getResult());
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_savePath->setLabel(dir.path());
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draw();
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// TODO - we should check if the directory is writeable before accepting it
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}
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break;
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// User made his choice...
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FilesystemNode dir(_dirBrowser->getResult());
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_extraPath->setLabel(dir.path());
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draw();
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}
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break;
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case kChooseSoundFontCmd:
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// User made his choice...
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FilesystemNode file(_fileBrowser->getResult());
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_soundFont->setLabel(file.path());
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draw();
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}
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break;
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#ifdef _WIN32_WCE
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@ -32,8 +32,7 @@ class GameDetector;
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namespace GUI {
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class DirBrowserDialog;
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class FileBrowserDialog;
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class BrowserDialog;
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class CheckboxWidget;
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class PopUpWidget;
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class SliderWidget;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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DirBrowserDialog *_dirBrowser;
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FileBrowserDialog *_fileBrowser;
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BrowserDialog *_dirBrowser;
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BrowserDialog *_fileBrowser;
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#ifdef _WIN32_WCE
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CEKeysDialog *_keysDialog;
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#endif
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