droped screenblocks, it's a bit too slow(on windows 7500 ati i can't even wrote to zbuffer), it doesn't detect many areas, if even would it will increase rects a lot and speed slow down much. ... and adopting half screen overlays kill solution completly

This commit is contained in:
Pawel Kolodziejski 2005-01-10 09:07:46 +00:00
parent 0f951e5684
commit aefd8da093
14 changed files with 103 additions and 285 deletions

View file

@ -158,8 +158,7 @@ KeyframeAnim::KeyframeNode::~KeyframeNode() {
delete[] _entries;
}
void KeyframeAnim::KeyframeNode::animate(Model::HierNode &node,
float frame, int priority) const {
void KeyframeAnim::KeyframeNode::animate(Model::HierNode &node, float frame, int priority) const {
if (_numEntries == 0)
return;
if (priority < node._priority)