droped screenblocks, it's a bit too slow(on windows 7500 ati i can't even wrote to zbuffer), it doesn't detect many areas, if even would it will increase rects a lot and speed slow down much. ... and adopting half screen overlays kill solution completly
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14 changed files with 103 additions and 285 deletions
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@ -158,8 +158,7 @@ KeyframeAnim::KeyframeNode::~KeyframeNode() {
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delete[] _entries;
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}
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void KeyframeAnim::KeyframeNode::animate(Model::HierNode &node,
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float frame, int priority) const {
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void KeyframeAnim::KeyframeNode::animate(Model::HierNode &node, float frame, int priority) const {
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if (_numEntries == 0)
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return;
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if (priority < node._priority)
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