DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++

This commit is contained in:
Max Horn 2011-12-12 13:15:04 +01:00
parent 5d80fda3a4
commit af85b85a84
9 changed files with 59 additions and 107 deletions

View file

@ -759,6 +759,50 @@ void DreamGenContext::intro3Text() {
setupTimedTemp(46, 82, 36, 56, 100, 1);
}
void DreamBase::rollEndCredits() {
playChannel0(16, 255);
data.byte(kVolume) = 7;
data.byte(kVolumeto) = 0;
data.byte(kVolumedirection) = -1;
multiGet(mapStore(), 75, 20, 160, 160);
const uint8 *string = getTextInFile1(3);
const int linespacing = data.word(kLinespacing);
for (int i = 0; i < 254; ++i) {
// Output the text, initially with an offset of 10 pixels,
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
vSync();
multiPut(mapStore(), 75, 20, 160, 160);
vSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
const uint8 *tmp_str = string;
for (int k = 0; k < 18; ++j) {
DreamBase::printDirect(&tmp_str, 75, &y, 160 + 1, true);
y += linespacing;
}
vSync();
multiDump(75, 20, 160, 160);
}
// Skip to the next text line
byte c;
do {
c = *string++;
} while (c != ':' && c != 0);
}
hangOn(100);
panelToMap();
fadeScreenUpHalf();
}
void DreamGenContext::monks2text() {
bool isGermanCD = isCD() && engine->getLanguage() == Common::DE_DEU;