GRAPHICS: Let Font take uint32 as character codes.
This is required to support UTF-32 strings but does not make them work automatically!
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9 changed files with 33 additions and 29 deletions
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@ -26,7 +26,7 @@
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namespace Graphics {
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int Font::getKerningOffset(byte left, byte right) const {
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int Font::getKerningOffset(uint32 left, uint32 right) const {
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return 0;
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}
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