SHERLOCK: Remove space/Enter handling for keyboard cursor
We don't implement the keyboard cursor movement anyway, and it was stopping Space and Enter from working when showing dialogs
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1 changed files with 0 additions and 5 deletions
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@ -167,11 +167,6 @@ void UserInterface::handleInput() {
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_vm->quitGame();
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events.pollEvents();
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return;
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} else if (keyState.keycode == Common::KEYCODE_SPACE ||
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keyState.keycode == Common::KEYCODE_RETURN) {
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events._pressed = false;
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events._oldButtons = 0;
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_keycode = Common::KEYCODE_INVALID;
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}
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}
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