LAB: Separate the interface from the event manager
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71b665b617
commit
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10 changed files with 322 additions and 256 deletions
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@ -41,6 +41,7 @@
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#include "lab/dispman.h"
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#include "lab/eventman.h"
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#include "lab/image.h"
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#include "lab/interface.h"
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#include "lab/music.h"
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#include "lab/processroom.h"
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#include "lab/resource.h"
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@ -77,6 +78,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_maxRooms = 0;
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_event = nullptr;
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_interface = nullptr;
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_resource = nullptr;
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_music = nullptr;
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_anim = nullptr;
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@ -145,6 +147,7 @@ LabEngine::~LabEngine() {
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delete _conditions;
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delete _roomsFound;
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delete _event;
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delete _interface;
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delete _resource;
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delete _music;
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delete _anim;
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@ -161,6 +164,7 @@ Common::Error LabEngine::run() {
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else
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initGraphics(640, 480, true);
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_interface = new Interface(this);
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_event = new EventManager(this);
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_resource = new Resource(this);
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_music = new Music(this);
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@ -206,7 +210,7 @@ void LabEngine::waitTOF() {
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void LabEngine::updateEvents() {
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_event->processInput();
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_event->updateMouse();
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_interface->handlePressedButton();
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}
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Common::Error LabEngine::loadGameState(int slot) {
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