Fix loading of default saved game file, containing restate state, in FF
svn-id: r22328
This commit is contained in:
parent
838430beda
commit
afa871aa38
1 changed files with 38 additions and 24 deletions
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@ -98,6 +98,27 @@ int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
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return slot - curpos;
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}
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char *SimonEngine::genSaveName(int slot) {
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static char buf[15];
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if (getGameType() == GType_FF) {
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if (slot == 999) {
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// Restart state
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if (getPlatform() == Common::kPlatformWindows)
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sprintf(buf, "save.%.3d", slot);
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else
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sprintf(buf, "setup");
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} else {
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sprintf(buf, "feeble.%.3d", slot);
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}
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} else if (getGameType() == GType_SIMON2) {
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sprintf(buf, "simon2.%.3d", slot);
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} else {
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sprintf(buf, "simon1.%.3d", slot);
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}
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return buf;
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}
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void SimonEngine::quickLoadOrSave() {
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// The demo of Simon 1 (DOS Floppy) is missing too many segments
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// and the Feeble Files doesn't always allow a load or save
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@ -478,7 +499,7 @@ loop:;
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}
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bool SimonEngine::saveGame(uint slot, char *caption) {
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Common::OutSaveFile *f;
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Common::WriteStream *f;
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uint item_index, num_item, i, j;
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TimeEvent *te;
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uint32 curTime = 0;
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@ -488,6 +509,7 @@ bool SimonEngine::saveGame(uint slot, char *caption) {
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f = _saveFileMan->openForSaving(genSaveName(slot));
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if (f == NULL) {
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warning("saveGame: Failed to save slot %d", slot);
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_lockWord &= ~0x100;
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return false;
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}
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@ -583,36 +605,28 @@ bool SimonEngine::saveGame(uint slot, char *caption) {
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return result;
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}
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char *SimonEngine::genSaveName(int slot) {
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static char buf[15];
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if (getGameType() == GType_FF) {
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// Restart
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if (slot == 999) {
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if (getPlatform() == Common::kPlatformWindows)
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sprintf(buf, "save.%.3d", slot);
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else
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sprintf(buf, "setup");
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} else {
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sprintf(buf, "feeble.%.3d", slot);
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}
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} else if (getGameType() == GType_SIMON2) {
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sprintf(buf, "simon2.%.3d", slot);
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} else {
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sprintf(buf, "simon1.%.3d", slot);
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}
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return buf;
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}
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bool SimonEngine::loadGame(uint slot) {
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char ident[100];
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Common::InSaveFile *f;
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Common::SeekableReadStream *f = NULL;
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uint num, item_index, i, j;
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_lockWord |= 0x100;
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f = _saveFileMan->openForLoading(genSaveName(slot));
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if (getGameType() == GType_FF && slot == 999) {
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// Load restart state
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Common::File *file = new Common::File();
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file->open(genSaveName(slot), Common::File::kFileReadMode);
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if (!file->isOpen()) {
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delete file;
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} else {
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f = file;
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}
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} else {
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f = _saveFileMan->openForLoading(genSaveName(slot));
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}
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if (f == NULL) {
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warning("loadGame: Failed to load slot %d", slot);
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_lockWord &= ~0x100;
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return false;
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}
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