diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index b3afd1f391a..8b3e5801c02 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -229,7 +229,12 @@ const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common: const Common::String guiOptions = parseGameGUIOptions(guiOptionsString); const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target)); - if (target.empty() || gameid == "monkey" || gameid == "monkey2" || gameid == "samnmax" || (gameid == "loom" && (extra == "VGA" || extra == "Steam"))) { + if (target.empty() || + gameid == "monkey" || + gameid == "monkey2" || + gameid == "samnmax" || + (gameid == "loom" && (extra == "VGA" || extra == "Steam")) || + ((gameid == "loom" || gameid == "indy3") && platform == Common::kPlatformMacintosh && extra != "Steam")) { options.push_back(enableEnhancements); } diff --git a/engines/scumm/gfx_mac.cpp b/engines/scumm/gfx_mac.cpp index 5abc3d2f525..e29f049bee5 100644 --- a/engines/scumm/gfx_mac.cpp +++ b/engines/scumm/gfx_mac.cpp @@ -20,6 +20,7 @@ */ #include "common/system.h" +#include "common/config-manager.h" #include "graphics/macega.h" #include "scumm/actor.h" #include "scumm/charset.h" @@ -51,9 +52,11 @@ void ScummEngine::mac_drawStripToScreen(VirtScreen *vs, int top, int x, int y, i // unmodified. At least, that's what Mini vMac did when I tried it. if (_renderMode == Common::kRenderMacintoshBW) { + bool enableEnhancements = ConfMan.getBool("enable_enhancements"); + for (int h = 0; h < height; h++) { for (int w = 0; w < width; w++) { - int color = _shadowPalette[pixels[w]]; + int color = enableEnhancements ? _shadowPalette[pixels[w]] : pixels[w]; if (ts[2 * w] == CHARSET_MASK_TRANSPARENCY) mac[2 * w] = Graphics::macEGADither[color][0]; if (ts[2 * w + 1] == CHARSET_MASK_TRANSPARENCY)