PSP: moved VramAllocator to display_manager.cpp.

It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere.
* * *
PSP: more Vram Allocator cleanup

svn-id: r52815
This commit is contained in:
Yotam Barnoy 2010-09-20 14:05:32 +00:00
parent 971d5ca4b8
commit b006082cf1
4 changed files with 109 additions and 120 deletions

View file

@ -59,6 +59,71 @@ const OSystem::GraphicsMode DisplayManager::_supportedModes[] = {
{0, 0, 0}
};
// Class VramAllocator -----------------------------------
DECLARE_SINGLETON(VramAllocator)
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
DEBUG_ENTER_FUNC();
assert(size > 0);
byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
Common::List<Allocation>::iterator i;
// Find a block that fits, starting from the beginning
for (i = _allocList.begin(); i != _allocList.end(); ++i) {
byte *currAddress = (*i).address;
if (currAddress - lastAddress >= size) // We found a match
break;
if ((*i).getEnd() > lastAddress)
lastAddress = (byte *)(*i).getEnd();
}
if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
size, _bytesAllocated);
return NULL;
}
_allocList.insert(i, Allocation(lastAddress, size));
_bytesAllocated += size;
PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
return lastAddress;
}
// Deallocate a block from VRAM
void VramAllocator::deallocate(void *address) {
DEBUG_ENTER_FUNC();
address = (byte *)CACHED(address); // Make sure all addresses are the same
Common::List<Allocation>::iterator i;
// Find the Allocator to deallocate
for (i = _allocList.begin(); i != _allocList.end(); ++i) {
if ((*i).address == address) {
_bytesAllocated -= (*i).size;
_allocList.erase(i);
PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
return;
}
}
PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
}
// Class MasterGuRenderer ----------------------------------------------
void MasterGuRenderer::setupCallbackThread() {

View file

@ -27,6 +27,48 @@
#define PSP_DISPLAY_MAN_H
#include "backends/platform/psp/thread.h"
#include "common/list.h"
#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
/**
* Class that allocates memory in the VRAM
*/
class VramAllocator : public Common::Singleton<VramAllocator> {
public:
VramAllocator() : _bytesAllocated(0) {}
void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
void deallocate(void *pointer);
static inline bool isAddressInVram(void *address) {
if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
return true;
return false;
}
private:
/**
* Used to allocate in VRAM
*/
struct Allocation {
byte *address;
uint32 size;
void *getEnd() { return address + size; }
Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
Allocation() : address(0), size(0) {}
};
enum {
VRAM_START_ADDRESS = 0x04000000,
VRAM_END_ADDRESS = 0x04200000,
VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
};
Common::List <Allocation> _allocList; // List of allocations
uint32 _bytesAllocated;
};
/**
* Class used only by DisplayManager to start/stop GU rendering

View file

@ -25,7 +25,6 @@
#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/list.h"
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/memory.h"
@ -424,79 +423,3 @@ void PspMemory::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 byte
*((uint16 *)dst32) = format.swapRedBlue16((uint16)(srcWord >> shiftValue));
}
}
inline void PspMemory::copy16(uint16 *dst16, const uint16 *src16, uint32 bytes) {
PSP_DEBUG_PRINT("copy16(): dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
uint32 shorts = bytes >> 1;
uint32 remainingBytes = bytes & 1;
for (; shorts > 0 ; shorts--) {
*dst16++ = *src16++;
}
if (remainingBytes)
*(byte *)dst16 = *(byte *)src16;
}
// Class VramAllocator -----------------------------------
DECLARE_SINGLETON(VramAllocator)
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
DEBUG_ENTER_FUNC();
assert(size > 0);
byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
Common::List<Allocation>::iterator i;
// Find a block that fits, starting from the beginning
for (i = _allocList.begin(); i != _allocList.end(); ++i) {
byte *currAddress = (*i).address;
if (currAddress - lastAddress >= size) // We found a match
break;
if ((*i).getEnd() > lastAddress)
lastAddress = (byte *)(*i).getEnd();
}
if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
size, _bytesAllocated);
return NULL;
}
_allocList.insert(i, Allocation(lastAddress, size));
_bytesAllocated += size;
PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
return lastAddress;
}
// Deallocate a block from VRAM
void VramAllocator::deallocate(void *address) {
DEBUG_ENTER_FUNC();
address = (byte *)CACHED(address); // Make sure all addresses are the same
Common::List<Allocation>::iterator i;
// Find the Allocator to deallocate
for (i = _allocList.begin(); i != _allocList.end(); ++i) {
if ((*i).address == address) {
_bytesAllocated -= (*i).size;
_allocList.erase(i);
PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
return;
}
}
PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
}

View file

@ -27,12 +27,6 @@
#ifndef PSP_MEMORY_H
#define PSP_MEMORY_H
#include "backends/platform/psp/psppixelformat.h"
#include "common/list.h"
#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
#define MIN_AMOUNT_FOR_COMPLEX_COPY 8
#define MIN_AMOUNT_FOR_MISALIGNED_COPY 8
@ -91,41 +85,6 @@ public:
}
};
/**
* Class that allocates memory in the VRAM
*/
class VramAllocator : public Common::Singleton<VramAllocator> {
public:
VramAllocator() : _bytesAllocated(0) {}
void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
void deallocate(void *pointer);
static inline bool isAddressInVram(void *address) {
if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
return true;
return false;
}
private:
/**
* Used to allocate in VRAM
*/
struct Allocation {
byte *address;
uint32 size;
void *getEnd() { return address + size; }
Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
Allocation() : address(0), size(0) {}
};
enum {
VRAM_START_ADDRESS = 0x04000000,
VRAM_END_ADDRESS = 0x04200000,
VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
};
Common::List <Allocation> _allocList; // List of allocations
uint32 _bytesAllocated;
};
#endif /* PSP_MEMORY_H */