add stub for playSound in Winnie

svn-id: r28994
This commit is contained in:
Matthew Hoops 2007-09-20 22:05:37 +00:00
parent 9ae47673e0
commit b07d3419d7
2 changed files with 24 additions and 14 deletions

View file

@ -126,9 +126,12 @@ void Winnie::intro() {
drawPic(IDS_WTP_FILE_TITLE); drawPic(IDS_WTP_FILE_TITLE);
_vm->printStr(IDS_WTP_INTRO_1); _vm->printStr(IDS_WTP_INTRO_1);
_vm->_system->delayMillis(0x640); _vm->_system->delayMillis(0x640);
//if (!Winnie_PlaySound(IDI_WTP_SND_POOH_0)) return; if (!playSound(IDI_WTP_SND_POOH_0))
//if (!Winnie_PlaySound(IDI_WTP_SND_POOH_1)) return; return;
//if (!Winnie_PlaySound(IDI_WTP_SND_POOH_2)) return; if (!playSound(IDI_WTP_SND_POOH_1))
return;
if (!playSound(IDI_WTP_SND_POOH_2))
return;
} }
int Winnie::getObjInRoom(int iRoom) { int Winnie::getObjInRoom(int iRoom) {
@ -343,7 +346,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
break; break;
case IDO_WTP_PLAY_SOUND: case IDO_WTP_PLAY_SOUND:
opcode = *(buffer + pc++); opcode = *(buffer + pc++);
//Winnie_PlaySound((ENUM_WTP_SOUND)opcode); playSound((ENUM_WTP_SOUND)opcode);
break; break;
case IDO_WTP_SAVE_GAME: case IDO_WTP_SAVE_GAME:
saveGame(); saveGame();
@ -377,7 +380,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
} }
void Winnie::keyHelp() { void Winnie::keyHelp() {
//Winnie_PlaySound(IDI_WTP_SND_KEYHELP); playSound(IDI_WTP_SND_KEYHELP);
_vm->printStr(IDS_WTP_HELP_0); _vm->printStr(IDS_WTP_HELP_0);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
_vm->printStr(IDS_WTP_HELP_1); _vm->printStr(IDS_WTP_HELP_1);
@ -448,7 +451,7 @@ void Winnie::takeObj(int iRoom) {
game.iObjRoom[iObj] = 0; game.iObjRoom[iObj] = 0;
_vm->printStr(IDS_WTP_OK); _vm->printStr(IDS_WTP_OK);
//Winnie_PlaySound(IDI_WTP_SND_TAKE); playSound(IDI_WTP_SND_TAKE);
drawRoomPic(); drawRoomPic();
@ -480,7 +483,7 @@ void Winnie::dropObj(int iRoom) {
// object has been dropped in the right place // object has been dropped in the right place
_vm->printStr(IDS_WTP_OK); _vm->printStr(IDS_WTP_OK);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
//Winnie_PlaySound(IDI_WTP_SND_DROP_OK); playSound(IDI_WTP_SND_DROP_OK);
printObjStr(game.iObjHave, IDI_WTP_OBJ_DROP); printObjStr(game.iObjHave, IDI_WTP_OBJ_DROP);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
@ -504,7 +507,7 @@ void Winnie::dropObj(int iRoom) {
if (!game.nObjMiss) { if (!game.nObjMiss) {
// all objects returned, tell player to find party // all objects returned, tell player to find party
//Winnie_PlaySound(IDI_WTP_SND_FANFARE); playSound(IDI_WTP_SND_FANFARE);
_vm->printStr(IDS_WTP_GAME_OVER_0); _vm->printStr(IDS_WTP_GAME_OVER_0);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
_vm->printStr(IDS_WTP_GAME_OVER_1); _vm->printStr(IDS_WTP_GAME_OVER_1);
@ -517,7 +520,7 @@ void Winnie::dropObj(int iRoom) {
// object has been dropped in the wrong place // object has been dropped in the wrong place
_vm->printStr(IDS_WTP_WRONG_PLACE); _vm->printStr(IDS_WTP_WRONG_PLACE);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
//Winnie_PlaySound(IDI_WTP_SND_DROP); playSound(IDI_WTP_SND_DROP);
drawRoomPic(); drawRoomPic();
_vm->printStr(IDS_WTP_WRONG_PLACE); _vm->printStr(IDS_WTP_WRONG_PLACE);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
@ -564,10 +567,10 @@ void Winnie::wind() {
return; return;
_vm->printStr(IDS_WTP_WIND_0); _vm->printStr(IDS_WTP_WIND_0);
//Winnie_PlaySound(IDI_WTP_SND_WIND_0); playSound(IDI_WTP_SND_WIND_0);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
_vm->printStr(IDS_WTP_WIND_1); _vm->printStr(IDS_WTP_WIND_1);
//Winnie_PlaySound(IDI_WTP_SND_WIND_0); playSound(IDI_WTP_SND_WIND_0);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
dropObjRnd(); dropObjRnd();
@ -1020,6 +1023,12 @@ void Winnie::drawRoomPic() {
free(buffer); free(buffer);
} }
bool Winnie::playSound(ENUM_WTP_SOUND iSound) {
//TODO
warning ("STUB: playSound(%d)", iSound);
return 1;
}
void Winnie::clrMenuSel(int *iSel, int fCanSel[]) { void Winnie::clrMenuSel(int *iSel, int fCanSel[]) {
*iSel = IDI_WTP_SEL_OPT_1; *iSel = IDI_WTP_SEL_OPT_1;
while (!fCanSel[*iSel]) { while (!fCanSel[*iSel]) {
@ -1042,11 +1051,11 @@ void Winnie::gameOver() {
// sing the Pooh song forever // sing the Pooh song forever
for (;;) { for (;;) {
_vm->printStr(IDS_WTP_SONG_0); _vm->printStr(IDS_WTP_SONG_0);
//Winnie_PlaySound(IDI_WTP_SND_POOH_0); playSound(IDI_WTP_SND_POOH_0);
_vm->printStr(IDS_WTP_SONG_1); _vm->printStr(IDS_WTP_SONG_1);
//Winnie_PlaySound(IDI_WTP_SND_POOH_1); playSound(IDI_WTP_SND_POOH_1);
_vm->printStr(IDS_WTP_SONG_2); _vm->printStr(IDS_WTP_SONG_2);
//Winnie_PlaySound(IDI_WTP_SND_POOH_2); playSound(IDI_WTP_SND_POOH_2);
_vm->getSelection(kSelAnyKey); _vm->getSelection(kSelAnyKey);
} }
} }

View file

@ -344,6 +344,7 @@ private:
void dropObjRnd(); void dropObjRnd();
void wind(); void wind();
void showOwlHelp(); void showOwlHelp();
bool playSound(ENUM_WTP_SOUND);
}; };
} // End of namespace Agi } // End of namespace Agi