SCI: Got rid of EngineState::execution_stack_pos; overally, the resulting code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...)
svn-id: r40694
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b2b08cc606
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b0c1cf52e0
12 changed files with 121 additions and 129 deletions
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@ -652,7 +652,7 @@ reg_t kRestoreGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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if (newstate) {
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s->successor = newstate;
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script_abort_flag = SCRIPT_ABORT_WITH_REPLAY; // Abort current game
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s->execution_stack_pos = s->execution_stack_base;
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s->_executionStack.resize(s->execution_stack_base + 1);
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} else {
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s->r_acc = make_reg(0, 1);
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sciprintf("Restoring failed (game_id = '%s').\n", game_id);
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