BACKENDS: Implement Win32TaskbarManager::setCount()
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5 changed files with 130 additions and 3 deletions
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@ -66,7 +66,7 @@
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// System.Title property key, values taken from http://msdn.microsoft.com/en-us/library/bb787584.aspx
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const PROPERTYKEY PKEY_Title = { /* fmtid = */ { 0xF29F85E0, 0x4FF9, 0x1068, { 0xAB, 0x91, 0x08, 0x00, 0x2B, 0x27, 0xB3, 0xD9 } }, /* propID = */ 2 };
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Win32TaskbarManager::Win32TaskbarManager() : _taskbar(NULL) {
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Win32TaskbarManager::Win32TaskbarManager() : _taskbar(NULL), _count(0), _icon(NULL) {
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// Do nothing if not running on Windows 7 or later
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if (!isWin7OrLater())
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return;
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@ -96,6 +96,9 @@ Win32TaskbarManager::~Win32TaskbarManager() {
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_taskbar->Release();
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_taskbar = NULL;
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if (_icon)
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DestroyIcon(_icon);
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CoUninitialize();
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}
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@ -144,6 +147,123 @@ void Win32TaskbarManager::setProgressState(TaskbarProgressState state) {
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_taskbar->SetProgressState(getHwnd(), (TBPFLAG)state);
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}
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void Win32TaskbarManager::setCount(int count) {
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if (_taskbar == NULL)
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return;
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if (count == 0) {
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_taskbar->SetOverlayIcon(getHwnd(), NULL, L"");
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return;
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}
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// FIXME: This isn't really nice and could use a cleanup.
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// The only good thing is that it doesn't use GDI+
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// and thus does not have a dependancy on it,
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// with the downside of being a lot more ugly.
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// Maybe replace it by a Graphic::Surface, use
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// ScummVM font drawing and extract the contents at
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// the end?
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if (_count != count || _icon == NULL) {
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// Cleanup previous icon
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_count = count;
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if (_icon)
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DestroyIcon(_icon);
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Common::String countString = (count < 100 ? Common::String::format("%d", count) : "9+");
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// Create transparent background
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BITMAPV5HEADER bi;
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ZeroMemory(&bi, sizeof(BITMAPV5HEADER));
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bi.bV5Size = sizeof(BITMAPV5HEADER);
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bi.bV5Width = 16;
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bi.bV5Height = 16;
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bi.bV5Planes = 1;
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bi.bV5BitCount = 32;
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bi.bV5Compression = BI_RGB;
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// Set 32 BPP alpha format
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bi.bV5RedMask = 0x00FF0000;
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bi.bV5GreenMask = 0x0000FF00;
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bi.bV5BlueMask = 0x000000FF;
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bi.bV5AlphaMask = 0xFF000000;
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// Get DC
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HDC hdc;
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hdc = GetDC(NULL);
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HDC hMemDC = CreateCompatibleDC(hdc);
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ReleaseDC(NULL, hdc);
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// Create a bitmap mask
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HBITMAP hBitmapMask = CreateBitmap(16, 16, 1, 1, NULL);
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// Create the DIB section with an alpha channel
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void *lpBits;
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HBITMAP hBitmap = CreateDIBSection(hdc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, (void **)&lpBits, NULL, 0);
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HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, hBitmap);
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// Load the icon background
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HICON hIconBackground = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(1002 /* IDI_COUNT */));
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DrawIconEx(hMemDC, 0, 0, hIconBackground, 16, 16, 0, 0, DI_NORMAL);
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DeleteObject(hIconBackground);
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// Draw the count
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LOGFONT lFont;
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memset(&lFont, 0, sizeof(LOGFONT));
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lFont.lfHeight = 10;
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lFont.lfWeight = FW_BOLD;
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lFont.lfItalic = 1;
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strcpy(lFont.lfFaceName, "Arial");
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HFONT hFont = CreateFontIndirect(&lFont);
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SelectObject(hMemDC, hFont);
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RECT rect;
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SetRect(&rect, 4, 4, 12, 12);
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SetTextColor(hMemDC, RGB(48, 48, 48));
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SetBkMode(hMemDC, TRANSPARENT);
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DrawText(hMemDC, countString.c_str(), -1, &rect, DT_NOCLIP|DT_CENTER);
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// Set the text alpha to fully opaque (we consider the data inside the text rect)
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DWORD *lpdwPixel = (DWORD *)lpBits;
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for (int x = 3; x < 12; x++) {
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for(int y = 3; y < 12; y++) {
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unsigned char *p = (unsigned char *)(lpdwPixel + x * 16 + y);
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if (p[0] != 0 && p[1] != 0 && p[2] != 0)
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p[3] = 255;
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}
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}
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// Cleanup DC
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DeleteObject(hFont);
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SelectObject(hMemDC, hOldBitmap);
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DeleteDC(hMemDC);
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// Prepare our new icon
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ICONINFO ii;
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ii.fIcon = FALSE;
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ii.xHotspot = 0;
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ii.yHotspot = 0;
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ii.hbmMask = hBitmapMask;
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ii.hbmColor = hBitmap;
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_icon = CreateIconIndirect(&ii);
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DeleteObject(hBitmap);
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DeleteObject(hBitmapMask);
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if (!_icon) {
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warning("[Win32TaskbarManager::setCount] Cannot create icon for count");
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return;
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}
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}
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// Sets the overlay icon
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LPWSTR desc = ansiToUnicode(Common::String::format("Found games: %d", count).c_str());
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_taskbar->SetOverlayIcon(getHwnd(), _icon, desc);
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delete[] desc;
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}
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void Win32TaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
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//warning("[Win32TaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str());
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@ -41,11 +41,16 @@ public:
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virtual void setOverlayIcon(const Common::String &name, const Common::String &description);
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virtual void setProgressValue(int completed, int total);
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virtual void setProgressState(TaskbarProgressState state);
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virtual void setCount(int count);
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virtual void addRecent(const Common::String &name, const Common::String &description);
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private:
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ITaskbarList3 *_taskbar;
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// Count handling
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HICON _icon;
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int _count;
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/**
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* Get the path to an icon for the game
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*
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2
configure
vendored
2
configure
vendored
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@ -1853,7 +1853,7 @@ case $_host_os in
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mingw*)
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DEFINES="$DEFINES -DWIN32"
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DEFINES="$DEFINES -D__USE_MINGW_ANSI_STDIO=0"
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LIBS="$LIBS -lmingw32 -lwinmm"
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LIBS="$LIBS -lmingw32 -lwinmm -lgdi32"
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OBJS="$OBJS scummvmwinres.o"
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add_line_to_config_mk 'WIN32 = 1'
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;;
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@ -5,9 +5,11 @@
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#endif
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#define FILE 256
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#define IDI_ICON 1001
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#define IDI_ICON 1001
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#define IDI_COUNT 1002
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IDI_ICON ICON DISCARDABLE "icons/scummvm.ico"
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IDI_COUNT ICON DISCARDABLE "icons/count.ico"
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scummmodern.zip FILE "gui/themes/scummmodern.zip"
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#ifdef USE_TRANSLATION
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BIN
icons/count.ico
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BIN
icons/count.ico
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