ASYLUM: Move puzzles handling to Puzzles class (formerly PuzzleData)
This commit is contained in:
parent
f09c34bc51
commit
b1493f5be3
12 changed files with 176 additions and 101 deletions
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@ -29,22 +29,7 @@
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#include "asylum/resources/special.h"
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#include "asylum/resources/special.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/puzzles/boardkeyhidesto.h"
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#include "asylum/puzzles/puzzles.h"
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#include "asylum/puzzles/boardsalvation.h"
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#include "asylum/puzzles/boardyouth.h"
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#include "asylum/puzzles/clock.h"
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#include "asylum/puzzles/fisherman.h"
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#include "asylum/puzzles/hivecontrol.h"
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#include "asylum/puzzles/hivemachine.h"
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#include "asylum/puzzles/lock.h"
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#include "asylum/puzzles/morguedoor.h"
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#include "asylum/puzzles/pipes.h"
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#include "asylum/puzzles/puzzle11.h"
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#include "asylum/puzzles/tictactoe.h"
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#include "asylum/puzzles/timemachine.h"
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#include "asylum/puzzles/vcr.h"
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#include "asylum/puzzles/wheel.h"
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#include "asylum/puzzles/writings.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/savegame.h"
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#include "asylum/system/savegame.h"
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@ -72,7 +57,6 @@ AsylumEngine::AsylumEngine(OSystem *system, const ADGameDescription *gd) : Engin
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// Init data
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// Init data
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memset(&_gameFlags, 0, sizeof(_gameFlags));
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memset(&_gameFlags, 0, sizeof(_gameFlags));
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memset(&_puzzles, 0, sizeof(_puzzles));
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memset(&_sinCosTables, 0, sizeof(_sinCosTables));
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memset(&_sinCosTables, 0, sizeof(_sinCosTables));
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_introPlayed = false;
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_introPlayed = false;
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_tickOffset = 0;
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_tickOffset = 0;
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@ -113,6 +97,7 @@ AsylumEngine::~AsylumEngine() {
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delete _cursor;
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delete _cursor;
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delete _scene;
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delete _scene;
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delete _encounter;
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delete _encounter;
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delete _puzzles;
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delete _reaction;
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delete _reaction;
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delete _savegame;
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delete _savegame;
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delete _screen;
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delete _screen;
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@ -128,10 +113,6 @@ AsylumEngine::~AsylumEngine() {
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_previousScene = NULL;
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_previousScene = NULL;
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// Cleanup puzzles
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for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
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delete _puzzles[i];
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delete _rnd;
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delete _rnd;
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// Zero passed pointers
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// Zero passed pointers
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@ -152,6 +133,7 @@ Common::Error AsylumEngine::run() {
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// Create all game classes
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// Create all game classes
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_encounter = new Encounter(this);
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_encounter = new Encounter(this);
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_cursor = new Cursor(this);
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_cursor = new Cursor(this);
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_puzzles = new Puzzles(this);
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_reaction = new Reaction(this);
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_reaction = new Reaction(this);
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_savegame = new Savegame(this);
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_savegame = new Savegame(this);
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_screen = new Screen(this);
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_screen = new Screen(this);
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@ -161,7 +143,6 @@ Common::Error AsylumEngine::run() {
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_speech = new Speech(this);
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_speech = new Speech(this);
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_text = new Text(this);
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_text = new Text(this);
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_video = new VideoPlayer(this, _mixer);
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_video = new VideoPlayer(this, _mixer);
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initPuzzles();
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// Init tables
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// Init tables
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initSinCosTables(80.0, 40, 40);
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initSinCosTables(80.0, 40, 40);
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@ -269,10 +250,7 @@ void AsylumEngine::reset() {
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_menu->setGameStarted();
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_menu->setGameStarted();
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// Reset puzzles
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// Reset puzzles
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for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
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_puzzles->reset();
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delete _puzzles[i];
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initPuzzles();
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// Reset shared data
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// Reset shared data
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_data.reset();
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_data.reset();
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@ -471,35 +449,6 @@ void AsylumEngine::notify(AsylumEventType type, int32 param1, int32 param2) {
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_handler->handleEvent(evt);
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_handler->handleEvent(evt);
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}
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}
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EventHandler *AsylumEngine::getPuzzle(uint32 index) const {
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if (index >= ARRAYSIZE(_puzzles))
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error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles));
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if (_puzzles[index] == NULL)
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error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index);
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return (EventHandler *)_puzzles[index];
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}
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void AsylumEngine::initPuzzles() {
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_puzzles[0] = new PuzzleVCR(this);
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_puzzles[1] = new PuzzlePipes(this);
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_puzzles[2] = new PuzzleTicTacToe(this);
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_puzzles[3] = new PuzzleLock(this);
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_puzzles[4] = NULL;// No event handler for Puzzle 5
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_puzzles[5] = new PuzzleWheel(this);
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_puzzles[6] = new PuzzleBoardSalvation(this);
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_puzzles[7] = new PuzzleBoardYouth(this);
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_puzzles[8] = new PuzzleBoardKeyHidesTo(this);
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_puzzles[9] = new PuzzleWritings(this);
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_puzzles[10] = new Puzzle11(this);
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_puzzles[11] = new PuzzleMorgueDoor(this);
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_puzzles[12] = new PuzzleClock(this);
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_puzzles[13] = new PuzzleTimeMachine(this);
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_puzzles[14] = new PuzzleFisherman(this);
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_puzzles[15] = new PuzzleHiveMachine(this);
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_puzzles[16] = new PuzzleHiveControl(this);
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}
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void AsylumEngine::initSinCosTables(double a2, int32 a3, int32 a4) {
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void AsylumEngine::initSinCosTables(double a2, int32 a3, int32 a4) {
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uint32 offset = 0;
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uint32 offset = 0;
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@ -23,7 +23,6 @@
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#ifndef ASYLUM_ENGINE_H
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#ifndef ASYLUM_ENGINE_H
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#define ASYLUM_ENGINE_H
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#define ASYLUM_ENGINE_H
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#include "asylum/puzzles/puzzledata.h"
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#include "asylum/resources/data.h"
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#include "asylum/resources/data.h"
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#include "asylum/console.h"
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#include "asylum/console.h"
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@ -57,10 +56,10 @@
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*/
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*/
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namespace Asylum {
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namespace Asylum {
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class Puzzle;
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class Cursor;
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class Cursor;
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class Encounter;
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class Encounter;
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class Menu;
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class Menu;
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class Puzzles;
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class Reaction;
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class Reaction;
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class ResourceManager;
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class ResourceManager;
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class Savegame;
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class Savegame;
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@ -153,8 +152,8 @@ public:
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Text *text() { return _text; }
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Text *text() { return _text; }
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VideoPlayer *video() { return _video; }
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VideoPlayer *video() { return _video; }
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SharedData *data() { return &_data; }
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SharedData *data() { return &_data; }
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PuzzleData *puzzleData() { return &_puzzleData; }
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Puzzles *puzzles() { return _puzzles; }
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// Flags
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// Flags
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void setGameFlag(GameFlag flag);
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void setGameFlag(GameFlag flag);
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@ -182,15 +181,6 @@ public:
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*/
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*/
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void notify(AsylumEventType type, int32 param1 = 0, int32 param2 = 0);
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void notify(AsylumEventType type, int32 param1 = 0, int32 param2 = 0);
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/**
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* Gets a message handler.
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*
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* @param index Zero-based index of the message handler
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*
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* @return The message handler.
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*/
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EventHandler* getPuzzle(uint32 index) const;
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/**
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/**
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* Updates the reverse stereo scene status from the config
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* Updates the reverse stereo scene status from the config
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*/
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*/
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@ -234,15 +224,14 @@ private:
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// Current EventHandler class instance
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// Current EventHandler class instance
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EventHandler *_handler;
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EventHandler *_handler;
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Puzzle *_puzzles[17];
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// Game data
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// Game data
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PuzzleData _puzzleData;
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Puzzles *_puzzles;
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SharedData _data;
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SharedData _data;
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int _gameFlags[130];
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int _gameFlags[130];
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int16 _sinCosTables[72];
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int16 _sinCosTables[72];
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bool _introPlayed;
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bool _introPlayed;
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int32 _tickOffset;
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int32 _tickOffset;
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void updateMouseCursor();
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void updateMouseCursor();
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void processDelayedEvents();
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void processDelayedEvents();
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@ -252,11 +241,6 @@ private:
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*/
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*/
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void playIntro();
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void playIntro();
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/**
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* Initializes the puzzles
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*/
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void initPuzzles();
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/**
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/**
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* Initializes the sine/cosine tables.
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* Initializes the sine/cosine tables.
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*/
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*/
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#include "asylum/console.h"
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#include "asylum/console.h"
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#include "asylum/puzzles/puzzles.h"
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#include "asylum/resources/actor.h"
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#include "asylum/resources/actor.h"
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#include "asylum/resources/encounters.h"
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#include "asylum/resources/encounters.h"
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#include "asylum/resources/object.h"
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#include "asylum/resources/object.h"
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@ -465,11 +467,11 @@ bool Console::cmdRunPuzzle(int32 argc, const char **argv) {
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// Check index is valid
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// Check index is valid
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if (index < 0 || index >= ARRAYSIZE(puzzleToScenes)) {
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if (index < 0 || index >= ARRAYSIZE(puzzleToScenes)) {
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DebugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, ARRAYSIZE(_vm->_puzzles));
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DebugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, ARRAYSIZE(_vm->_puzzles->_puzzles));
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return true;
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return true;
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}
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}
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EventHandler *puzzle = _vm->getPuzzle((uint32)index);
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EventHandler *puzzle = getPuzzles()->getPuzzle((uint32)index);
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if (puzzle == NULL) {
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if (puzzle == NULL) {
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DebugPrintf("[Error] This puzzle does not exists (%d)", index);
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DebugPrintf("[Error] This puzzle does not exists (%d)", index);
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return true;
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return true;
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@ -13,6 +13,7 @@ MODULE_OBJS := \
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puzzles/morguedoor.o \
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puzzles/morguedoor.o \
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puzzles/pipes.o \
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puzzles/pipes.o \
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puzzles/puzzle.o \
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puzzles/puzzle.o \
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puzzles/puzzles.o \
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puzzles/tictactoe.o \
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puzzles/tictactoe.o \
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puzzles/timemachine.o \
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puzzles/timemachine.o \
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puzzles/puzzle11.o \
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puzzles/puzzle11.o \
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@ -43,6 +43,10 @@ Puzzle::~Puzzle() {
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_vm = NULL;
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_vm = NULL;
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}
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}
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void Puzzle::saveLoadWithSerializer(Common::Serializer &s) {
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// By default, we do not save any data
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#include "asylum/shared.h"
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#include "asylum/shared.h"
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#include "common/rect.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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namespace Asylum {
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namespace Asylum {
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class GraphicResource;
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class GraphicResource;
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struct GraphicQueueItem;
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struct GraphicQueueItem;
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class Puzzle : public EventHandler {
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class Puzzle : public EventHandler, public Common::Serializable {
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public:
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public:
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Puzzle(AsylumEngine *engine);
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Puzzle(AsylumEngine *engine);
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virtual ~Puzzle();
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virtual ~Puzzle();
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bool handleEvent(const AsylumEvent &evt);
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bool handleEvent(const AsylumEvent &evt);
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// Serializable
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void saveLoadWithSerializer(Common::Serializer &s);
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protected:
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protected:
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AsylumEngine *_vm;
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AsylumEngine *_vm;
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// Event Handling
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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bool Puzzle11::init(const AsylumEvent &evt) {
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bool Puzzle11::init(const AsylumEvent &evt) {
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getPuzzleData()->timeMachineCounter = 0;
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// FIXME! getPuzzleData()->timeMachineCounter = 0;
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getScreen()->setPalette(getWorld()->graphicResourceIds[12]);
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getScreen()->setPalette(getWorld()->graphicResourceIds[12]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[12]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[12]);
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105
engines/asylum/puzzles/puzzles.cpp
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105
engines/asylum/puzzles/puzzles.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "asylum/puzzles/puzzles.h"
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#include "asylum/puzzles/boardkeyhidesto.h"
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#include "asylum/puzzles/boardsalvation.h"
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#include "asylum/puzzles/boardyouth.h"
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#include "asylum/puzzles/clock.h"
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#include "asylum/puzzles/fisherman.h"
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#include "asylum/puzzles/hivecontrol.h"
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#include "asylum/puzzles/hivemachine.h"
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#include "asylum/puzzles/lock.h"
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#include "asylum/puzzles/morguedoor.h"
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#include "asylum/puzzles/pipes.h"
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#include "asylum/puzzles/puzzle11.h"
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#include "asylum/puzzles/tictactoe.h"
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#include "asylum/puzzles/timemachine.h"
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#include "asylum/puzzles/vcr.h"
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#include "asylum/puzzles/wheel.h"
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#include "asylum/puzzles/writings.h"
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#include "asylum/asylum.h"
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#include "asylum/console.h"
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#include "asylum/shared.h"
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namespace Asylum {
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Puzzles::Puzzles(AsylumEngine *engine) : _vm(engine) {
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memset(&_puzzles, 0, sizeof(_puzzles));
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}
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Puzzles::~Puzzles() {
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// Cleanup puzzles
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for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
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delete _puzzles[i];
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// Zero passed pointers
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_vm = NULL;
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}
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void Puzzles::reset() {
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for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
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delete _puzzles[i];
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||||||
|
|
||||||
|
initPuzzles();
|
||||||
|
}
|
||||||
|
|
||||||
|
EventHandler *Puzzles::getPuzzle(uint32 index) const {
|
||||||
|
if (index >= ARRAYSIZE(_puzzles))
|
||||||
|
error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles));
|
||||||
|
|
||||||
|
if (_puzzles[index] == NULL)
|
||||||
|
error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index);
|
||||||
|
|
||||||
|
return (EventHandler *)_puzzles[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Puzzles::initPuzzles() {
|
||||||
|
_puzzles[0] = new PuzzleVCR(_vm);
|
||||||
|
_puzzles[1] = new PuzzlePipes(_vm);
|
||||||
|
_puzzles[2] = new PuzzleTicTacToe(_vm);
|
||||||
|
_puzzles[3] = new PuzzleLock(_vm);
|
||||||
|
_puzzles[4] = NULL; // No event handler for Puzzle 5
|
||||||
|
_puzzles[5] = new PuzzleWheel(_vm);
|
||||||
|
_puzzles[6] = new PuzzleBoardSalvation(_vm);
|
||||||
|
_puzzles[7] = new PuzzleBoardYouth(_vm);
|
||||||
|
_puzzles[8] = new PuzzleBoardKeyHidesTo(_vm);
|
||||||
|
_puzzles[9] = new PuzzleWritings(_vm);
|
||||||
|
_puzzles[10] = new Puzzle11(_vm);
|
||||||
|
_puzzles[11] = new PuzzleMorgueDoor(_vm);
|
||||||
|
_puzzles[12] = new PuzzleClock(_vm);
|
||||||
|
_puzzles[13] = new PuzzleTimeMachine(_vm);
|
||||||
|
_puzzles[14] = new PuzzleFisherman(_vm);
|
||||||
|
_puzzles[15] = new PuzzleHiveMachine(_vm);
|
||||||
|
_puzzles[16] = new PuzzleHiveControl(_vm);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Puzzles::saveLoadWithSerializer(Common::Serializer &s) {
|
||||||
|
for (int32 i = 0; i < ARRAYSIZE(_puzzles); i++) {
|
||||||
|
if (_puzzles[i])
|
||||||
|
_puzzles[i]->saveLoadWithSerializer(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // End of namespace Asylum
|
|
@ -20,8 +20,8 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef ASYLUM_PUZZLE_DATA_H
|
#ifndef ASYLUM_PUZZLES_H
|
||||||
#define ASYLUM_PUZZLE_DATA_H
|
#define ASYLUM_PUZZLES_H
|
||||||
|
|
||||||
#include "asylum/console.h"
|
#include "asylum/console.h"
|
||||||
#include "asylum/shared.h"
|
#include "asylum/shared.h"
|
||||||
|
@ -30,20 +30,44 @@
|
||||||
|
|
||||||
namespace Asylum {
|
namespace Asylum {
|
||||||
|
|
||||||
struct PuzzleData : public Common::Serializable {
|
class EventHandler;
|
||||||
public:
|
class Puzzle;
|
||||||
uint32 timeMachineCounter;
|
|
||||||
|
|
||||||
PuzzleData() {
|
class Puzzles : public Common::Serializable {
|
||||||
timeMachineCounter = 0;
|
public:
|
||||||
}
|
Puzzles(AsylumEngine *engine);
|
||||||
|
~Puzzles();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets puzzles
|
||||||
|
*/
|
||||||
|
void reset();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a message handler.
|
||||||
|
*
|
||||||
|
* @param index Zero-based index of the message handler
|
||||||
|
*
|
||||||
|
* @return The message handler.
|
||||||
|
*/
|
||||||
|
EventHandler* getPuzzle(uint32 index) const;
|
||||||
|
|
||||||
// Serializable
|
// Serializable
|
||||||
void saveLoadWithSerializer(Common::Serializer &s) {
|
void saveLoadWithSerializer(Common::Serializer &s);
|
||||||
error("[PuzzleData::saveLoadWithSerializer] Not implemented!");
|
|
||||||
}
|
private:
|
||||||
|
AsylumEngine* _vm;
|
||||||
|
Puzzle *_puzzles[17];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the puzzles
|
||||||
|
*/
|
||||||
|
void initPuzzles();
|
||||||
|
|
||||||
|
// Debug
|
||||||
|
friend class Console;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // End of namespace Asylum
|
} // End of namespace Asylum
|
||||||
|
|
||||||
#endif // ASYLUM_PUZZLE_DATA_H
|
#endif // ASYLUM_PUZZLES_H
|
|
@ -22,6 +22,8 @@
|
||||||
|
|
||||||
#include "asylum/resources/script.h"
|
#include "asylum/resources/script.h"
|
||||||
|
|
||||||
|
#include "asylum/puzzles/puzzles.h"
|
||||||
|
|
||||||
#include "asylum/resources/actor.h"
|
#include "asylum/resources/actor.h"
|
||||||
#include "asylum/resources/encounters.h"
|
#include "asylum/resources/encounters.h"
|
||||||
#include "asylum/resources/object.h"
|
#include "asylum/resources/object.h"
|
||||||
|
@ -1124,7 +1126,7 @@ IMPLEMENT_OPCODE(RunPuzzle)
|
||||||
getScreen()->clear();
|
getScreen()->clear();
|
||||||
getScreen()->clearGraphicsInQueue();
|
getScreen()->clearGraphicsInQueue();
|
||||||
|
|
||||||
_vm->switchEventHandler(_vm->getPuzzle((uint32)cmd->param1));
|
_vm->switchEventHandler(getPuzzles()->getPuzzle((uint32)cmd->param1));
|
||||||
|
|
||||||
_currentQueueEntry->currentLine++;
|
_currentQueueEntry->currentLine++;
|
||||||
|
|
||||||
|
|
|
@ -669,7 +669,7 @@ enum ObjectFlag {
|
||||||
#define getEncounter() _vm->encounter()
|
#define getEncounter() _vm->encounter()
|
||||||
#define getCursor() _vm->cursor()
|
#define getCursor() _vm->cursor()
|
||||||
#define getMenu() _vm->menu()
|
#define getMenu() _vm->menu()
|
||||||
#define getPuzzleData() _vm->puzzleData()
|
#define getPuzzles() _vm->puzzles()
|
||||||
#define getReaction() _vm->reaction()
|
#define getReaction() _vm->reaction()
|
||||||
#define getResource() _vm->resource()
|
#define getResource() _vm->resource()
|
||||||
#define getSound() _vm->sound()
|
#define getSound() _vm->sound()
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "asylum/system/savegame.h"
|
#include "asylum/system/savegame.h"
|
||||||
|
|
||||||
#include "asylum/puzzles/puzzledata.h"
|
#include "asylum/puzzles/puzzles.h"
|
||||||
|
|
||||||
#include "asylum/resources/encounters.h"
|
#include "asylum/resources/encounters.h"
|
||||||
#include "asylum/resources/script.h"
|
#include "asylum/resources/script.h"
|
||||||
|
@ -279,7 +279,7 @@ bool Savegame::loadData(Common::String filename) {
|
||||||
|
|
||||||
read(file, _vm, 1512, 1, "Game Stats");
|
read(file, _vm, 1512, 1, "Game Stats");
|
||||||
read(file, getWorld(), 951928, 1, "World Stats");
|
read(file, getWorld(), 951928, 1, "World Stats");
|
||||||
read(file, getPuzzleData(), 752, 1, "Blowup Puzzle Data");
|
read(file, getPuzzles(), 752, 1, "Blowup Puzzle Data");
|
||||||
read(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data");
|
read(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data");
|
||||||
read(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables");
|
read(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables");
|
||||||
|
|
||||||
|
@ -307,7 +307,7 @@ bool Savegame::saveData(Common::String filename, Common::String name, ChapterInd
|
||||||
writeHeader(file);
|
writeHeader(file);
|
||||||
write(file, _vm, 1512, 1, "Game Stats");
|
write(file, _vm, 1512, 1, "Game Stats");
|
||||||
write(file, getWorld(), 951928, 1, "World Stats");
|
write(file, getWorld(), 951928, 1, "World Stats");
|
||||||
write(file, getPuzzleData(), 752, 1, "Blowup Puzzle Data");
|
write(file, getPuzzles(), 752, 1, "Blowup Puzzle Data");
|
||||||
write(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data");
|
write(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data");
|
||||||
write(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables");
|
write(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables");
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue