ASYLUM: Move puzzles handling to Puzzles class (formerly PuzzleData)

This commit is contained in:
Littleboy 2011-08-05 02:14:11 -04:00 committed by Eugene Sandulenko
parent f09c34bc51
commit b1493f5be3
No known key found for this signature in database
GPG key ID: 014D387312D34F08
12 changed files with 176 additions and 101 deletions

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@ -29,22 +29,7 @@
#include "asylum/resources/special.h" #include "asylum/resources/special.h"
#include "asylum/resources/worldstats.h" #include "asylum/resources/worldstats.h"
#include "asylum/puzzles/boardkeyhidesto.h" #include "asylum/puzzles/puzzles.h"
#include "asylum/puzzles/boardsalvation.h"
#include "asylum/puzzles/boardyouth.h"
#include "asylum/puzzles/clock.h"
#include "asylum/puzzles/fisherman.h"
#include "asylum/puzzles/hivecontrol.h"
#include "asylum/puzzles/hivemachine.h"
#include "asylum/puzzles/lock.h"
#include "asylum/puzzles/morguedoor.h"
#include "asylum/puzzles/pipes.h"
#include "asylum/puzzles/puzzle11.h"
#include "asylum/puzzles/tictactoe.h"
#include "asylum/puzzles/timemachine.h"
#include "asylum/puzzles/vcr.h"
#include "asylum/puzzles/wheel.h"
#include "asylum/puzzles/writings.h"
#include "asylum/system/cursor.h" #include "asylum/system/cursor.h"
#include "asylum/system/savegame.h" #include "asylum/system/savegame.h"
@ -72,7 +57,6 @@ AsylumEngine::AsylumEngine(OSystem *system, const ADGameDescription *gd) : Engin
// Init data // Init data
memset(&_gameFlags, 0, sizeof(_gameFlags)); memset(&_gameFlags, 0, sizeof(_gameFlags));
memset(&_puzzles, 0, sizeof(_puzzles));
memset(&_sinCosTables, 0, sizeof(_sinCosTables)); memset(&_sinCosTables, 0, sizeof(_sinCosTables));
_introPlayed = false; _introPlayed = false;
_tickOffset = 0; _tickOffset = 0;
@ -113,6 +97,7 @@ AsylumEngine::~AsylumEngine() {
delete _cursor; delete _cursor;
delete _scene; delete _scene;
delete _encounter; delete _encounter;
delete _puzzles;
delete _reaction; delete _reaction;
delete _savegame; delete _savegame;
delete _screen; delete _screen;
@ -128,10 +113,6 @@ AsylumEngine::~AsylumEngine() {
_previousScene = NULL; _previousScene = NULL;
// Cleanup puzzles
for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
delete _puzzles[i];
delete _rnd; delete _rnd;
// Zero passed pointers // Zero passed pointers
@ -152,6 +133,7 @@ Common::Error AsylumEngine::run() {
// Create all game classes // Create all game classes
_encounter = new Encounter(this); _encounter = new Encounter(this);
_cursor = new Cursor(this); _cursor = new Cursor(this);
_puzzles = new Puzzles(this);
_reaction = new Reaction(this); _reaction = new Reaction(this);
_savegame = new Savegame(this); _savegame = new Savegame(this);
_screen = new Screen(this); _screen = new Screen(this);
@ -161,7 +143,6 @@ Common::Error AsylumEngine::run() {
_speech = new Speech(this); _speech = new Speech(this);
_text = new Text(this); _text = new Text(this);
_video = new VideoPlayer(this, _mixer); _video = new VideoPlayer(this, _mixer);
initPuzzles();
// Init tables // Init tables
initSinCosTables(80.0, 40, 40); initSinCosTables(80.0, 40, 40);
@ -269,10 +250,7 @@ void AsylumEngine::reset() {
_menu->setGameStarted(); _menu->setGameStarted();
// Reset puzzles // Reset puzzles
for (uint i = 0; i < ARRAYSIZE(_puzzles); i++) _puzzles->reset();
delete _puzzles[i];
initPuzzles();
// Reset shared data // Reset shared data
_data.reset(); _data.reset();
@ -471,35 +449,6 @@ void AsylumEngine::notify(AsylumEventType type, int32 param1, int32 param2) {
_handler->handleEvent(evt); _handler->handleEvent(evt);
} }
EventHandler *AsylumEngine::getPuzzle(uint32 index) const {
if (index >= ARRAYSIZE(_puzzles))
error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles));
if (_puzzles[index] == NULL)
error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index);
return (EventHandler *)_puzzles[index];
}
void AsylumEngine::initPuzzles() {
_puzzles[0] = new PuzzleVCR(this);
_puzzles[1] = new PuzzlePipes(this);
_puzzles[2] = new PuzzleTicTacToe(this);
_puzzles[3] = new PuzzleLock(this);
_puzzles[4] = NULL;// No event handler for Puzzle 5
_puzzles[5] = new PuzzleWheel(this);
_puzzles[6] = new PuzzleBoardSalvation(this);
_puzzles[7] = new PuzzleBoardYouth(this);
_puzzles[8] = new PuzzleBoardKeyHidesTo(this);
_puzzles[9] = new PuzzleWritings(this);
_puzzles[10] = new Puzzle11(this);
_puzzles[11] = new PuzzleMorgueDoor(this);
_puzzles[12] = new PuzzleClock(this);
_puzzles[13] = new PuzzleTimeMachine(this);
_puzzles[14] = new PuzzleFisherman(this);
_puzzles[15] = new PuzzleHiveMachine(this);
_puzzles[16] = new PuzzleHiveControl(this);
}
void AsylumEngine::initSinCosTables(double a2, int32 a3, int32 a4) { void AsylumEngine::initSinCosTables(double a2, int32 a3, int32 a4) {
uint32 offset = 0; uint32 offset = 0;

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@ -23,7 +23,6 @@
#ifndef ASYLUM_ENGINE_H #ifndef ASYLUM_ENGINE_H
#define ASYLUM_ENGINE_H #define ASYLUM_ENGINE_H
#include "asylum/puzzles/puzzledata.h"
#include "asylum/resources/data.h" #include "asylum/resources/data.h"
#include "asylum/console.h" #include "asylum/console.h"
@ -57,10 +56,10 @@
*/ */
namespace Asylum { namespace Asylum {
class Puzzle;
class Cursor; class Cursor;
class Encounter; class Encounter;
class Menu; class Menu;
class Puzzles;
class Reaction; class Reaction;
class ResourceManager; class ResourceManager;
class Savegame; class Savegame;
@ -153,8 +152,8 @@ public:
Text *text() { return _text; } Text *text() { return _text; }
VideoPlayer *video() { return _video; } VideoPlayer *video() { return _video; }
SharedData *data() { return &_data; } SharedData *data() { return &_data; }
PuzzleData *puzzleData() { return &_puzzleData; } Puzzles *puzzles() { return _puzzles; }
// Flags // Flags
void setGameFlag(GameFlag flag); void setGameFlag(GameFlag flag);
@ -182,15 +181,6 @@ public:
*/ */
void notify(AsylumEventType type, int32 param1 = 0, int32 param2 = 0); void notify(AsylumEventType type, int32 param1 = 0, int32 param2 = 0);
/**
* Gets a message handler.
*
* @param index Zero-based index of the message handler
*
* @return The message handler.
*/
EventHandler* getPuzzle(uint32 index) const;
/** /**
* Updates the reverse stereo scene status from the config * Updates the reverse stereo scene status from the config
*/ */
@ -234,15 +224,14 @@ private:
// Current EventHandler class instance // Current EventHandler class instance
EventHandler *_handler; EventHandler *_handler;
Puzzle *_puzzles[17];
// Game data // Game data
PuzzleData _puzzleData; Puzzles *_puzzles;
SharedData _data; SharedData _data;
int _gameFlags[130]; int _gameFlags[130];
int16 _sinCosTables[72]; int16 _sinCosTables[72];
bool _introPlayed; bool _introPlayed;
int32 _tickOffset; int32 _tickOffset;
void updateMouseCursor(); void updateMouseCursor();
void processDelayedEvents(); void processDelayedEvents();
@ -252,11 +241,6 @@ private:
*/ */
void playIntro(); void playIntro();
/**
* Initializes the puzzles
*/
void initPuzzles();
/** /**
* Initializes the sine/cosine tables. * Initializes the sine/cosine tables.
*/ */

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@ -22,6 +22,8 @@
#include "asylum/console.h" #include "asylum/console.h"
#include "asylum/puzzles/puzzles.h"
#include "asylum/resources/actor.h" #include "asylum/resources/actor.h"
#include "asylum/resources/encounters.h" #include "asylum/resources/encounters.h"
#include "asylum/resources/object.h" #include "asylum/resources/object.h"
@ -465,11 +467,11 @@ bool Console::cmdRunPuzzle(int32 argc, const char **argv) {
// Check index is valid // Check index is valid
if (index < 0 || index >= ARRAYSIZE(puzzleToScenes)) { if (index < 0 || index >= ARRAYSIZE(puzzleToScenes)) {
DebugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, ARRAYSIZE(_vm->_puzzles)); DebugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, ARRAYSIZE(_vm->_puzzles->_puzzles));
return true; return true;
} }
EventHandler *puzzle = _vm->getPuzzle((uint32)index); EventHandler *puzzle = getPuzzles()->getPuzzle((uint32)index);
if (puzzle == NULL) { if (puzzle == NULL) {
DebugPrintf("[Error] This puzzle does not exists (%d)", index); DebugPrintf("[Error] This puzzle does not exists (%d)", index);
return true; return true;

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@ -13,6 +13,7 @@ MODULE_OBJS := \
puzzles/morguedoor.o \ puzzles/morguedoor.o \
puzzles/pipes.o \ puzzles/pipes.o \
puzzles/puzzle.o \ puzzles/puzzle.o \
puzzles/puzzles.o \
puzzles/tictactoe.o \ puzzles/tictactoe.o \
puzzles/timemachine.o \ puzzles/timemachine.o \
puzzles/puzzle11.o \ puzzles/puzzle11.o \

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@ -43,6 +43,10 @@ Puzzle::~Puzzle() {
_vm = NULL; _vm = NULL;
} }
void Puzzle::saveLoadWithSerializer(Common::Serializer &s) {
// By default, we do not save any data
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Event Handling // Event Handling
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////

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@ -27,6 +27,7 @@
#include "asylum/shared.h" #include "asylum/shared.h"
#include "common/rect.h" #include "common/rect.h"
#include "common/serializer.h"
namespace Asylum { namespace Asylum {
@ -38,13 +39,16 @@ class Cursor;
class GraphicResource; class GraphicResource;
struct GraphicQueueItem; struct GraphicQueueItem;
class Puzzle : public EventHandler { class Puzzle : public EventHandler, public Common::Serializable {
public: public:
Puzzle(AsylumEngine *engine); Puzzle(AsylumEngine *engine);
virtual ~Puzzle(); virtual ~Puzzle();
bool handleEvent(const AsylumEvent &evt); bool handleEvent(const AsylumEvent &evt);
// Serializable
void saveLoadWithSerializer(Common::Serializer &s);
protected: protected:
AsylumEngine *_vm; AsylumEngine *_vm;

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@ -50,7 +50,7 @@ Puzzle11::~Puzzle11() {
// Event Handling // Event Handling
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
bool Puzzle11::init(const AsylumEvent &evt) { bool Puzzle11::init(const AsylumEvent &evt) {
getPuzzleData()->timeMachineCounter = 0; // FIXME! getPuzzleData()->timeMachineCounter = 0;
getScreen()->setPalette(getWorld()->graphicResourceIds[12]); getScreen()->setPalette(getWorld()->graphicResourceIds[12]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[12]); getScreen()->setGammaLevel(getWorld()->graphicResourceIds[12]);

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@ -0,0 +1,105 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "asylum/puzzles/puzzles.h"
#include "asylum/puzzles/boardkeyhidesto.h"
#include "asylum/puzzles/boardsalvation.h"
#include "asylum/puzzles/boardyouth.h"
#include "asylum/puzzles/clock.h"
#include "asylum/puzzles/fisherman.h"
#include "asylum/puzzles/hivecontrol.h"
#include "asylum/puzzles/hivemachine.h"
#include "asylum/puzzles/lock.h"
#include "asylum/puzzles/morguedoor.h"
#include "asylum/puzzles/pipes.h"
#include "asylum/puzzles/puzzle11.h"
#include "asylum/puzzles/tictactoe.h"
#include "asylum/puzzles/timemachine.h"
#include "asylum/puzzles/vcr.h"
#include "asylum/puzzles/wheel.h"
#include "asylum/puzzles/writings.h"
#include "asylum/asylum.h"
#include "asylum/console.h"
#include "asylum/shared.h"
namespace Asylum {
Puzzles::Puzzles(AsylumEngine *engine) : _vm(engine) {
memset(&_puzzles, 0, sizeof(_puzzles));
}
Puzzles::~Puzzles() {
// Cleanup puzzles
for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
delete _puzzles[i];
// Zero passed pointers
_vm = NULL;
}
void Puzzles::reset() {
for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
delete _puzzles[i];
initPuzzles();
}
EventHandler *Puzzles::getPuzzle(uint32 index) const {
if (index >= ARRAYSIZE(_puzzles))
error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles));
if (_puzzles[index] == NULL)
error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index);
return (EventHandler *)_puzzles[index];
}
void Puzzles::initPuzzles() {
_puzzles[0] = new PuzzleVCR(_vm);
_puzzles[1] = new PuzzlePipes(_vm);
_puzzles[2] = new PuzzleTicTacToe(_vm);
_puzzles[3] = new PuzzleLock(_vm);
_puzzles[4] = NULL; // No event handler for Puzzle 5
_puzzles[5] = new PuzzleWheel(_vm);
_puzzles[6] = new PuzzleBoardSalvation(_vm);
_puzzles[7] = new PuzzleBoardYouth(_vm);
_puzzles[8] = new PuzzleBoardKeyHidesTo(_vm);
_puzzles[9] = new PuzzleWritings(_vm);
_puzzles[10] = new Puzzle11(_vm);
_puzzles[11] = new PuzzleMorgueDoor(_vm);
_puzzles[12] = new PuzzleClock(_vm);
_puzzles[13] = new PuzzleTimeMachine(_vm);
_puzzles[14] = new PuzzleFisherman(_vm);
_puzzles[15] = new PuzzleHiveMachine(_vm);
_puzzles[16] = new PuzzleHiveControl(_vm);
}
void Puzzles::saveLoadWithSerializer(Common::Serializer &s) {
for (int32 i = 0; i < ARRAYSIZE(_puzzles); i++) {
if (_puzzles[i])
_puzzles[i]->saveLoadWithSerializer(s);
}
}
} // End of namespace Asylum

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@ -20,8 +20,8 @@
* *
*/ */
#ifndef ASYLUM_PUZZLE_DATA_H #ifndef ASYLUM_PUZZLES_H
#define ASYLUM_PUZZLE_DATA_H #define ASYLUM_PUZZLES_H
#include "asylum/console.h" #include "asylum/console.h"
#include "asylum/shared.h" #include "asylum/shared.h"
@ -30,20 +30,44 @@
namespace Asylum { namespace Asylum {
struct PuzzleData : public Common::Serializable { class EventHandler;
public: class Puzzle;
uint32 timeMachineCounter;
PuzzleData() { class Puzzles : public Common::Serializable {
timeMachineCounter = 0; public:
} Puzzles(AsylumEngine *engine);
~Puzzles();
/**
* Resets puzzles
*/
void reset();
/**
* Gets a message handler.
*
* @param index Zero-based index of the message handler
*
* @return The message handler.
*/
EventHandler* getPuzzle(uint32 index) const;
// Serializable // Serializable
void saveLoadWithSerializer(Common::Serializer &s) { void saveLoadWithSerializer(Common::Serializer &s);
error("[PuzzleData::saveLoadWithSerializer] Not implemented!");
} private:
AsylumEngine* _vm;
Puzzle *_puzzles[17];
/**
* Initializes the puzzles
*/
void initPuzzles();
// Debug
friend class Console;
}; };
} // End of namespace Asylum } // End of namespace Asylum
#endif // ASYLUM_PUZZLE_DATA_H #endif // ASYLUM_PUZZLES_H

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@ -22,6 +22,8 @@
#include "asylum/resources/script.h" #include "asylum/resources/script.h"
#include "asylum/puzzles/puzzles.h"
#include "asylum/resources/actor.h" #include "asylum/resources/actor.h"
#include "asylum/resources/encounters.h" #include "asylum/resources/encounters.h"
#include "asylum/resources/object.h" #include "asylum/resources/object.h"
@ -1124,7 +1126,7 @@ IMPLEMENT_OPCODE(RunPuzzle)
getScreen()->clear(); getScreen()->clear();
getScreen()->clearGraphicsInQueue(); getScreen()->clearGraphicsInQueue();
_vm->switchEventHandler(_vm->getPuzzle((uint32)cmd->param1)); _vm->switchEventHandler(getPuzzles()->getPuzzle((uint32)cmd->param1));
_currentQueueEntry->currentLine++; _currentQueueEntry->currentLine++;

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@ -669,7 +669,7 @@ enum ObjectFlag {
#define getEncounter() _vm->encounter() #define getEncounter() _vm->encounter()
#define getCursor() _vm->cursor() #define getCursor() _vm->cursor()
#define getMenu() _vm->menu() #define getMenu() _vm->menu()
#define getPuzzleData() _vm->puzzleData() #define getPuzzles() _vm->puzzles()
#define getReaction() _vm->reaction() #define getReaction() _vm->reaction()
#define getResource() _vm->resource() #define getResource() _vm->resource()
#define getSound() _vm->sound() #define getSound() _vm->sound()

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@ -22,7 +22,7 @@
#include "asylum/system/savegame.h" #include "asylum/system/savegame.h"
#include "asylum/puzzles/puzzledata.h" #include "asylum/puzzles/puzzles.h"
#include "asylum/resources/encounters.h" #include "asylum/resources/encounters.h"
#include "asylum/resources/script.h" #include "asylum/resources/script.h"
@ -279,7 +279,7 @@ bool Savegame::loadData(Common::String filename) {
read(file, _vm, 1512, 1, "Game Stats"); read(file, _vm, 1512, 1, "Game Stats");
read(file, getWorld(), 951928, 1, "World Stats"); read(file, getWorld(), 951928, 1, "World Stats");
read(file, getPuzzleData(), 752, 1, "Blowup Puzzle Data"); read(file, getPuzzles(), 752, 1, "Blowup Puzzle Data");
read(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data"); read(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data");
read(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables"); read(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables");
@ -307,7 +307,7 @@ bool Savegame::saveData(Common::String filename, Common::String name, ChapterInd
writeHeader(file); writeHeader(file);
write(file, _vm, 1512, 1, "Game Stats"); write(file, _vm, 1512, 1, "Game Stats");
write(file, getWorld(), 951928, 1, "World Stats"); write(file, getWorld(), 951928, 1, "World Stats");
write(file, getPuzzleData(), 752, 1, "Blowup Puzzle Data"); write(file, getPuzzles(), 752, 1, "Blowup Puzzle Data");
write(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data"); write(file, getEncounter()->items(), 109, getEncounter()->items()->size(), "Encounter Data");
write(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables"); write(file, getEncounter()->variables(), 2, getEncounter()->variables()->size(), "Encounter Variables");