Whitespace changes

svn-id: r11760
This commit is contained in:
Torbjörn Andersson 2003-12-19 14:07:12 +00:00
parent b7a5d97207
commit b179e8f6ec
17 changed files with 617 additions and 619 deletions

View file

@ -26,7 +26,7 @@
class SwordDebug { class SwordDebug {
public: public:
static void interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc); static void interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc);
static void callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f); static void callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f);
private: private:

View file

@ -65,7 +65,7 @@ int EventManager::fnCheckForEvent(BsObject *cpt, int32 id, int32 pause) {
if (pause) { if (pause) {
cpt->o_pause = pause; cpt->o_pause = pause;
cpt->o_logic = LOGIC_pause_for_event; cpt->o_logic = LOGIC_pause_for_event;
return SCRIPT_STOP; return SCRIPT_STOP;
} }
for (uint8 objCnt = 0; objCnt < O_TOTAL_EVENTS; objCnt++) { for (uint8 objCnt = 0; objCnt < O_TOTAL_EVENTS; objCnt++) {

View file

@ -184,7 +184,7 @@ void SwordLogic::processLogic(BsObject *compact, uint32 id) {
logicRet=1; logicRet=1;
break; break;
case LOGIC_bookmark: case LOGIC_bookmark:
memcpy(&(compact->o_tree.o_script_level), &(compact->o_bookmark.o_script_level), sizeof(ScriptTree)); memcpy(&(compact->o_tree.o_script_level), &(compact->o_bookmark.o_script_level), sizeof(ScriptTree));
compact->o_logic = LOGIC_script; compact->o_logic = LOGIC_script;
logicRet = 1; logicRet = 1;
break; break;
@ -395,7 +395,7 @@ int SwordLogic::scriptManager(BsObject *compact, uint32 id) {
} else } else
compact->o_tree.o_script_pc[level] = ret; compact->o_tree.o_script_pc[level] = ret;
} while (!ret); } while (!ret);
return 1; return 1;
//Logic continues - but the script must have changed logic mode //Logic continues - but the script must have changed logic mode
//this is a radical change from S2.0 where once a script finished there //this is a radical change from S2.0 where once a script finished there
//was no more processing for that object on that cycle - the Logic_engine terminated. //was no more processing for that object on that cycle - the Logic_engine terminated.
@ -549,7 +549,7 @@ int SwordLogic::interpretScript(BsObject *compact, int id, Header *scriptModule,
debug(9, "IT_SCRIPTEND"); debug(9, "IT_SCRIPTEND");
return 0; return 0;
case IT_POPVAR: // pop a variable case IT_POPVAR: // pop a variable
debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx-1]); debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx-1]);
_scriptVars[scriptCode[pc++]] = stack[--stackIdx]; _scriptVars[scriptCode[pc++]] = stack[--stackIdx];
break; break;
case IT_POPLONGOFFSET: case IT_POPLONGOFFSET:
@ -788,7 +788,7 @@ int SwordLogic::fnAnim(BsObject *cpt, int32 id, int32 cdt, int32 spr, int32 e, i
cpt->o_logic = LOGIC_anim; cpt->o_logic = LOGIC_anim;
cpt->o_anim_pc = 0; cpt->o_anim_pc = 0;
cpt->o_sync = 0; cpt->o_sync = 0;
return SCRIPT_STOP; return SCRIPT_STOP;
} }
int SwordLogic::fnSetFrame(BsObject *cpt, int32 id, int32 cdt, int32 spr, int32 frameNo, int32 f, int32 z, int32 x) { int SwordLogic::fnSetFrame(BsObject *cpt, int32 id, int32 cdt, int32 spr, int32 frameNo, int32 f, int32 z, int32 x) {
@ -1067,7 +1067,7 @@ int SwordLogic::fnISpeak(BsObject *cpt, int32 id, int32 cdt, int32 textNo, int32
_speechRunning = _sound->startSpeech(textNo >> 16, textNo & 0xFFFF); _speechRunning = _sound->startSpeech(textNo >> 16, textNo & 0xFFFF);
else else
_speechRunning = false; _speechRunning = false;
_speechFinished = false; _speechFinished = false;
if (SwordEngine::_systemVars.showText || (!_speechRunning)) { if (SwordEngine::_systemVars.showText || (!_speechRunning)) {
_textRunning = true; _textRunning = true;
@ -1125,7 +1125,7 @@ int SwordLogic::fnTheyDo(BsObject *cpt, int32 id, int32 tar, int32 instruc, int3
target->o_ins1 = param1; target->o_ins1 = param1;
target->o_ins2 = param2; target->o_ins2 = param2;
target->o_ins3 = param3; target->o_ins3 = param3;
return SCRIPT_CONT; return SCRIPT_CONT;
} }
//send an instruction to mega we're talking to and wait //send an instruction to mega we're talking to and wait
@ -1176,7 +1176,7 @@ int SwordLogic::fnStartTalk(BsObject *cpt, int32 id, int32 target, int32 d, int3
int SwordLogic::fnCheckForTextLine(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) { int SwordLogic::fnCheckForTextLine(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
_scriptVars[RETURN_VALUE] = _objMan->fnCheckForTextLine(id); _scriptVars[RETURN_VALUE] = _objMan->fnCheckForTextLine(id);
return SCRIPT_CONT; return SCRIPT_CONT;
} }
int SwordLogic::fnAddTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) { int SwordLogic::fnAddTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
@ -1306,7 +1306,7 @@ int SwordLogic::fnChangeFloor(BsObject *cpt, int32 id, int32 floor, int32 d, int
BsObject *floorCpt = _objMan->fetchObject(floor); BsObject *floorCpt = _objMan->fetchObject(floor);
cpt->o_scale_a = floorCpt->o_scale_a; cpt->o_scale_a = floorCpt->o_scale_a;
cpt->o_scale_b = floorCpt->o_scale_b; cpt->o_scale_b = floorCpt->o_scale_b;
return SCRIPT_CONT; return SCRIPT_CONT;
} }
int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int32 stance, int32 a, int32 b) { int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int32 stance, int32 a, int32 b) {
@ -1350,7 +1350,7 @@ int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int
cpt->o_down_flag = 1; // pretend it was successful cpt->o_down_flag = 1; // pretend it was successful
else else
cpt->o_down_flag = 0; // 0 means error cpt->o_down_flag = 0; // 0 means error
return SCRIPT_CONT; return SCRIPT_CONT;
} }
@ -1446,7 +1446,7 @@ int SwordLogic::fnGetTo(BsObject *cpt, int32 id, int32 a, int32 b, int32 c, int3
cpt->o_tree.o_script_level++; cpt->o_tree.o_script_level++;
cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] = place->o_get_to_script; cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] = place->o_get_to_script;
cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] = place->o_get_to_script; cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] = place->o_get_to_script;
return SCRIPT_STOP; return SCRIPT_STOP;
} }
int SwordLogic::fnGetToError(BsObject *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) { int SwordLogic::fnGetToError(BsObject *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) {

View file

@ -42,7 +42,7 @@ void MemMan::alloc(BsMemHandle *bsMem, uint32 pSize, uint16 pCond) {
warning("%d Bytes alloced as FREEABLE.", pSize); // why should one want to alloc mem if it can be freed? warning("%d Bytes alloced as FREEABLE.", pSize); // why should one want to alloc mem if it can be freed?
addToFreeList(bsMem); addToFreeList(bsMem);
} else if (bsMem->next || bsMem->prev) // it's in our _freeAble list, remove it from there } else if (bsMem->next || bsMem->prev) // it's in our _freeAble list, remove it from there
removeFromFreeList(bsMem); removeFromFreeList(bsMem);
checkMemoryUsage(); checkMemoryUsage();
} }

View file

@ -197,7 +197,7 @@ void SwordMouse::setPointer(uint32 resId, uint32 rate) {
_specialPtrId = resId; _specialPtrId = resId;
_specialPtr = (MousePtr*)_resMan->mouseResOpen(resId); _specialPtr = (MousePtr*)_resMan->mouseResOpen(resId);
} }
animate(); animate();
_system->show_mouse(true); _system->show_mouse(true);
} }
} }
@ -249,7 +249,7 @@ void SwordMouse::fnLockMouse(void) {
} }
void SwordMouse::fnUnlockMouse(void) { void SwordMouse::fnUnlockMouse(void) {
_mouseStatus &= 1; _mouseStatus &= 1;
} }
void SwordMouse::giveCoords(uint16 *x, uint16 *y) { void SwordMouse::giveCoords(uint16 *x, uint16 *y) {

View file

@ -67,8 +67,8 @@ class OSystem;
class SwordMouse { class SwordMouse {
public: public:
SwordMouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan); SwordMouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
void addToList(int id, BsObject *compact); void addToList(int id, BsObject *compact);
void useLogicAndMenu(SwordLogic *pLogic, SwordMenu *pMenu); void useLogicAndMenu(SwordLogic *pLogic, SwordMenu *pMenu);
void setLuggage(uint32 resID, uint32 rate); void setLuggage(uint32 resID, uint32 rate);
void setPointer(uint32 resID, uint32 rate); void setPointer(uint32 resID, uint32 rate);
void animate(void); void animate(void);

View file

@ -44,7 +44,7 @@ public:
void unlockText(uint32 textId); void unlockText(uint32 textId);
uint32 lastTextNumber(int section); uint32 lastTextNumber(int section);
void closeSection(uint32 screen); void closeSection(uint32 screen);
private: private:
ResMan *_resMan; ResMan *_resMan;
static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files

View file

@ -85,7 +85,7 @@ void ResMan::loadCluDescript(const char *fileName) {
_memMan->initHandle(group->resHandle + resCnt); _memMan->initHandle(group->resHandle + resCnt);
} }
} }
free(resIdIdx); free(resIdIdx);
} else } else
cluster->grp[grpCnt] = NULL; cluster->grp[grpCnt] = NULL;
free(grpIndex); free(grpIndex);
@ -200,7 +200,7 @@ void ResMan::resClose(uint32 id) {
FrameHeader *ResMan::fetchFrame(void *resourceData, uint32 frameNo) { FrameHeader *ResMan::fetchFrame(void *resourceData, uint32 frameNo) {
uint8 *frameFile = (uint8*)resourceData; uint8 *frameFile = (uint8*)resourceData;
uint8 *idxData = frameFile + sizeof(Header); uint8 *idxData = frameFile + sizeof(Header);
if (frameNo >= READ_LE_UINT32(idxData)) if (frameNo >= READ_LE_UINT32(idxData))
error("fetchFrame:: frame %d doesn't exist in resource.", frameNo); error("fetchFrame:: frame %d doesn't exist in resource.", frameNo);
frameFile += READ_LE_UINT32(idxData + (frameNo+1) * 4); frameFile += READ_LE_UINT32(idxData + (frameNo+1) * 4);

View file

@ -68,7 +68,7 @@ private:
void openCptResourceBigEndian(uint32 id); void openCptResourceBigEndian(uint32 id);
void openScriptResourceBigEndian(uint32 id); void openScriptResourceBigEndian(uint32 id);
File *openClusterFile(uint32 id); File *openClusterFile(uint32 id);
void makePathToCluster(char *str); void makePathToCluster(char *str);
void loadCluDescript(const char *fileName); void loadCluDescript(const char *fileName);
void freeCluDescript(void); void freeCluDescript(void);

File diff suppressed because it is too large Load diff

View file

@ -177,7 +177,7 @@ private:
int32 SmoothestPath(); int32 SmoothestPath();
int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD); int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD);
int32 SolidPath(); int32 SolidPath();
int32 SolidWalkAnimator(WalkData *walkAnim); int32 SolidWalkAnimator(WalkData *walkAnim);
void RouteLine(int32 x1,int32 y1,int32 x2,int32 y2 ,int32 colour); void RouteLine(int32 x1,int32 y1,int32 x2,int32 y2 ,int32 colour);
void BresenhamLine(int32 x1,int32 y1,int32 x2,int32 y2, uint8 *screen, int32 width, int32 height, int32 colour); void BresenhamLine(int32 x1,int32 y1,int32 x2,int32 y2, uint8 *screen, int32 width, int32 height, int32 colour);

View file

@ -292,7 +292,7 @@ void SwordScreen::spritesAndParallax(void) {
for (uint8 cnt = 0; cnt < _sortLength - 1; cnt++) for (uint8 cnt = 0; cnt < _sortLength - 1; cnt++)
for (uint8 sCnt = 0; sCnt < _sortLength - 1; sCnt++) for (uint8 sCnt = 0; sCnt < _sortLength - 1; sCnt++)
if (_sortList[sCnt].y > _sortList[sCnt + 1].y) { if (_sortList[sCnt].y > _sortList[sCnt + 1].y) {
temp = _sortList[sCnt]; temp = _sortList[sCnt];
_sortList[sCnt] = _sortList[sCnt + 1]; _sortList[sCnt] = _sortList[sCnt + 1];
_sortList[sCnt + 1] = temp; _sortList[sCnt + 1] = temp;
} }
@ -422,7 +422,7 @@ void SwordScreen::verticalMask(uint16 x, uint16 y, uint16 bWidth, uint16 bHeight
for (uint16 blky = 0; blky < bHeight; blky++) { for (uint16 blky = 0; blky < bHeight; blky++) {
if (*grid) { if (*grid) {
uint8 *blkData = _layerBlocks[level + 1] + (READ_LE_UINT16(grid) - 1) * 128; uint8 *blkData = _layerBlocks[level + 1] + (READ_LE_UINT16(grid) - 1) * 128;
blitBlockClear(x + blkx, y + blky, blkData); blitBlockClear(x + blkx, y + blky, blkData);
} }
grid += lGridSizeX; grid += lGridSizeX;
} }
@ -460,7 +460,7 @@ void SwordScreen::renderParallax(uint8 *data) {
if (doSkip <= remain) if (doSkip <= remain)
remain -= doSkip; remain -= doSkip;
else { else {
xPos = doSkip - remain; xPos = doSkip - remain;
dest += xPos; dest += xPos;
remain = 0; remain = 0;
} }
@ -528,7 +528,7 @@ void SwordScreen::fastShrink(uint8 *src, uint32 width, uint32 height, uint32 sca
uint32 newRow = step >> 1; uint32 newRow = step >> 1;
uint32 oldRow = 0; uint32 oldRow = 0;
uint8 *destPos = dest; uint8 *destPos = dest;
for (uint16 lnCnt = 0; lnCnt < resHeight; lnCnt++) { for (uint16 lnCnt = 0; lnCnt < resHeight; lnCnt++) {
while (oldRow < (newRow >> 8)) { while (oldRow < (newRow >> 8)) {
oldRow++; oldRow++;
@ -681,7 +681,7 @@ void SwordScreen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWid
sprH = _scrnSizeY - sprY; sprH = _scrnSizeY - sprY;
if (sprX + sprW > _scrnSizeX) if (sprX + sprW > _scrnSizeX)
sprW = _scrnSizeX - sprX; sprW = _scrnSizeX - sprX;
if (sprH < 0) if (sprH < 0)
*pSprHeight = 0; *pSprHeight = 0;
else else
@ -742,48 +742,48 @@ void SwordScreen::vline(uint16 x, uint16 y1, uint16 y2) {
} }
void SwordScreen::hline(uint16 x1, uint16 x2, uint16 y) { void SwordScreen::hline(uint16 x1, uint16 x2, uint16 y) {
for (uint16 cntx = x1; cntx <= x2; cntx++) for (uint16 cntx = x1; cntx <= x2; cntx++)
_screenBuf[y * _scrnSizeX + cntx] = 0; _screenBuf[y * _scrnSizeX + cntx] = 0;
} }
void SwordScreen::bsubline_1(uint16 x1, uint16 y1, uint16 x2, uint16 y2) { void SwordScreen::bsubline_1(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int x, y, ddx, ddy, e; int x, y, ddx, ddy, e;
ddx = abs(x2 - x1); ddx = abs(x2 - x1);
ddy = abs(y2 - y1) << 1; ddy = abs(y2 - y1) << 1;
e = ddx - ddy; e = ddx - ddy;
ddx <<= 1; ddx <<= 1;
if (x1 > x2) { if (x1 > x2) {
uint16 tmp; uint16 tmp;
tmp = x1; x1 = x2; x2 = tmp; tmp = x1; x1 = x2; x2 = tmp;
tmp = y1; y1 = y2; y2 = tmp; tmp = y1; y1 = y2; y2 = tmp;
} }
for (x = x1, y = y1; x <= x2; x++) { for (x = x1, y = y1; x <= x2; x++) {
_screenBuf[y * _scrnSizeX + x] = 0; _screenBuf[y * _scrnSizeX + x] = 0;
if (e < 0) { if (e < 0) {
y++; y++;
e += ddx - ddy; e += ddx - ddy;
} else { } else {
e -= ddy; e -= ddy;
} }
} }
} }
void SwordScreen::bsubline_2(uint16 x1, uint16 y1, uint16 x2, uint16 y2) { void SwordScreen::bsubline_2(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int x, y, ddx, ddy, e; int x, y, ddx, ddy, e;
ddx = abs(x2 - x1) << 1; ddx = abs(x2 - x1) << 1;
ddy = abs(y2 - y1); ddy = abs(y2 - y1);
e = ddy - ddx; e = ddy - ddx;
ddy <<= 1; ddy <<= 1;
if (y1 > y2) { if (y1 > y2) {
uint16 tmp; uint16 tmp;
tmp = x1; x1 = x2; x2 = tmp; tmp = x1; x1 = x2; x2 = tmp;
tmp = y1; y1 = y2; y2 = tmp; tmp = y1; y1 = y2; y2 = tmp;
} }
for (y = y1, x = x1; y <= y2; y++) { for (y = y1, x = x1; y <= y2; y++) {
_screenBuf[y * _scrnSizeX + x] = 0; _screenBuf[y * _scrnSizeX + x] = 0;
if (e < 0) { if (e < 0) {
x++; x++;
@ -791,80 +791,80 @@ void SwordScreen::bsubline_2(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
} else { } else {
e -= ddx; e -= ddx;
} }
} }
} }
void SwordScreen::bsubline_3(uint16 x1, uint16 y1, uint16 x2, uint16 y2) { void SwordScreen::bsubline_3(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int x, y, ddx, ddy, e; int x, y, ddx, ddy, e;
ddx = abs(x1 - x2) << 1; ddx = abs(x1 - x2) << 1;
ddy = abs(y2 - y1); ddy = abs(y2 - y1);
e = ddy - ddx; e = ddy - ddx;
ddy <<= 1; ddy <<= 1;
if (y1 > y2) { if (y1 > y2) {
uint16 tmp; uint16 tmp;
tmp = x1; x1 = x2; x2 = tmp; tmp = x1; x1 = x2; x2 = tmp;
tmp = y1; y1 = y2; y2 = tmp; tmp = y1; y1 = y2; y2 = tmp;
} }
for (y = y1, x = x1; y <= y2; y++) { for (y = y1, x = x1; y <= y2; y++) {
_screenBuf[y * _scrnSizeX + x] = 0; _screenBuf[y * _scrnSizeX + x] = 0;
if (e < 0) { if (e < 0) {
x--; x--;
e += ddy - ddx; e += ddy - ddx;
} else { } else {
e -= ddx; e -= ddx;
} }
} }
} }
void SwordScreen::bsubline_4(uint16 x1, uint16 y1, uint16 x2, uint16 y2) { void SwordScreen::bsubline_4(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
int x, y, ddx, ddy, e; int x, y, ddx, ddy, e;
ddy = abs(y2 - y1) << 1; ddy = abs(y2 - y1) << 1;
ddx = abs(x1 - x2); ddx = abs(x1 - x2);
e = ddx - ddy; e = ddx - ddy;
ddx <<= 1; ddx <<= 1;
if (x1 > x2) { if (x1 > x2) {
uint16 tmp; uint16 tmp;
tmp = x1; x1 = x2; x2 = tmp; tmp = x1; x1 = x2; x2 = tmp;
tmp = y1; y1 = y2; y2 = tmp; tmp = y1; y1 = y2; y2 = tmp;
} }
for (x = x1, y = y1; x <= x2; x++) { for (x = x1, y = y1; x <= x2; x++) {
_screenBuf[y * _scrnSizeX + x] = 0; _screenBuf[y * _scrnSizeX + x] = 0;
if (e < 0) { if (e < 0) {
y--; y--;
e += ddx - ddy; e += ddx - ddy;
} else { } else {
e -= ddy; e -= ddy;
} }
} }
} }
void SwordScreen::drawLine(uint16 x1, uint16 y1, uint16 x2, uint16 y2) { void SwordScreen::drawLine(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
if ((x1 == x2) && (y1 == y2)) { if ((x1 == x2) && (y1 == y2)) {
_screenBuf[x1 + y1 * _scrnSizeX] = 0; _screenBuf[x1 + y1 * _scrnSizeX] = 0;
} }
if (x1 == x2) { if (x1 == x2) {
vline(x1, MIN(y1, y2), MAX(y1, y2)); vline(x1, MIN(y1, y2), MAX(y1, y2));
return; return;
} }
if (y1 == y2) { if (y1 == y2) {
hline(MIN(x1, x2), MAX(x1, x2), y1); hline(MIN(x1, x2), MAX(x1, x2), y1);
return; return;
} }
float k = float(y2 - y1) / float(x2 - x1); float k = float(y2 - y1) / float(x2 - x1);
if ((k >= 0) && (k <= 1)) { if ((k >= 0) && (k <= 1)) {
bsubline_1(x1, y1, x2, y2); bsubline_1(x1, y1, x2, y2);
} else if (k > 1) { } else if (k > 1) {
bsubline_2(x1, y1, x2, y2); bsubline_2(x1, y1, x2, y2);
} else if ((k < 0) && (k >= -1)) { } else if ((k < 0) && (k >= -1)) {
bsubline_4(x1, y1, x2, y2); bsubline_4(x1, y1, x2, y2);
} else { } else {
bsubline_3(x1, y1, x2, y2); bsubline_3(x1, y1, x2, y2);
} }
} }

View file

@ -119,7 +119,7 @@ private:
ObjectMan *_objMan; ObjectMan *_objMan;
SwordText *_textMan; SwordText *_textMan;
uint16 _currentScreen; uint16 _currentScreen;
uint8 *_screenBuf; uint8 *_screenBuf;
uint8 *_screenGrid; uint8 *_screenGrid;
uint16 *_layerGrid[4]; uint16 *_layerGrid[4];

View file

@ -95,7 +95,7 @@ void SwordSound::fnStopFx(int32 fxNo) {
if (_fxQueue[cnt].id == (uint32)fxNo) { if (_fxQueue[cnt].id == (uint32)fxNo) {
if (!_fxQueue[cnt].delay) // sound was started if (!_fxQueue[cnt].delay) // sound was started
_resMan->resClose(_fxList[_fxQueue[cnt].id].sampleId); _resMan->resClose(_fxList[_fxQueue[cnt].id].sampleId);
if (cnt != _endOfQueue-1) if (cnt != _endOfQueue-1)
_fxQueue[cnt] = _fxQueue[_endOfQueue-1]; _fxQueue[cnt] = _fxQueue[_endOfQueue-1];
_endOfQueue--; _endOfQueue--;
return ; return ;
@ -118,7 +118,7 @@ void SwordSound::closeCowSysten(void) {
bool SwordSound::speechFinished(void) { bool SwordSound::speechFinished(void) {
//warning("stub: SwordSound::speechFinished()"); //warning("stub: SwordSound::speechFinished()");
//return true; //return true;
return (_speechHandle == 0); return (_speechHandle == 0);
} }
void SwordSound::newScreen(uint16 screen) { void SwordSound::newScreen(uint16 screen) {
@ -171,7 +171,7 @@ bool SwordSound::startSpeech(uint16 roomNo, uint16 localNo) {
uint8 *buf = (uint8*)malloc(sampleSize); uint8 *buf = (uint8*)malloc(sampleSize);
_cowFile.read(buf, sampleSize); _cowFile.read(buf, sampleSize);
uint8 *smpBuf = (uint8*)malloc(uncompressedSize(buf)); uint8 *smpBuf = (uint8*)malloc(uncompressedSize(buf));
uint32 size = expandSpeech(buf, smpBuf, sampleSize); uint32 size = expandSpeech(buf, smpBuf, sampleSize);
free(buf); free(buf);
if (!size) { if (!size) {
free(smpBuf); free(smpBuf);

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@ -1010,7 +1010,7 @@ void SwordEngine::go(void) {
initialize(); initialize();
// check if we have savegames. if we do, show control panel, else start intro. // check if we have savegames. if we do, show control panel, else start intro.
do { do {
mainLoop(); mainLoop();
// mainLoop was left, show control panel // mainLoop was left, show control panel
} while (true); } while (true);
} }
@ -1081,7 +1081,7 @@ void SwordEngine::mainLoop(void) {
_screen->quitScreen(); // close graphic resources _screen->quitScreen(); // close graphic resources
_objectMan->closeSection(SwordLogic::_scriptVars[SCREEN]); // close the section that PLAYER has just left, if it's empty now _objectMan->closeSection(SwordLogic::_scriptVars[SCREEN]); // close the section that PLAYER has just left, if it's empty now
// todo: stop sfx, clear sfx queue, free sfx memory // todo: stop sfx, clear sfx queue, free sfx memory
} while (_systemVars.saveGameFlag < 2); } while (_systemVars.saveGameFlag < 2);
} }

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@ -57,7 +57,7 @@ struct SystemVars {
//uint8 framesPerSecond; // toggles one frame pre second mode on "1" //uint8 framesPerSecond; // toggles one frame pre second mode on "1"
//uint8 writingPCXs; // writing a PCX every frame on "f" //uint8 writingPCXs; // writing a PCX every frame on "f"
//int16 parallaxOn; I think we don't need this. //int16 parallaxOn; I think we don't need this.
uint8 language; uint8 language;
int32 currentMusic; int32 currentMusic;
//uint32 gameCycle; //uint32 gameCycle;
}; };

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@ -85,7 +85,7 @@ struct ParallaxHeader {
char type[16]; char type[16];
uint16 sizeX; uint16 sizeX;
uint16 sizeY; uint16 sizeY;
uint32 lineIndexes[2]; //2 is arbitrary number uint32 lineIndexes[2]; //2 is arbitrary number
} GCC_PACK; } GCC_PACK;
struct AnimUnit { struct AnimUnit {