Implement SetActorRot(x,y,z,TRUE) and IsActorTurning.
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3 changed files with 51 additions and 9 deletions
12
lua.cpp
12
lua.cpp
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@ -273,7 +273,10 @@ static void SetActorRot() {
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float pitch = luaL_check_number(2);
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float yaw = luaL_check_number(3);
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float roll = luaL_check_number(4);
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act->setRot(pitch, yaw, roll);
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if (getbool(5))
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act->turnTo(pitch, yaw, roll);
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else
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act->setRot(pitch, yaw, roll);
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}
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static void GetActorRot() {
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@ -283,6 +286,11 @@ static void GetActorRot() {
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lua_pushnumber(act->roll());
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}
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static void IsActorTurning() {
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Actor *act = check_actor(1);
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pushbool(act->isTurning());
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}
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static void GetAngleBetweenActors() {
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Actor *act1 = check_actor(1);
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Actor *act2 = check_actor(2);
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@ -949,7 +957,6 @@ static char *stubFuncs[] = {
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"IsActorResting",
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"IsActorMoving",
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"CompleteActorChore",
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"IsActorTurning",
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"SetActorRoll",
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"SetActorPitch",
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"GetPointSector",
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@ -1182,6 +1189,7 @@ struct luaL_reg builtins[] = {
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{ "GetActorPos", GetActorPos },
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{ "SetActorRot", SetActorRot },
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{ "GetActorRot", GetActorRot },
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{ "IsActorTurning", IsActorTurning },
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{ "GetAngleBetweenActors", GetAngleBetweenActors },
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{ "PutActorInSet", PutActorInSet },
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{ "SetActorWalkRate", SetActorWalkRate },
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