SDL: Add --logfile command line argument to specify logfile path
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259a7bc3e0
commit
b196d26b3e
2 changed files with 22 additions and 11 deletions
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@ -150,16 +150,6 @@ void OSystem_SDL::init() {
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// Disable OS cursor
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SDL_ShowCursor(SDL_DISABLE);
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if (!_logger)
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_logger = new Backends::Log::Log(this);
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if (_logger) {
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Common::WriteStream *logFile = createLogFile();
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if (logFile)
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_logger->open(logFile);
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}
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// Creates the early needed managers, if they don't exist yet
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// (we check for this to allow subclasses to provide their own).
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if (_mutexManager == 0)
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@ -189,6 +179,15 @@ void OSystem_SDL::initBackend() {
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// Check if backend has not been initialized
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assert(!_inited);
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if (!_logger)
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_logger = new Backends::Log::Log(this);
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if (_logger) {
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Common::WriteStream *logFile = createLogFile();
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if (logFile)
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_logger->open(logFile);
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char *sdlDriverName = SDL_GetCurrentVideoDriver();
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#else
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@ -435,7 +434,11 @@ Common::WriteStream *OSystem_SDL::createLogFile() {
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// of a failure, we know that no log file is open.
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_logFilePath.clear();
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Common::String logFile = getDefaultLogFileName();
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Common::String logFile;
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if (ConfMan.hasKey("logfile"))
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logFile = ConfMan.get("logfile");
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else
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logFile = getDefaultLogFileName();
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if (logFile.empty())
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return nullptr;
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@ -87,6 +87,9 @@ static const char HELP_STRING[] =
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#endif
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"\n"
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" -c, --config=CONFIG Use alternate configuration file\n"
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#if defined(SDL_BACKEND)
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" -l, --logfile=PATH Use alternate path for log file\n"
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#endif
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" -p, --path=PATH Path to where the game is installed\n"
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" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
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" -f, --fullscreen Force full-screen mode\n"
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@ -544,6 +547,11 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
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DO_OPTION('c', "config")
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END_OPTION
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#if defined(SDL_BACKEND)
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DO_OPTION('l', "logfile")
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END_OPTION
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#endif
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DO_OPTION_INT('b', "boot-param")
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END_OPTION
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