Move SPRITE_ to a class
svn-id: r14451
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parent
415400f24e
commit
b197c3dac8
10 changed files with 69 additions and 108 deletions
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@ -37,48 +37,38 @@
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namespace Saga {
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static R_SPRITE_MODULE SpriteModule = { 0, 0, 0, 0 };
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int SPRITE_Init() {
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Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
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int result;
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if (SpriteModule.init) {
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return R_FAILURE;
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}
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debug(0, "Initializing sprite subsystem...");
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// Load sprite module resource context
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result = GAME_GetFileContext(&SpriteModule.sprite_ctxt, R_GAME_RESOURCEFILE, 0);
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result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0);
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if (result != R_SUCCESS) {
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return R_FAILURE;
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return;
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}
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SpriteModule.decode_buf_len = R_DECODE_BUF_LEN;
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_decodeBufLen = R_DECODE_BUF_LEN;
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SpriteModule.decode_buf = (byte *)malloc(R_DECODE_BUF_LEN);
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if (SpriteModule.decode_buf == NULL) {
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return R_MEM;
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_decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN);
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if (_decodeBuf == NULL) {
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return;
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}
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SpriteModule.init = 1;
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return R_SUCCESS;
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_initialized = true;
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}
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int SPRITE_Shutdown() {
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if (!SpriteModule.init) {
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return R_FAILURE;
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Sprite::~Sprite(void) {
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if (!_initialized) {
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return;
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}
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debug(0, "Shutting down sprite subsystem...");
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free(SpriteModule.decode_buf);
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return R_SUCCESS;
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free(_decodeBuf);
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}
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int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
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int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
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R_SPRITELIST *new_slist;
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byte *spritelist_data;
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size_t spritelist_len;
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@ -90,7 +80,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
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return R_MEM;
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}
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if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
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if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
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return R_FAILURE;
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}
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@ -120,7 +110,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
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return R_SUCCESS;
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}
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int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
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int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
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byte *spritelist_data;
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size_t spritelist_len;
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void *test_p;
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@ -133,7 +123,7 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
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return R_FAILURE;
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}
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if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
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if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
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return R_FAILURE;
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}
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@ -164,11 +154,11 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
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return R_SUCCESS;
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}
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int SPRITE_GetListLen(R_SPRITELIST *spritelist) {
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int Sprite::getListLen(R_SPRITELIST *spritelist) {
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return spritelist->sprite_count;
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}
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int SPRITE_Free(R_SPRITELIST *spritelist) {
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int Sprite::freeSprite(R_SPRITELIST *spritelist) {
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int i;
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for (i = 0; i <= spritelist->append_count; i++) {
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@ -182,7 +172,7 @@ int SPRITE_Free(R_SPRITELIST *spritelist) {
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return R_SUCCESS;
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}
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int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
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int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
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int offset;
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int offset_idx;
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byte *sprite_p;
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@ -197,7 +187,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
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int x_align;
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int y_align;
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if (!SpriteModule.init) {
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if (!_initialized) {
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return R_FAILURE;
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}
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@ -228,10 +218,10 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
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return 0;
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}
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DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
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decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
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buf_row_p = ds->buf + ds->buf_pitch * spr_y;
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src_row_p = SpriteModule.decode_buf;
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src_row_p = _decodeBuf;
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// Clip to right side of surface
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clip_width = s_width;
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@ -258,7 +248,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
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return R_SUCCESS;
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}
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int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
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int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
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int offset;
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int offset_idx;
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byte *sprite_p;
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@ -295,12 +285,12 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
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SCENE_ZINFO zinfo;
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int actor_z;
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if (!SpriteModule.init) {
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if (!_initialized) {
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return R_FAILURE;
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}
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if (!SCENE_IsBGMaskPresent()) {
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return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y);
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return draw(ds, sprite_list, sprite_num, spr_x, spr_y);
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}
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if (sprite_num >= sprite_list->sprite_count) {
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@ -366,10 +356,10 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
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return R_SUCCESS;
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}
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DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
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decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
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// Finally, draw the occluded sprite
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src_row_p = SpriteModule.decode_buf + ci.src_draw_x + (ci.src_draw_y * s_width);
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src_row_p = _decodeBuf + ci.src_draw_x + (ci.src_draw_y * s_width);
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dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch);
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mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w);
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@ -404,7 +394,7 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
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return R_SUCCESS;
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}
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int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
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int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
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int bg_runcount;
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int fg_runcount;
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const byte *inbuf_ptr;
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