Move SPRITE_ to a class

svn-id: r14451
This commit is contained in:
Eugene Sandulenko 2004-08-03 01:07:34 +00:00
parent 415400f24e
commit b197c3dac8
10 changed files with 69 additions and 108 deletions

View file

@ -37,48 +37,38 @@
namespace Saga {
static R_SPRITE_MODULE SpriteModule = { 0, 0, 0, 0 };
int SPRITE_Init() {
Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
int result;
if (SpriteModule.init) {
return R_FAILURE;
}
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
result = GAME_GetFileContext(&SpriteModule.sprite_ctxt, R_GAME_RESOURCEFILE, 0);
result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0);
if (result != R_SUCCESS) {
return R_FAILURE;
return;
}
SpriteModule.decode_buf_len = R_DECODE_BUF_LEN;
_decodeBufLen = R_DECODE_BUF_LEN;
SpriteModule.decode_buf = (byte *)malloc(R_DECODE_BUF_LEN);
if (SpriteModule.decode_buf == NULL) {
return R_MEM;
_decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN);
if (_decodeBuf == NULL) {
return;
}
SpriteModule.init = 1;
return R_SUCCESS;
_initialized = true;
}
int SPRITE_Shutdown() {
if (!SpriteModule.init) {
return R_FAILURE;
Sprite::~Sprite(void) {
if (!_initialized) {
return;
}
debug(0, "Shutting down sprite subsystem...");
free(SpriteModule.decode_buf);
return R_SUCCESS;
free(_decodeBuf);
}
int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
R_SPRITELIST *new_slist;
byte *spritelist_data;
size_t spritelist_len;
@ -90,7 +80,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
return R_MEM;
}
if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
@ -120,7 +110,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
return R_SUCCESS;
}
int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
byte *spritelist_data;
size_t spritelist_len;
void *test_p;
@ -133,7 +123,7 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
return R_FAILURE;
}
if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
@ -164,11 +154,11 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
return R_SUCCESS;
}
int SPRITE_GetListLen(R_SPRITELIST *spritelist) {
int Sprite::getListLen(R_SPRITELIST *spritelist) {
return spritelist->sprite_count;
}
int SPRITE_Free(R_SPRITELIST *spritelist) {
int Sprite::freeSprite(R_SPRITELIST *spritelist) {
int i;
for (i = 0; i <= spritelist->append_count; i++) {
@ -182,7 +172,7 @@ int SPRITE_Free(R_SPRITELIST *spritelist) {
return R_SUCCESS;
}
int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@ -197,7 +187,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
int x_align;
int y_align;
if (!SpriteModule.init) {
if (!_initialized) {
return R_FAILURE;
}
@ -228,10 +218,10 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
return 0;
}
DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
buf_row_p = ds->buf + ds->buf_pitch * spr_y;
src_row_p = SpriteModule.decode_buf;
src_row_p = _decodeBuf;
// Clip to right side of surface
clip_width = s_width;
@ -258,7 +248,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
return R_SUCCESS;
}
int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@ -295,12 +285,12 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
SCENE_ZINFO zinfo;
int actor_z;
if (!SpriteModule.init) {
if (!_initialized) {
return R_FAILURE;
}
if (!SCENE_IsBGMaskPresent()) {
return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y);
return draw(ds, sprite_list, sprite_num, spr_x, spr_y);
}
if (sprite_num >= sprite_list->sprite_count) {
@ -366,10 +356,10 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
return R_SUCCESS;
}
DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
// Finally, draw the occluded sprite
src_row_p = SpriteModule.decode_buf + ci.src_draw_x + (ci.src_draw_y * s_width);
src_row_p = _decodeBuf + ci.src_draw_x + (ci.src_draw_y * s_width);
dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch);
mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w);
@ -404,7 +394,7 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
return R_SUCCESS;
}
int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
int bg_runcount;
int fg_runcount;
const byte *inbuf_ptr;