Move SPRITE_ to a class

svn-id: r14451
This commit is contained in:
Eugene Sandulenko 2004-08-03 01:07:34 +00:00
parent 415400f24e
commit b197c3dac8
10 changed files with 69 additions and 108 deletions

View file

@ -31,7 +31,7 @@
#include "saga/rscfile_mod.h"
#include "saga/script_mod.h"
#include "saga/sndres.h"
#include "saga/sprite_mod.h"
#include "saga/sprite.h"
#include "saga/font.h"
#include "saga/text.h"
#include "saga/sound.h"
@ -224,7 +224,7 @@ int Actor::drawList() {
o_idx = ActorOrientationLUT[actor->orient];
sprite_num = actor->act_tbl[actor->action].dir[o_idx].frame_index;
sprite_num += actor->action_frame;
SPRITE_DrawOccluded(back_buf, actor->sl_p, sprite_num, actor->s_pt.x, actor->s_pt.y);
_vm->_sprite->drawOccluded(back_buf, actor->sl_p, sprite_num, actor->s_pt.x, actor->s_pt.y);
// If actor's current intent is to speak, oblige him by
// displaying his dialogue
@ -342,13 +342,13 @@ int Actor::addActor(R_ACTOR * actor) {
loadActorSpriteIndex(actor, actor->si_rn, &last_frame);
if (SPRITE_LoadList(actor->sl_rn, &actor->sl_p) != R_SUCCESS) {
if (_vm->_sprite->loadList(actor->sl_rn, &actor->sl_p) != R_SUCCESS) {
return R_FAILURE;
}
if (last_frame >= SPRITE_GetListLen(actor->sl_p)) {
if (last_frame >= _vm->_sprite->getListLen(actor->sl_p)) {
debug(0, "Appending to sprite list %d.", actor->sl_rn);
if (SPRITE_AppendList(actor->sl_rn + 1,
if (_vm->_sprite->appendList(actor->sl_rn + 1,
actor->sl_p) != R_SUCCESS) {
return R_FAILURE;
}
@ -718,7 +718,7 @@ int Actor::deleteActor(int index) {
node = _tbl[index];
actor = (R_ACTOR *)ys_dll_get_data(node);
SPRITE_Free(actor->sl_p);
_vm->_sprite->freeSprite(actor->sl_p);
ys_dll_delete(node);

View file

@ -27,7 +27,7 @@
#define SAGA_ACTOR_H__
#include "saga/yslib.h"
#include "saga/sprite_mod.h"
#include "saga/sprite.h"
namespace Saga {

View file

@ -33,7 +33,7 @@
#include "saga/objectmap.h"
#include "saga/rscfile_mod.h"
#include "saga/script_mod.h"
#include "saga/sprite_mod.h"
#include "saga/sprite.h"
#include "saga/interface_mod.h"
#include "saga/interface.h"
@ -191,9 +191,9 @@ int INTERFACE_Init(void) {
return R_FAILURE;
}
SPRITE_LoadList(ITE_COMMAND_BUTTONSPRITES, &IfModule.c_panel.sprites);
_vm->_sprite->loadList(ITE_COMMAND_BUTTONSPRITES, &IfModule.c_panel.sprites);
SPRITE_LoadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits);
_vm->_sprite->loadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits);
_vm->decodeBGImage(IfModule.c_panel.res, IfModule.c_panel.res_len, &IfModule.c_panel.img,
&IfModule.c_panel.img_len, &IfModule.c_panel.img_w, &IfModule.c_panel.img_h);
@ -294,7 +294,7 @@ int INTERFACE_Draw() {
lportrait_x = xbase + IfModule.i_desc.lportrait_x;
lportrait_y = ybase + IfModule.i_desc.lportrait_y;
SPRITE_Draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y);
_vm->_sprite->draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y);
return R_SUCCESS;
}
@ -402,7 +402,7 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {
button_x = x_base + IfModule.c_panel.buttons[set_button].x1;
button_y = y_base + IfModule.c_panel.buttons[set_button].y1;
SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button].
_vm->_sprite->draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button].
active_sprite - 1, button_x, button_y);
}
@ -410,7 +410,7 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {
button_x = x_base + IfModule.c_panel.buttons[old_set_button].x1;
button_y = y_base + IfModule.c_panel.buttons[old_set_button].y1;
SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button].
_vm->_sprite->draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button].
inactive_sprite - 1, button_x, button_y);
}
}
@ -464,7 +464,7 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {
color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW);
if ((i == IfModule.c_panel.set_button) && (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) {
SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1,
_vm->_sprite->draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1,
button_x, button_y);
}
}

View file

@ -32,7 +32,6 @@
#include "saga/game_mod.h"
#include "saga/interface_mod.h"
#include "saga/scene_mod.h"
#include "saga/sprite_mod.h"
#include "saga/text.h"
#include "saga/actionmap.h"

View file

@ -26,7 +26,7 @@
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
#include "saga/sprite_mod.h"
#include "saga/sprite.h"
namespace Saga {

View file

@ -51,7 +51,7 @@
#include "saga/scene_mod.h"
#include "saga/sdata.h"
#include "saga/sndres.h"
#include "saga/sprite_mod.h"
#include "saga/sprite.h"
#include "saga/objectmap.h"
#include "saga/sound.h"
#include "saga/music.h"
@ -149,7 +149,7 @@ void SagaEngine::go() {
_sndRes = new SndRes(this);
EVENT_Init();
_font = new Font(this);
SPRITE_Init();
_sprite = new Sprite(this);
_anim = new Anim(this);
_script = new Script();
_sdata = new SData();
@ -245,7 +245,7 @@ void SagaEngine::shutdown() {
SCENE_Shutdown();
delete _actor;
delete _script;
SPRITE_Shutdown();
delete _sprite;
delete _font;
CON_Shutdown();
CVAR_Shutdown();

View file

@ -53,6 +53,7 @@ class SData;
class Script;
class Actor;
class Font;
class Sprite;
using Common::MemoryReadStream;
@ -105,6 +106,7 @@ public:
Script *_script;
Actor *_actor;
Font *_font;
Sprite *_sprite;
private:
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);

View file

@ -37,48 +37,38 @@
namespace Saga {
static R_SPRITE_MODULE SpriteModule = { 0, 0, 0, 0 };
int SPRITE_Init() {
Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
int result;
if (SpriteModule.init) {
return R_FAILURE;
}
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
result = GAME_GetFileContext(&SpriteModule.sprite_ctxt, R_GAME_RESOURCEFILE, 0);
result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0);
if (result != R_SUCCESS) {
return R_FAILURE;
return;
}
SpriteModule.decode_buf_len = R_DECODE_BUF_LEN;
_decodeBufLen = R_DECODE_BUF_LEN;
SpriteModule.decode_buf = (byte *)malloc(R_DECODE_BUF_LEN);
if (SpriteModule.decode_buf == NULL) {
return R_MEM;
_decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN);
if (_decodeBuf == NULL) {
return;
}
SpriteModule.init = 1;
return R_SUCCESS;
_initialized = true;
}
int SPRITE_Shutdown() {
if (!SpriteModule.init) {
return R_FAILURE;
Sprite::~Sprite(void) {
if (!_initialized) {
return;
}
debug(0, "Shutting down sprite subsystem...");
free(SpriteModule.decode_buf);
return R_SUCCESS;
free(_decodeBuf);
}
int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
R_SPRITELIST *new_slist;
byte *spritelist_data;
size_t spritelist_len;
@ -90,7 +80,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
return R_MEM;
}
if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
@ -120,7 +110,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
return R_SUCCESS;
}
int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
byte *spritelist_data;
size_t spritelist_len;
void *test_p;
@ -133,7 +123,7 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
return R_FAILURE;
}
if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
@ -164,11 +154,11 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
return R_SUCCESS;
}
int SPRITE_GetListLen(R_SPRITELIST *spritelist) {
int Sprite::getListLen(R_SPRITELIST *spritelist) {
return spritelist->sprite_count;
}
int SPRITE_Free(R_SPRITELIST *spritelist) {
int Sprite::freeSprite(R_SPRITELIST *spritelist) {
int i;
for (i = 0; i <= spritelist->append_count; i++) {
@ -182,7 +172,7 @@ int SPRITE_Free(R_SPRITELIST *spritelist) {
return R_SUCCESS;
}
int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@ -197,7 +187,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
int x_align;
int y_align;
if (!SpriteModule.init) {
if (!_initialized) {
return R_FAILURE;
}
@ -228,10 +218,10 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
return 0;
}
DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
buf_row_p = ds->buf + ds->buf_pitch * spr_y;
src_row_p = SpriteModule.decode_buf;
src_row_p = _decodeBuf;
// Clip to right side of surface
clip_width = s_width;
@ -258,7 +248,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
return R_SUCCESS;
}
int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@ -295,12 +285,12 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
SCENE_ZINFO zinfo;
int actor_z;
if (!SpriteModule.init) {
if (!_initialized) {
return R_FAILURE;
}
if (!SCENE_IsBGMaskPresent()) {
return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y);
return draw(ds, sprite_list, sprite_num, spr_x, spr_y);
}
if (sprite_num >= sprite_list->sprite_count) {
@ -366,10 +356,10 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
return R_SUCCESS;
}
DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
// Finally, draw the occluded sprite
src_row_p = SpriteModule.decode_buf + ci.src_draw_x + (ci.src_draw_y * s_width);
src_row_p = _decodeBuf + ci.src_draw_x + (ci.src_draw_y * s_width);
dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch);
mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w);
@ -404,7 +394,7 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
return R_SUCCESS;
}
int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
int bg_runcount;
int fg_runcount;
const byte *inbuf_ptr;

View file

@ -56,14 +56,28 @@ struct R_SPRITELIST_tag {
byte *sprite_data[R_APPENDMAX];
};
struct R_SPRITE_MODULE {
int init;
R_RSCFILE_CONTEXT *sprite_ctxt;
byte *decode_buf;
size_t decode_buf_len;
};
typedef struct R_SPRITELIST_tag R_SPRITELIST;
int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
class Sprite {
public:
Sprite(SagaEngine *vm);
~Sprite(void);
int loadList(int resource_num, R_SPRITELIST **sprite_list_p);
int appendList(int resource_num, R_SPRITELIST *spritelist);
int getListLen(R_SPRITELIST *spritelist);
int freeSprite(R_SPRITELIST *spritelist);
int draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
int drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
private:
int decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
SagaEngine *_vm;
bool _initialized;
R_RSCFILE_CONTEXT *_spriteContext;
byte *_decodeBuf;
size_t _decodeBufLen;
};
} // End of namespace Saga

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@ -1,44 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sprite management module public header file
#ifndef SAGA_SPRITE_MOD_H__
#define SAGA_SPRITE_MOD_H__
namespace Saga {
typedef struct R_SPRITELIST_tag R_SPRITELIST;
int SPRITE_Init();
int SPRITE_Shutdown();
int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p);
int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist);
int SPRITE_GetListLen(R_SPRITELIST *spritelist);
int SPRITE_Free(R_SPRITELIST *spritelist);
int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
} // End of namespace Saga
#endif