TSAGE: Fixes for not allowing walk cursor to be selected when walking disabled
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a7055e75d1
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3 changed files with 8 additions and 6 deletions
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@ -4259,11 +4259,11 @@ void SceneHandler::process(Event &event) {
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g_vm->_debugger->onFrame();
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}
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if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled && g_globals->_player._canWalk) {
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if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled) {
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// Keyboard shortcuts for different actions
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switch (event.kbd.keycode) {
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case Common::KEYCODE_w:
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g_globals->_events.setCursor(CURSOR_WALK);
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g_globals->_events.setCursor(GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE);
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event.handled = true;
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break;
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case Common::KEYCODE_l:
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