TSAGE: Fixes for not allowing walk cursor to be selected when walking disabled

This commit is contained in:
Paul Gilbert 2013-10-07 17:30:25 -04:00
parent a7055e75d1
commit b21534b5d1
3 changed files with 8 additions and 6 deletions

View file

@ -4259,11 +4259,11 @@ void SceneHandler::process(Event &event) {
g_vm->_debugger->onFrame();
}
if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled && g_globals->_player._canWalk) {
if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled) {
// Keyboard shortcuts for different actions
switch (event.kbd.keycode) {
case Common::KEYCODE_w:
g_globals->_events.setCursor(CURSOR_WALK);
g_globals->_events.setCursor(GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE);
event.handled = true;
break;
case Common::KEYCODE_l: