TSAGE: Fixes for not allowing walk cursor to be selected when walking disabled
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parent
a7055e75d1
commit
b21534b5d1
3 changed files with 8 additions and 6 deletions
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@ -4259,11 +4259,11 @@ void SceneHandler::process(Event &event) {
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g_vm->_debugger->onFrame();
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}
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if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled && g_globals->_player._canWalk) {
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if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled) {
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// Keyboard shortcuts for different actions
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switch (event.kbd.keycode) {
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case Common::KEYCODE_w:
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g_globals->_events.setCursor(CURSOR_WALK);
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g_globals->_events.setCursor(GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE);
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event.handled = true;
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break;
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case Common::KEYCODE_l:
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@ -165,7 +165,7 @@ void RightClickDialog::execute() {
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break;
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case 1:
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// Walk action
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cursorNum = CURSOR_WALK;
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cursorNum = R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
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break;
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case 2:
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// Use action
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@ -3281,7 +3281,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
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_mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL);
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switch (R2_GLOBALS._player._characterIndex) {
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case 1:
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case R2_QUINN:
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_miranda.postInit();
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_miranda.setup(302, 2, 1);
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_miranda.setPosition(Common::Point(47, 128));
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@ -3303,7 +3303,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player.disableControl();
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break;
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case 2:
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case R2_SEEKER:
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_miranda.postInit();
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_miranda.setup(302, 2, 1);
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_miranda.setPosition(Common::Point(47, 128));
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@ -3323,9 +3323,10 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player.setPosition(Common::Point(158, 108));
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R2_GLOBALS._player.fixPriority(130);
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R2_GLOBALS._player.enableControl(CURSOR_USE);
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R2_GLOBALS._player._canWalk = false;
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break;
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case 3:
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case R2_MIRANDA:
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if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) {
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_seeker.postInit();
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_seeker.setVisage(302);
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@ -3347,6 +3348,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player.setup(302, 2, 1);
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R2_GLOBALS._player.setPosition(Common::Point(47, 128));
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R2_GLOBALS._player.enableControl(CURSOR_USE);
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R2_GLOBALS._player._canWalk = false;
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break;
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default:
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