SWORD2: Move the engine options into the MetaEngine subclass
This commit is contained in:
parent
32c49c29be
commit
b272c96668
5 changed files with 28 additions and 25 deletions
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@ -1,3 +1,3 @@
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engines/sword2/animation.cpp
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engines/sword2/animation.cpp
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engines/sword2/detection.cpp
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engines/sword2/metaengine.cpp
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engines/sword2/sword2.cpp
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engines/sword2/sword2.cpp
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@ -21,8 +21,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "engines/obsolete.h"
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@ -43,28 +41,9 @@ static const char *const directoryGlobs[] = {
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nullptr
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nullptr
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};
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};
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namespace Sword2 {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_OBJECT_LABELS,
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{
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_s("Show object labels"),
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_s("Show labels for objects on mouse hover"),
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"object_labels",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of namespace Sword2
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class Sword2MetaEngineDetection : public AdvancedMetaEngineDetection {
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class Sword2MetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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public:
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Sword2MetaEngineDetection() : AdvancedMetaEngineDetection(Sword2::gameDescriptions, sizeof(Sword2::Sword2GameDescription), sword2Games, Sword2::optionsList) {
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Sword2MetaEngineDetection() : AdvancedMetaEngineDetection(Sword2::gameDescriptions, sizeof(Sword2::Sword2GameDescription), sword2Games) {
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_guiOptions = GUIO3(GUIO_NOMIDI, GUIO_NOASPECT, GAMEOPTION_OBJECT_LABELS);
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_guiOptions = GUIO3(GUIO_NOMIDI, GUIO_NOASPECT, GAMEOPTION_OBJECT_LABELS);
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_maxScanDepth = 2;
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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_directoryGlobs = directoryGlobs;
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@ -39,6 +39,8 @@ struct Sword2GameDescription {
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uint32 features;
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uint32 features;
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};
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};
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#define GAMEOPTION_OBJECT_LABELS GUIO_GAMEOPTIONS1
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} // End of namespace Sword2
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} // End of namespace Sword2
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#endif // SWORD2_DETECTION_H
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#endif // SWORD2_DETECTION_H
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@ -21,8 +21,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#define GAMEOPTION_OBJECT_LABELS GUIO_GAMEOPTIONS1
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namespace Sword2 {
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namespace Sword2 {
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static const Sword2GameDescription gameDescriptions[] = {
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static const Sword2GameDescription gameDescriptions[] = {
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@ -31,17 +31,41 @@
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#include "common/gui_options.h"
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#include "common/gui_options.h"
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#include "common/savefile.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "sword2/sword2.h"
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#include "sword2/sword2.h"
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#include "sword2/saveload.h"
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#include "sword2/saveload.h"
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#include "sword2/obsolete.h"
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#include "sword2/obsolete.h"
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namespace Sword2 {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_OBJECT_LABELS,
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{
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_s("Show object labels"),
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_s("Show labels for objects on mouse hover"),
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"object_labels",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of namespace Sword2
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class Sword2MetaEngine : public AdvancedMetaEngine {
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class Sword2MetaEngine : public AdvancedMetaEngine {
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public:
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public:
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const char *getName() const override {
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const char *getName() const override {
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return "sword2";
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return "sword2";
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}
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Sword2::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateList listSaves(const char *target) const override;
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