turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)

svn-id: r11045
This commit is contained in:
Max Horn 2003-11-02 02:18:16 +00:00
parent f2c4bbbdbf
commit b27a871f87
46 changed files with 182 additions and 233 deletions

View file

@ -48,7 +48,6 @@ static int lastvm=-1;
static void displaySaveResult(vmsaveResult res)
{
extern NewGui *g_gui;
char buf[1024];
switch(res) {
@ -69,7 +68,7 @@ static void displaySaveResult(vmsaveResult res)
break;
}
MessageDialog dialog(g_gui, buf);
MessageDialog dialog(buf);
dialog.runModal();
}

View file

@ -362,7 +362,6 @@ GameDetector detector;
Engine *engine;
bool is_simon;
bool is_bass;
NewGui *g_gui;
extern Scumm *g_scumm;
//extern SimonEngine *g_simon;
//OSystem *g_system;
@ -851,9 +850,6 @@ void runGame(char *game_name) {
mainClass = (OSystem_WINCE3*)system;
//g_system = system;
g_gui = new NewGui(system);
/* Start the engine */
is_simon = (strcmp(detector._plugin.getName(), "simon") == 0);

View file

@ -22,7 +22,6 @@
#include "stdafx.h"
#include "backends/intern.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
@ -587,31 +586,6 @@ bool GameDetector::detectMain() {
return true;
}
OSystem *GameDetector::createSystem() {
int gfx_mode = parseGraphicsMode(ConfMan.get("gfx_mode")); // FIXME: Get rid of this again!
#if defined(USE_NULL_DRIVER)
return OSystem_NULL_create();
#elif defined(__DC__)
return OSystem_Dreamcast_create();
#elif defined(X11_BACKEND)
return OSystem_X11_create();
#elif defined(__MORPHOS__)
return OSystem_MorphOS_create(gfx_mode, ConfMan.getBool("fullscreen"));
#elif defined(_WIN32_WCE)
return OSystem_WINCE3_create();
#elif defined(MACOS_CARBON)
return OSystem_MAC_create(gfx_mode, ConfMan.getBool("fullscreen"));
#elif defined(__GP32__) // ph0x
return OSystem_GP32_create(GFX_NORMAL, true);
#elif defined(__PALM_OS__) //chrilith
return OSystem_PALMOS_create(gfx_mode, ConfMan.getBool("fullscreen"));
#else
/* SDL is the default driver for now */
return OSystem_SDL_create(gfx_mode);
#endif
}
Engine *GameDetector::createEngine(OSystem *sys) {
assert(_plugin);
return _plugin->createInstance(this, sys);

View file

@ -74,7 +74,6 @@ public:
Engine *createEngine(OSystem *system);
static OSystem *createSystem();
static SoundMixer *createMixer();
static MidiDriver *createMidi(int midiDriver);

View file

@ -83,9 +83,6 @@ const char *gScummVMBuildDate = __DATE__ " " __TIME__;
const char *gScummVMFullVersion = "ScummVM 0.5.4cvs (" __DATE__ " " __TIME__ ")";
NewGui *g_gui = 0;
OSystem *g_system = 0;
#if defined(WIN32) && defined(NO_CONSOLE)
#include <cstdio>
#define STDOUT_FILE TEXT("stdout.txt")
@ -186,7 +183,7 @@ static void launcherDialog(GameDetector &detector, OSystem *system) {
system->set_palette(dummy_palette, 0, 16);
LauncherDialog dlg(g_gui, detector);
LauncherDialog dlg(detector);
dlg.runModal();
}
@ -244,8 +241,7 @@ int main(int argc, char *argv[]) {
detector.parseCommandLine(argc, argv);
// Create the system object
OSystem *system = detector.createSystem();
g_system = system;
OSystem *system = OSystem::instance();
// Create the timer services
g_timer = new Timer(system);
@ -254,9 +250,6 @@ int main(int argc, char *argv[]) {
prop.caption = gScummVMFullVersion;
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
// Create the GUI manager
g_gui = new NewGui(system);
// Unless a game was specified, show the launcher dialog
if (detector._targetName.isEmpty())
launcherDialog(detector, system);
@ -307,8 +300,6 @@ int main(int argc, char *argv[]) {
delete engine;
}
delete g_gui;
// ...and quit (the return 0 should never be reached)
system->quit();
delete system;

View file

@ -33,7 +33,7 @@ extern void force_keyboard(bool);
namespace Common {
template <class T>
Debugger<T>::Debugger(NewGui *gui) {
Debugger<T>::Debugger() {
_frame_countdown = 0;
_dvar_count = 0;
_dcmd_count = 0;
@ -41,7 +41,7 @@ Debugger<T>::Debugger(NewGui *gui) {
_isAttached = false;
_errStr = NULL;
_firstTime = true;
_debuggerDialog = new ConsoleDialog(gui, 1.0, 0.67F);
_debuggerDialog = new ConsoleDialog(1.0, 0.67F);
_debuggerDialog->setInputCallback(debuggerInputCallback, this);
_debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this);
}

View file

@ -22,7 +22,6 @@
#define COMMON_DEBUGGER_H
class ConsoleDialog;
class NewGui;
namespace Common {
@ -32,7 +31,7 @@ namespace Common {
template <class T>
class Debugger {
public:
Debugger(NewGui *gui);
Debugger();
virtual ~Debugger();
int DebugPrintf(const char *format, ...);

View file

@ -8,6 +8,7 @@ MODULE_OBJS := \
common/timer.o \
common/util.o \
common/savefile.o \
common/system.o \
common/scaler/2xsai.o \
common/scaler/aspect.o \
common/scaler/hq2x.o \

View file

@ -48,8 +48,8 @@ protected:
~Singleton<T>() { }
private:
Singleton(const Singleton&);
Singleton& operator= (const Singleton&);
Singleton<T>(const Singleton<T>&);
Singleton<T>& operator= (const Singleton<T>&);
};
} // End of namespace Common

View file

@ -37,6 +37,9 @@
* control audio CD playback, and sound output.
*/
class OSystem {
public:
static OSystem *instance();
public:
typedef struct Mutex *MutexRef;
typedef void (*SoundProc)(void *param, byte *buf, int len);

View file

@ -33,14 +33,13 @@ EditTextWidget::EditTextWidget(Dialog *boss, int x, int y, int w, int h, const S
_pos = _label.size();
NewGui *gui = _boss->getGui();
_labelOffset = (gui->getStringWidth(_label) - (_w - 6));
_labelOffset = (g_gui.getStringWidth(_label) - (_w - 6));
if (_labelOffset < 0)
_labelOffset = 0;
}
void EditTextWidget::handleTickle() {
uint32 time = _boss->getGui()->get_time();
uint32 time = g_system->get_msecs();
if (_caretTime < time) {
_caretTime = time + kCaretBlinkTime;
if (_caretVisible) {
@ -56,7 +55,7 @@ void EditTextWidget::handleMouseDown(int x, int y, int button, int clickCount){
if (_caretVisible)
drawCaret(true);
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
x += _labelOffset;
@ -90,7 +89,7 @@ bool EditTextWidget::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
case 27: // escape
_label = _backupString;
_pos = _label.size() - 1;
_labelOffset = (_boss->getGui()->getStringWidth(_label) - (_w-6));
_labelOffset = (g_gui.getStringWidth(_label) - (_w-6));
if (_labelOffset < 0)
_labelOffset = 0;
_boss->releaseFocus();
@ -144,24 +143,21 @@ bool EditTextWidget::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
}
void EditTextWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
// Draw a thin frame around us.
gui->hLine(_x, _y, _x + _w - 1, gui->_color);
gui->hLine(_x, _y + _h - 1, _x +_w - 1, gui->_shadowcolor);
gui->vLine(_x, _y, _y + _h - 1, gui->_color);
gui->vLine(_x + _w - 1, _y, _y + _h - 1, gui->_shadowcolor);
g_gui.hLine(_x, _y, _x + _w - 1, g_gui._color);
g_gui.hLine(_x, _y + _h - 1, _x +_w - 1, g_gui._shadowcolor);
g_gui.vLine(_x, _y, _y + _h - 1, g_gui._color);
g_gui.vLine(_x + _w - 1, _y, _y + _h - 1, g_gui._shadowcolor);
// Draw the text
adjustOffset();
gui->drawString(_label, _x + 2, _y + 3, _w - 6, gui->_textcolor, kTextAlignLeft, -_labelOffset);
g_gui.drawString(_label, _x + 2, _y + 3, _w - 6, g_gui._textcolor, kTextAlignLeft, -_labelOffset);
}
int EditTextWidget::getCaretPos() {
NewGui *gui = _boss->getGui();
int caretpos = 0;
for (int i = 0; i < _pos; i++)
caretpos += gui->getCharWidth(_label[i]);
caretpos += g_gui.getCharWidth(_label[i]);
caretpos -= _labelOffset;
@ -173,17 +169,15 @@ void EditTextWidget::drawCaret(bool erase) {
if (!isVisible() || !_boss->isVisible())
return;
NewGui *gui = _boss->getGui();
int16 color = erase ? gui->_bgcolor : gui->_textcolorhi;
int16 color = erase ? g_gui._bgcolor : g_gui._textcolorhi;
int x = _x + _boss->getX() + 2;
int y = _y + _boss->getY() + 1;
int width = getCaretPos();
x += width;
gui->vLine(x, y, y + kLineHeight, color);
gui->addDirtyRect(x, y, 2, kLineHeight);
g_gui.vLine(x, y, y + kLineHeight, color);
g_gui.addDirtyRect(x, y, 2, kLineHeight);
_caretVisible = !erase;
}
@ -209,7 +203,7 @@ bool EditTextWidget::adjustOffset() {
}
else if (_labelOffset > 0)
{
int width = _boss->getGui()->getStringWidth(_label);
int width = g_gui.getStringWidth(_label);
if (width - _labelOffset < (_w - 6)) {
// scroll right
_labelOffset = (width - (_w - 6));

View file

@ -84,7 +84,7 @@ void ListWidget::scrollBarRecalc() {
}
void ListWidget::handleTickle() {
uint32 time = _boss->getGui()->get_time();
uint32 time = g_system->get_msecs();
if (_editMode && _caretTime < time) {
_caretTime = time + kCaretBlinkTime;
if (_caretVisible) {
@ -253,7 +253,7 @@ void ListWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
}
void ListWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
int i, pos, len = _list.size();
Common::String buffer;
@ -290,7 +290,7 @@ void ListWidget::drawCaret(bool erase) {
if (!isVisible() || !_boss->isVisible())
return;
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
// The item is selected, thus _bgcolor is used to draw the caret and _textcolorhi to erase it
int16 color = erase ? gui->_textcolorhi : gui->_bgcolor;

View file

@ -75,7 +75,7 @@ protected:
};
PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY)
: Dialog(boss->_boss->getGui(), 0, 0, 16, 16),
: Dialog(0, 0, 16, 16),
_popUpBoss(boss) {
// Copy the selection index
_selection = _popUpBoss->_selectedItem;
@ -104,15 +104,15 @@ PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY)
_clickY = clickY - _y;
// Time the popup was opened
_openTime = _gui->get_time();
_openTime = g_system->get_msecs();
}
void PopUpDialog::drawDialog() {
// Draw the menu border
_gui->hLine(_x, _y, _x+_w - 1, _gui->_color);
_gui->hLine(_x, _y + _h - 1, _x + _w - 1, _gui->_shadowcolor);
_gui->vLine(_x, _y, _y+_h - 1, _gui->_color);
_gui->vLine(_x + _w - 1, _y, _y + _h - 1, _gui->_shadowcolor);
g_gui.hLine(_x, _y, _x+_w - 1, g_gui._color);
g_gui.hLine(_x, _y + _h - 1, _x + _w - 1, g_gui._shadowcolor);
g_gui.vLine(_x, _y, _y+_h - 1, g_gui._color);
g_gui.vLine(_x + _w - 1, _y, _y + _h - 1, g_gui._shadowcolor);
// Draw the entries
int count = _popUpBoss->_entries.size();
@ -120,14 +120,14 @@ void PopUpDialog::drawDialog() {
drawMenuEntry(i, i == _selection);
}
_gui->addDirtyRect(_x, _y, _w, _h);
g_gui.addDirtyRect(_x, _y, _w, _h);
}
void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount) {
// Mouse was released. If it wasn't moved much since the original mouse down,
// let the popup stay open. If it did move, assume the user made his selection.
int dist = (_clickX - x) * (_clickX - x) + (_clickY - y) * (_clickY - y);
if (dist > 3 * 3 || _gui->get_time() - _openTime > 300) {
if (dist > 3 * 3 || g_system->get_msecs() - _openTime > 300) {
setResult(_selection);
close();
}
@ -253,15 +253,15 @@ void PopUpDialog::drawMenuEntry(int entry, bool hilite) {
int w = _w - 2;
Common::String &name = _popUpBoss->_entries[entry].name;
_gui->fillRect(x, y, w, kLineHeight, hilite ? _gui->_textcolorhi : _gui->_bgcolor);
g_gui.fillRect(x, y, w, kLineHeight, hilite ? g_gui._textcolorhi : g_gui._bgcolor);
if (name.size() == 0) {
// Draw a seperator
_gui->hLine(x, y + kLineHeight / 2, x + w - 1, _gui->_color);
_gui->hLine(x + 1, y + 1 + kLineHeight / 2, x + w - 1, _gui->_shadowcolor);
g_gui.hLine(x, y + kLineHeight / 2, x + w - 1, g_gui._color);
g_gui.hLine(x + 1, y + 1 + kLineHeight / 2, x + w - 1, g_gui._shadowcolor);
} else {
_gui->drawString(name, x + 1, y + 2, w - 2, hilite ? _gui->_bgcolor : _gui->_textcolor);
g_gui.drawString(name, x + 1, y + 2, w - 2, hilite ? g_gui._bgcolor : g_gui._textcolor);
}
_gui->addDirtyRect(x, y, w, kLineHeight);
g_gui.addDirtyRect(x, y, w, kLineHeight);
}
@ -315,7 +315,7 @@ void PopUpWidget::setSelected(int item) {
}
void PopUpWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
// Draw a thin frame around us.
// TODO - should look different than the EditTextWidget fram

View file

@ -212,7 +212,7 @@ void ScrollBarWidget::recalc() {
}
void ScrollBarWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
int bottomY = _y + _h;
bool isSinglePage = (_numEntries <= _entriesPerPage);

View file

@ -24,8 +24,8 @@
#include "base/engine.h"
#include "common/str.h"
AboutDialog::AboutDialog(NewGui *gui)
: Dialog(gui, 10, 20, 300, 124) {
AboutDialog::AboutDialog()
: Dialog(10, 20, 300, 124) {
addButton((_w - kButtonWidth)/2, 100, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
Common::String version("ScummVM ");

View file

@ -25,7 +25,7 @@
class AboutDialog : public Dialog {
public:
AboutDialog(NewGui *gui);
AboutDialog();
};
#endif

View file

@ -19,9 +19,9 @@
*/
#include "stdafx.h"
#include "browser.h"
#include "newgui.h"
#include "ListWidget.h"
#include "gui/browser.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "backends/fs/fs.h"
@ -36,8 +36,8 @@ enum {
kGoUpCmd = 'GoUp'
};
BrowserDialog::BrowserDialog(NewGui *gui, const char *title)
: Dialog(gui, 20, 10, 320 -2 * 20, 200 - 2 * 10),
BrowserDialog::BrowserDialog(const char *title)
: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10),
_node(0), _nodeContent(0) {
_fileList = NULL;

View file

@ -35,7 +35,7 @@ class BrowserDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
BrowserDialog(NewGui *gui, const char *title);
BrowserDialog(const char *title);
virtual ~BrowserDialog();
virtual void open();

View file

@ -27,8 +27,8 @@ enum {
kChooseCmd = 'Chos'
};
ChooserDialog::ChooserDialog(NewGui *gui, const String title, const StringList& list)
: Dialog(gui, 8, 24, 320 -2 * 8, 141) {
ChooserDialog::ChooserDialog(const String title, const StringList& list)
: Dialog(8, 24, 320 -2 * 8, 141) {
// Headline
new StaticTextWidget(this, 10, 8, _w - 2 * 10, kLineHeight, title, kTextAlignCenter);

View file

@ -36,7 +36,7 @@ class ChooserDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
ChooserDialog(NewGui *gui, const String title, const StringList &list);
ChooserDialog(const String title, const StringList &list);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);

View file

@ -34,8 +34,8 @@
* to erase a single character, do scrolling etc.
* - a *lot* of others things, this code is in no way complete and heavily under progress
*/
ConsoleDialog::ConsoleDialog(NewGui *gui, float widthPercent, float heightPercent)
: Dialog(gui, 0, 0, 1, 1),
ConsoleDialog::ConsoleDialog(float widthPercent, float heightPercent)
: Dialog(0, 0, 1, 1),
_widthPercent(widthPercent), _heightPercent(heightPercent) {
// Setup basic layout/dialog size
@ -95,10 +95,10 @@ void ConsoleDialog::open() {
void ConsoleDialog::drawDialog() {
// Blend over the background
_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor, 2);
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor, 2);
// Draw a border
_gui->hLine(_x, _y + _h - 1, _x + _w - 1, _gui->_color);
g_gui.hLine(_x, _y + _h - 1, _x + _w - 1, g_gui._color);
// Draw text
int start = _scrollLine - _linesPerPage + 1;
@ -108,7 +108,7 @@ void ConsoleDialog::drawDialog() {
for (int column = 0; column < _lineWidth; column++) {
int l = (start + line) % _linesInBuffer;
byte c = _buffer[l * _lineWidth + column];
_gui->drawChar(c, x, y, _gui->_textcolor);
g_gui.drawChar(c, x, y, g_gui._textcolor);
x += kCharWidth;
}
y += kLineHeight;
@ -118,11 +118,11 @@ void ConsoleDialog::drawDialog() {
_scrollBar->draw();
// Finally blit it all to the screen
_gui->addDirtyRect(_x, _y, _w, _h);
g_gui.addDirtyRect(_x, _y, _w, _h);
}
void ConsoleDialog::handleTickle() {
uint32 time = _gui->get_time();
uint32 time = g_system->get_msecs();
if (_caretTime < time) {
_caretTime = time + kCaretBlinkTime;
if (_caretVisible) {
@ -506,13 +506,13 @@ void ConsoleDialog::drawCaret(bool erase) {
char c = _buffer[getBufferPos()];
if (erase) {
_gui->fillRect(x, y, kCharWidth, kLineHeight, _gui->_bgcolor);
_gui->drawChar(c, x, y + 2, _gui->_textcolor);
g_gui.fillRect(x, y, kCharWidth, kLineHeight, g_gui._bgcolor);
g_gui.drawChar(c, x, y + 2, g_gui._textcolor);
} else {
_gui->fillRect(x, y, kCharWidth, kLineHeight, _gui->_textcolor);
_gui->drawChar(c, x, y + 2, _gui->_bgcolor);
g_gui.fillRect(x, y, kCharWidth, kLineHeight, g_gui._textcolor);
g_gui.drawChar(c, x, y + 2, g_gui._bgcolor);
}
_gui->addDirtyRect(x, y, kCharWidth, kLineHeight);
g_gui.addDirtyRect(x, y, kCharWidth, kLineHeight);
_caretVisible = !erase;
}

View file

@ -21,8 +21,8 @@
#ifndef CONSOLE_DIALOG_H
#define CONSOLE_DIALOG_H
#include "dialog.h"
#include "newgui.h"
#include "gui/dialog.h"
#include "gui/newgui.h"
#include <stdarg.h>
@ -79,7 +79,7 @@ protected:
void reflowLayout();
public:
ConsoleDialog(NewGui *gui, float widthPercent, float heightPercent);
ConsoleDialog(float widthPercent, float heightPercent);
void open();
void drawDialog();

View file

@ -54,7 +54,7 @@ int Dialog::runModal() {
open();
// Start processing events
_gui->runLoop();
g_gui.runLoop();
// Return the result code
return _result;
@ -65,7 +65,7 @@ void Dialog::open() {
_result = 0;
_visible = true;
_gui->openDialog(this);
g_gui.openDialog(this);
// Search for the first objects that wantsFocus() (if any) and give it the focus
while (w && !w->wantsFocus()) {
@ -80,7 +80,7 @@ void Dialog::open() {
void Dialog::close() {
_visible = false;
_gui->closeTopDialog();
g_gui.closeTopDialog();
if (_mouseWidget) {
_mouseWidget->handleMouseLeft(0);
@ -97,7 +97,7 @@ void Dialog::releaseFocus() {
}
void Dialog::draw() {
_gui->_needRedraw = true;
g_gui._needRedraw = true;
}
void Dialog::drawDialog() {
@ -106,15 +106,15 @@ void Dialog::drawDialog() {
if (!isVisible())
return;
_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
g_gui.box(_x, _y, _w, _h);
while (w) {
w->draw();
w = w->_next;
}
_gui->addDirtyRect(_x, _y, _w, _h);
g_gui.addDirtyRect(_x, _y, _w, _h);
}
void Dialog::handleMouseDown(int x, int y, int button, int clickCount) {
@ -276,6 +276,8 @@ Widget *Dialog::findWidget(int x, int y) {
break;
w = w->_next;
}
if (w)
w = w->findWidget(x - w->_x, y - w->_y);
return w;
}

View file

@ -37,7 +37,6 @@ class Dialog : public CommandReceiver {
friend class Widget;
friend class NewGui;
protected:
NewGui *_gui;
int16 _x, _y;
uint16 _w, _h;
Widget *_firstWidget;
@ -49,15 +48,14 @@ private:
int _result;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
: _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
Dialog(int x, int y, int w, int h)
: _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
_mouseWidget(0), _focusedWidget(0), _visible(false) {
}
virtual ~Dialog();
virtual int runModal();
NewGui *getGui() { return _gui; }
bool isVisible() const { return _visible; }
int16 getX() const { return _x; }
int16 getY() const { return _y; }

View file

@ -78,7 +78,7 @@ class EditGameDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
EditGameDialog(NewGui *gui, const String &domain, GameSettings target);
EditGameDialog(const String &domain, GameSettings target);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
@ -89,8 +89,8 @@ protected:
CheckboxWidget *_fullscreenCheckbox;
};
EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, GameSettings target)
: Dialog(gui, 8, 50, 320 - 2 * 8, 200 - 2 * 40),
EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
: Dialog(8, 50, 320 - 2 * 8, 200 - 2 * 40),
_domain(domain) {
// Determine the description string
@ -130,7 +130,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
String newDomain(_domainWidget->getLabel());
if (newDomain != _domain) {
if (newDomain.isEmpty() || ConfMan.hasGameDomain(newDomain)) {
MessageDialog alert(_gui, "This game ID is already taken. Please choose another one.");
MessageDialog alert("This game ID is already taken. Please choose another one.");
alert.runModal();
return;
}
@ -156,8 +156,8 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
* - ...
*/
LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
: Dialog(gui, 0, 0, 320, 200), _detector(detector) {
LauncherDialog::LauncherDialog(GameDetector &detector)
: Dialog(0, 0, 320, 200), _detector(detector) {
// Show game name
new StaticTextWidget(this, 10, 8, 300, kLineHeight, gScummVMFullVersion, kTextAlignCenter);
@ -194,7 +194,7 @@ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
updateButtons();
// Create file browser dialog
_browser = new BrowserDialog(_gui, "Select directory with game data");
_browser = new BrowserDialog("Select directory with game data");
}
LauncherDialog::~LauncherDialog() {
@ -286,7 +286,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
int idx;
if (candidates.isEmpty()) {
// No game was found in the specified directory
MessageDialog alert(_gui, "ScummVM could not find any game in the specified directory!");
MessageDialog alert("ScummVM could not find any game in the specified directory!");
alert.runModal();
idx = -1;
} else if (candidates.size() == 1) {
@ -298,7 +298,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
for (idx = 0; idx < candidates.size(); idx++)
list.push_back(candidates[idx].description);
ChooserDialog dialog(_gui, "Pick the game:", list);
ChooserDialog dialog("Pick the game:", list);
idx = dialog.runModal();
}
if (0 <= idx && idx < candidates.size()) {
@ -323,7 +323,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
ConfMan.set("path", dir->path(), domain);
// Display edit dialog for the new entry
EditGameDialog editDialog(_gui, domain, result);
EditGameDialog editDialog(domain, result);
if (editDialog.runModal()) {
// User pressed OK, so make changes permanent
@ -363,7 +363,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.isEmpty())
gameId = _domains[item];
EditGameDialog editDialog(_gui, _domains[item], GameDetector::findGame(gameId));
EditGameDialog editDialog(_domains[item], GameDetector::findGame(gameId));
if (editDialog.runModal()) {
// User pressed OK, so make changes permanent
@ -382,12 +382,12 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// - music & graphics driver (but see also the comments on EditGameDialog
// for some techincal difficulties with this)
// - default volumes (sfx/master/music)
GlobalOptionsDialog options(_gui, _detector);
GlobalOptionsDialog options(_detector);
options.runModal();
}
break;
case kAboutCmd: {
AboutDialog about(_gui);
AboutDialog about;
about.runModal();
}
break;

View file

@ -33,7 +33,7 @@ class LauncherDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
LauncherDialog(NewGui *gui, GameDetector &detector);
LauncherDialog(GameDetector &detector);
~LauncherDialog();
virtual void open();

View file

@ -29,8 +29,8 @@ enum {
kCancelCmd = 'CNCL'
};
MessageDialog::MessageDialog(NewGui *gui, const String &message, const char *defaultButton, const char *altButton)
: Dialog(gui, 30, 20, 260, 124) {
MessageDialog::MessageDialog(const String &message, const char *defaultButton, const char *altButton)
: Dialog(30, 20, 260, 124) {
// First, determine the size the dialog needs. For this we have to break
// down the string into lines, and taking the maximum of their widths.
// Using this, and accounting for the space the button(s) need, we can set
@ -95,9 +95,10 @@ int MessageDialog::addLine(StringList &lines, const char *line, int size) {
int width = 0, maxWidth = 0;
const char *start = line, *pos = line, *end = start + size;
String tmp;
NewGui *gui = &g_gui;
while (pos < end) {
int w = _gui->getCharWidth(*pos);
int w = gui->getCharWidth(*pos);
// Check if we exceed the maximum line width, if so, split the line.
// If possible we split at whitespaces.
@ -114,7 +115,7 @@ int MessageDialog::addLine(StringList &lines, const char *line, int size) {
lines.push_back(tmp);
// Determine the width of the string, and adjust maxWidth accordingly
width = _gui->getStringWidth(tmp);
width = gui->getStringWidth(tmp);
if (maxWidth < width)
maxWidth = width;
@ -148,13 +149,13 @@ void MessageDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
}
}
TimedMessageDialog::TimedMessageDialog(NewGui *gui, const Common::String &message, uint32 duration)
: MessageDialog(gui, message, 0, 0) {
_timer = _gui->get_time() + duration;
TimedMessageDialog::TimedMessageDialog(const Common::String &message, uint32 duration)
: MessageDialog(message, 0, 0) {
_timer = g_system->get_msecs() + duration;
}
void TimedMessageDialog::handleTickle() {
MessageDialog::handleTickle();
if (_gui->get_time() > _timer)
if (g_system->get_msecs() > _timer)
close();
}

View file

@ -35,7 +35,7 @@ class MessageDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
MessageDialog(NewGui *gui, const Common::String &message, const char *defaultButton = "OK", const char *altButton = 0);
MessageDialog(const Common::String &message, const char *defaultButton = "OK", const char *altButton = 0);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
@ -48,7 +48,7 @@ protected:
*/
class TimedMessageDialog : public MessageDialog {
public:
TimedMessageDialog(NewGui *gui, const Common::String &message, uint32 duration);
TimedMessageDialog(const Common::String &message, uint32 duration);
void handleTickle();

View file

@ -82,8 +82,11 @@ static byte guifont[] = {
#endif
// Constructor
NewGui::NewGui(OSystem *system) : _system(system), _screen(0), _needRedraw(false),
NewGui::NewGui() : _screen(0), _needRedraw(false),
_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
_system = OSystem::instance();
// Clear the cursor
memset(_cursor, 0xFF, sizeof(_cursor));
@ -144,7 +147,7 @@ void NewGui::runLoop() {
_system->update_screen();
OSystem::Event event;
uint32 time = get_time();
uint32 time = _system->get_msecs();
while (_system->poll_event(&event)) {
switch (event.event_code) {
@ -504,7 +507,7 @@ void NewGui::drawBitmap(uint32 *bitmap, int x, int y, NewGuiColor color, int h)
// We could plug in a different cursor here if we like to.
//
void NewGui::animateCursor() {
int time = get_time();
int time = _system->get_msecs();
if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
const byte colors[4] = { 15, 15, 7, 8 };
const byte color = colors[_cursorAnimateCounter];

View file

@ -22,14 +22,18 @@
#define NEWGUI_H
#include "common/scummsys.h"
#include "common/system.h" // For events
#include "common/singleton.h"
#include "common/str.h"
#include "common/system.h" // For events
class Dialog;
#define hLine(x, y, x2, color) line(x, y, x2, y, color);
#define vLine(x, y, y2, color) line(x, y, x, y2, color);
#define g_gui (NewGui::instance())
// Height of a single text line
enum {
kLineHeight = 11
@ -60,9 +64,11 @@ public:
};
// This class hopefully will replace the old Gui class completly one day
class NewGui {
friend class Dialog;
class NewGui : public Common::Singleton<NewGui> {
typedef Common::String String;
friend class Dialog;
friend class Common::Singleton<NewGui>;
NewGui();
public:
// Main entry for the GUI: this will start an event loop that keeps running
@ -71,8 +77,6 @@ public:
bool isActive() { return ! _dialogStack.empty(); }
NewGui(OSystem *system);
protected:
OSystem *_system;
NewGuiColor *_screen;
@ -122,9 +126,6 @@ public:
NewGuiColor _textcolor;
NewGuiColor _textcolorhi;
// Misc util
uint32 get_time() const { return _system->get_msecs(); }
// Drawing primitives
NewGuiColor *getBasePtr(int x, int y);
void box(int x, int y, int width, int height, bool inverted = false);

View file

@ -61,8 +61,8 @@ enum {
kOKCmd = 'ok '
};
GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui, GameDetector &detector)
: Dialog(gui, 10, 15, 320 - 2 * 10, 200 - 2 * 15) {
GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
: Dialog(10, 15, 320 - 2 * 10, 200 - 2 * 15) {
// The GFX mode popup & a label
// TODO - add an API to query the list of available GFX modes, and to get/set the mode
new StaticTextWidget(this, 5, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
@ -156,7 +156,7 @@ GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui, GameDetector &detector)
addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
// Create file browser dialog
_browser = new BrowserDialog(_gui, "Select directory for savegames");
_browser = new BrowserDialog("Select directory for savegames");
}
GlobalOptionsDialog::~GlobalOptionsDialog() {

View file

@ -32,7 +32,7 @@ class PopUpWidget;
class GlobalOptionsDialog : public Dialog {
typedef Common::String String;
public:
GlobalOptionsDialog(NewGui *gui, GameDetector &detector);
GlobalOptionsDialog(GameDetector &detector);
~GlobalOptionsDialog();
void open();

View file

@ -32,7 +32,7 @@ Widget::Widget (Dialog *boss, int x, int y, int w, int h)
}
void Widget::draw() {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
if (!isVisible() || !_boss->isVisible())
return;
@ -87,7 +87,7 @@ void StaticTextWidget::setValue(int value) {
}
void StaticTextWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
gui->drawString(_label, _x, _y, _w, gui->_textcolor, _align);
}
@ -106,7 +106,7 @@ void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) {
}
void ButtonWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
gui->drawString(_label, _x, _y, _w,
!isEnabled() ? gui->_color :
hilite ? gui->_textcolorhi : gui->_textcolor, _align);
@ -156,7 +156,7 @@ void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount) {
}
void CheckboxWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
// Draw the box
gui->box(_x, _y, 14, 14);
@ -213,7 +213,7 @@ void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount) {
}
void SliderWidget::drawWidget(bool hilite) {
NewGui *gui = _boss->getGui();
NewGui *gui = &g_gui;
// Draw the box
gui->box(_x, _y, _w, _h);

View file

@ -129,6 +129,8 @@ protected:
virtual void receivedFocusWidget() {}
virtual void lostFocusWidget() {}
virtual Widget *findWidget(int x, int y) { return this; }
};
/* StaticTextWidget */

View file

@ -40,7 +40,7 @@ extern uint16 _debugLevel;
namespace Scumm {
ScummDebugger::ScummDebugger(ScummEngine *s)
: Common::Debugger<ScummDebugger>(s->_newgui) {
: Common::Debugger<ScummDebugger>() {
_vm = s;
// Register variables

View file

@ -192,8 +192,8 @@ enum {
kQuitCmd = 'QUIT'
};
SaveLoadDialog::SaveLoadDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 20, 8, 280, 184) {
SaveLoadDialog::SaveLoadDialog(ScummEngine *scumm)
: ScummDialog(scumm, 20, 8, 280, 184) {
const int x = _w - kButtonWidth - 8;
int y = 20;
@ -218,9 +218,9 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui, ScummEngine *scumm)
//
// Create the sub dialog(s)
//
_aboutDialog = new AboutDialog(gui);
_aboutDialog = new AboutDialog();
#ifndef DISABLE_HELP
_helpDialog = new HelpDialog(gui, scumm);
_helpDialog = new HelpDialog(scumm);
#endif
// The save game list
@ -388,11 +388,11 @@ enum {
};
#ifndef _WIN32_WCE
OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124) {
OptionsDialog::OptionsDialog(ScummEngine *scumm)
: ScummDialog(scumm, 40, 30, 240, 124) {
#else
OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124 + kButtonHeight + 4) {
OptionsDialog::OptionsDialog(ScummEngine *scumm)
: ScummDialog(scumm, 40, 30, 240, 124 + kButtonHeight + 4) {
#endif
//
// Add the buttons
@ -442,7 +442,7 @@ OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
// Create the sub dialog(s)
//
#ifdef _WIN32_WCE
_keysDialog = new KeysDialog(gui, scumm);
_keysDialog = new KeysDialog(scumm);
#endif
}
@ -538,8 +538,8 @@ enum {
kPrevCmd = 'PREV'
};
HelpDialog::HelpDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 5, 5, 310, 190) {
HelpDialog::HelpDialog(ScummEngine *scumm)
: ScummDialog(scumm, 5, 5, 310, 190) {
_page = 1;
_numPages = ScummHelp::numPages(scumm->_gameId);
@ -608,18 +608,18 @@ void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
#pragma mark -
InfoDialog::InfoDialog(NewGui *gui, ScummEngine *scumm, int res)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(queryResString (res));
}
InfoDialog::InfoDialog(NewGui *gui, ScummEngine *scumm, const String& message)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(message);
}
void InfoDialog::setInfoText(const String& message) {
int width = _gui->getStringWidth(message.c_str()) + 16;
int width = g_gui.getStringWidth(message) + 16;
_x = (_scumm->_screenWidth - width) >> 1;
_w = width;
@ -629,12 +629,12 @@ void InfoDialog::setInfoText(const String& message) {
#pragma mark -
PauseDialog::PauseDialog(NewGui *gui, ScummEngine *scumm)
: InfoDialog(gui, scumm, 10) {
PauseDialog::PauseDialog(ScummEngine *scumm)
: InfoDialog(scumm, 10) {
}
ConfirmExitDialog::ConfirmExitDialog(NewGui *gui, ScummEngine *scumm)
: InfoDialog(gui, scumm, "Do you really want to quit (y/n)?") {
ConfirmExitDialog::ConfirmExitDialog(ScummEngine *scumm)
: InfoDialog(scumm, "Do you really want to quit (y/n)?") {
}
void ConfirmExitDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
@ -657,8 +657,8 @@ enum {
};
KeysDialog::KeysDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 160) {
KeysDialog::KeysDialog(ScummEngine *scumm)
: ScummDialog(scumm, 30, 20, 260, 160) {
addButton(160, 20, "Map", kMapCmd, 'M'); // Map
addButton(160, 40, "OK", kOKCmd, 'O'); // OK
addButton(160, 60, "Cancel", kCancelCmd, 'C'); // Cancel

View file

@ -37,8 +37,8 @@ class ScummEngine;
class ScummDialog : public Dialog {
public:
ScummDialog(NewGui *gui, ScummEngine *scumm, int x, int y, int w, int h)
: Dialog(gui, x, y, w, h), _scumm(scumm) {}
ScummDialog(ScummEngine *scumm, int x, int y, int w, int h)
: Dialog(x, y, w, h), _scumm(scumm) {}
protected:
typedef Common::String String;
@ -53,7 +53,7 @@ protected:
class SaveLoadDialog : public ScummDialog {
public:
SaveLoadDialog(NewGui *gui, ScummEngine *scumm);
SaveLoadDialog(ScummEngine *scumm);
~SaveLoadDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void open();
@ -83,7 +83,7 @@ protected:
class HelpDialog : public ScummDialog {
public:
HelpDialog(NewGui *gui, ScummEngine *scumm);
HelpDialog(ScummEngine *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
@ -111,7 +111,7 @@ protected:
#endif
public:
OptionsDialog(NewGui *gui, ScummEngine *scumm);
OptionsDialog(ScummEngine *scumm);
~OptionsDialog();
virtual void open();
@ -137,9 +137,9 @@ protected:
class InfoDialog : public ScummDialog {
public:
// arbitrary message
InfoDialog(NewGui *gui, ScummEngine *scumm, const String& message);
InfoDialog(ScummEngine *scumm, const String& message);
// from resources
InfoDialog(NewGui *gui, ScummEngine *scumm, int res);
InfoDialog(ScummEngine *scumm, int res);
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
close();
@ -155,7 +155,7 @@ protected:
class PauseDialog : public InfoDialog {
public:
PauseDialog(NewGui *gui, ScummEngine *scumm);
PauseDialog(ScummEngine *scumm);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers)
{
if (ascii == ' ') // Close pause dialog if space key is pressed
@ -167,7 +167,7 @@ public:
class ConfirmExitDialog : public InfoDialog {
public:
ConfirmExitDialog(NewGui *gui, ScummEngine *scumm);
ConfirmExitDialog(ScummEngine *scumm);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
};
@ -175,7 +175,7 @@ public:
class KeysDialog : public ScummDialog {
public:
KeysDialog(NewGui *gui, ScummEngine *scumm);
KeysDialog(ScummEngine *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);

View file

@ -240,7 +240,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
error("Cannot find file: '%s'", filename);
} else {
sprintf(buf, "Cannot find file: '%s'", filename);
InfoDialog dialog(_newgui, this, (char*)buf);
InfoDialog dialog(this, (char*)buf);
runDialog(dialog);
error("Cannot find file: '%s'", filename);
}

View file

@ -2425,7 +2425,7 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
break;
case 3:
if (readArray(233,0,50) == 0) {
InfoDialog info(_newgui, this, "Set MineRoad - You can now jump the gorge.");
InfoDialog info(this, "Set MineRoad - You can now jump the gorge.");
runDialog(info);
writeArray(233, 0, 50, 1); // INSANE callback: Chain

View file

@ -34,7 +34,6 @@
class Dialog;
class GameDetector;
class NewGui;
namespace Scumm {
@ -341,9 +340,6 @@ public:
/** We keep running until this is set to true. */
bool _quit;
// GUI
NewGui *_newgui;
protected:
Dialog *_pauseDialog;
Dialog *_optionsDialog;

View file

@ -64,7 +64,6 @@
extern bool isSmartphone(void);
#endif
extern NewGui *g_gui;
extern uint16 _debugLevel;
namespace Scumm {
@ -307,7 +306,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_videoFinished = false;
_smushPlay = false;
_quit = false;
_newgui = NULL;
_pauseDialog = NULL;
_optionsDialog = NULL;
_saveLoadDialog = NULL;
@ -650,8 +648,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
// Setup GDI object
gdi._numStrips = _screenWidth / 8;
_newgui = g_gui;
// Create debugger
_debugger = new ScummDebugger(this);
@ -1366,7 +1362,7 @@ load_game:
#endif
sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
TimedMessageDialog dialog(_newgui, buf, 1500);
TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);
}
if (success && _saveLoadFlag != 1)
@ -2459,25 +2455,25 @@ int ScummEngine::runDialog(Dialog &dialog) {
void ScummEngine::pauseDialog() {
if (!_pauseDialog)
_pauseDialog = new PauseDialog(_newgui, this);
_pauseDialog = new PauseDialog(this);
runDialog(*_pauseDialog);
}
void ScummEngine::saveloadDialog() {
if (!_saveLoadDialog)
_saveLoadDialog = new SaveLoadDialog(_newgui, this);
_saveLoadDialog = new SaveLoadDialog(this);
runDialog(*_saveLoadDialog);
}
void ScummEngine::optionsDialog() {
if (!_optionsDialog)
_optionsDialog = new OptionsDialog(_newgui, this);
_optionsDialog = new OptionsDialog(this);
runDialog(*_optionsDialog);
}
void ScummEngine::confirmexitDialog() {
if (!_confirmExitDialog)
_confirmExitDialog = new ConfirmExitDialog(_newgui, this);
_confirmExitDialog = new ConfirmExitDialog(this);
if (runDialog(*_confirmExitDialog)) {
_quit = true;
@ -2496,7 +2492,7 @@ char ScummEngine::displayError(bool showCancel, const char *message, ...) {
vsprintf(buf, message, va);
va_end(va);
MessageDialog dialog(_newgui, buf, "OK", "Cancel");
MessageDialog dialog(buf, "OK", "Cancel");
return runDialog(dialog);
}

View file

@ -80,7 +80,7 @@ void ScummEngine::unkMessage2() {
// FIXME: I know this is the right thing to do for MI1 and MI2. For
// all other games it's just a guess.
InfoDialog dialog(_newgui, this, (char*)buf);
InfoDialog dialog(this, (char*)buf);
VAR(VAR_KEYPRESS) = runDialog(dialog);
_messagePtr = tmp;

View file

@ -48,7 +48,7 @@ static void Var_set(int var, int val) {
}
Debugger::Debugger(Sword2Engine *s)
: Common::Debugger<Debugger>(s->_newgui) {
: Common::Debugger<Debugger>() {
_vm = s;
// Register commands

View file

@ -52,7 +52,6 @@
extern bool isSmartphone(void);
#endif
extern NewGui *g_gui;
extern uint16 _debugLevel;
static const GameSettings sword2_settings[] = {
@ -117,7 +116,6 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
_detector = detector;
g_sword2 = this;
_newgui = NULL;
_debugger = NULL;
_features = detector->_game.features;
_targetName = strdup(detector->_targetName.c_str());
@ -139,7 +137,6 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
g_display = _display = new Display(640, 480);
gui = new Gui();
_newgui = g_gui;
_debugger = new Debugger(this);
_lastPaletteRes = 0;

View file

@ -34,8 +34,6 @@ enum {
GF_DEMO = 1 << 0
};
class NewGui;
namespace Sword2 {
// Bodge for PCF76 version so that their demo CD can be labelled "PCF76"
@ -140,7 +138,6 @@ public:
Sound *_sound;
Display *_display;
NewGui *_newgui;
Debugger *_debugger;
Common::RandomSource _rnd;