Add loading of hard coded icon data in the AtariST version of PN.

svn-id: r39247
This commit is contained in:
Travis Howell 2009-03-08 22:51:19 +00:00
parent 6ccb7bea5b
commit b2ec405011
2 changed files with 9 additions and 0 deletions

View file

@ -79,6 +79,7 @@ static const AGOSGameDescription gameDescriptions[] = {
{ {
{ "night.dbm", GAME_BASEFILE, "712c445d8e938956403a759978eab01b", -1}, { "night.dbm", GAME_BASEFILE, "712c445d8e938956403a759978eab01b", -1},
{ "night.txt", GAME_TEXTFILE, "52630ad100f473a2cdc7c699536d6730", -1}, { "night.txt", GAME_TEXTFILE, "52630ad100f473a2cdc7c699536d6730", -1},
{ "test.prg", GAME_ICONFILE, "0f316bbd7341a98c8d5f27d16fe50524", -1},
{ NULL, 0, NULL, 0} { NULL, 0, NULL, 0}
}, },
Common::EN_ANY, Common::EN_ANY,

View file

@ -56,6 +56,14 @@ void AGOSEngine::loadIconFile() {
decrunchFile(srcBuf, _iconFilePtr, srcSize); decrunchFile(srcBuf, _iconFilePtr, srcSize);
free(srcBuf); free(srcBuf);
} else if (getGameType() == GType_PN && getPlatform() == Common::kPlatformAtariST) {
// The icon data is hard coded in the program file.
_iconFilePtr = (byte *)malloc(15038);
if (_iconFilePtr == NULL)
error("Out of icon memory");
in.seek(48414);
in.read(_iconFilePtr, 15038);
} else { } else {
_iconFilePtr = (byte *)malloc(srcSize); _iconFilePtr = (byte *)malloc(srcSize);
if (_iconFilePtr == NULL) if (_iconFilePtr == NULL)