LAB: Fix waiting for sounds embedded in animations

A regression of 75d1385c8d
This commit is contained in:
Filippos Karapetis 2016-05-17 11:21:33 +03:00
parent 22e5fe8b4e
commit b2ec7acbf7
2 changed files with 8 additions and 9 deletions

View file

@ -254,16 +254,9 @@ void LabEngine::doActions(const ActionList &actionList) {
_music->loadSoundEffect(action->_messages[0], true, false);
break;
case kActionShowDiff: {
bool curWait = _anim->_waitForEffect;
// Pause the engine until the sound is finished
_anim->_waitForEffect = true;
case kActionShowDiff:
_graphics->readPict(action->_messages[0], true);
// Restore the previous value of _waitForEffect
_anim->_waitForEffect = curWait;
break;
}
case kActionShowDiffLooping: // used in scene 44 (heart of the labyrinth, minotaur)
_graphics->readPict(action->_messages[0], false);