SCUMM: fix verb and script handling

- getVerbEntrypoint() should not handle walk-to differently (revert 0x0D handling back to original behavior)
- VAR_ACTIVE_ACTOR actually is VAR_ACTIVE_OBJECT2
- runSentenceScript(): "if (_cmdVerb == kVerbWalkTo)" must be "if (_cmdVerb != kVerbWalkTo)"
This commit is contained in:
Tobias Gunkel 2012-01-09 23:21:08 +01:00
parent c16ef940a1
commit b337823bab
4 changed files with 15 additions and 25 deletions

View file

@ -726,7 +726,7 @@ ScummEngine_v0::ScummEngine_v0(OSystem *syst, const DetectorResult &dr)
_cmdObject2Nr = 0;
_cmdObject2Type = 0;
VAR_ACTIVE_ACTOR = 0xFF;
VAR_ACTIVE_OBJECT2 = 0xFF;
VAR_IS_SOUND_RUNNING = 0xFF;
VAR_ACTIVE_VERB = 0xFF;
}