SCUMM: fix verb and script handling
- getVerbEntrypoint() should not handle walk-to differently (revert 0x0D handling back to original behavior) - VAR_ACTIVE_ACTOR actually is VAR_ACTIVE_OBJECT2 - runSentenceScript(): "if (_cmdVerb == kVerbWalkTo)" must be "if (_cmdVerb != kVerbWalkTo)"
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4 changed files with 15 additions and 25 deletions
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@ -726,7 +726,7 @@ ScummEngine_v0::ScummEngine_v0(OSystem *syst, const DetectorResult &dr)
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_cmdObject2Nr = 0;
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_cmdObject2Type = 0;
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VAR_ACTIVE_ACTOR = 0xFF;
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VAR_ACTIVE_OBJECT2 = 0xFF;
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VAR_IS_SOUND_RUNNING = 0xFF;
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VAR_ACTIVE_VERB = 0xFF;
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}
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