Fix a discrepancy between our V3 walking code and disasm (besides, using destbox instead of curbox was illogical, too)
svn-id: r26102
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f47670f5a3
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b3a14c6357
1 changed files with 2 additions and 2 deletions
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@ -655,7 +655,7 @@ void Actor_v3::walkActor() {
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if (calcMovementFactor(p3))
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if (calcMovementFactor(p3))
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return;
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return;
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setBox(_walkdata.destbox);
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setBox(_walkdata.curbox);
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} while (1);
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} while (1);
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_moving |= MF_LAST_LEG;
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_moving |= MF_LAST_LEG;
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@ -1467,7 +1467,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
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bcr->_clipOverride = _clipOverride;
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bcr->_clipOverride = _clipOverride;
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if (_vm->_game.version == 4 && _boxscale & 0x8000) {
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if (_vm->_game.version == 4 && (_boxscale & 0x8000)) {
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bcr->_scaleX = bcr->_scaleY = _vm->getScaleFromSlot((_boxscale & 0x7fff) + 1, _pos.x, _pos.y);
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bcr->_scaleX = bcr->_scaleY = _vm->getScaleFromSlot((_boxscale & 0x7fff) + 1, _pos.x, _pos.y);
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} else {
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} else {
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bcr->_scaleX = _scalex;
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bcr->_scaleX = _scalex;
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