SCUMM: Initialize Sprite fields in constructor.
This fixes a crash when HE games return from init() early due to the
required color mode not being available.
(cherry picked from commit 63aa0ef6f3
)
This commit is contained in:
parent
4c718b792a
commit
b3b4435bc7
1 changed files with 6 additions and 1 deletions
|
@ -33,7 +33,12 @@
|
||||||
|
|
||||||
namespace Scumm {
|
namespace Scumm {
|
||||||
|
|
||||||
Sprite::Sprite(ScummEngine_v90he *vm) : _vm(vm) {
|
Sprite::Sprite(ScummEngine_v90he *vm)
|
||||||
|
:
|
||||||
|
_vm(vm),
|
||||||
|
_spriteGroups(0),
|
||||||
|
_spriteTable(0),
|
||||||
|
_activeSpritesTable(0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite::~Sprite() {
|
Sprite::~Sprite() {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue