Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
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5568a8473b
commit
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30 changed files with 109 additions and 27 deletions
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@ -31,6 +31,8 @@
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#include "common/config-manager.h"
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#include "common/random.h"
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#include "engines/util.h"
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#include "base/plugins.h"
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#include "base/version.h"
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@ -30,6 +30,8 @@
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#include "common/fs.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "agos/debugger.h"
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#include "agos/intern.h"
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#include "agos/agos.h"
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@ -30,6 +30,8 @@
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "sound/mididrv.h"
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@ -30,6 +30,8 @@
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "sound/mididrv.h"
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@ -31,6 +31,8 @@
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#include "common/keyboard.h"
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#include "common/EventRecorder.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/font.h"
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@ -33,6 +33,8 @@
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#include "base/plugins.h"
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#include "base/version.h"
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#include "engines/util.h"
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#include "sound/mixer.h"
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#include "drascula/drascula.h"
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@ -32,6 +32,7 @@
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#include "engines/engine.h"
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#include "engines/dialogs.h"
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#include "engines/metaengine.h"
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#include "engines/util.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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@ -28,8 +28,6 @@
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/str.h"
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#include "common/list.h"
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#include "graphics/pixelformat.h"
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class OSystem;
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@ -46,28 +44,6 @@ namespace GUI {
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class Dialog;
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}
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/**
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* Setup the backend's graphics mode.
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*/
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void initCommonGFX(bool defaultTo1XScaler);
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/**
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* Setup the backend's screen size and graphics mode.
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*
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* Shows an various warnings on certain backend graphics
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* transaction failures (aspect switch, fullscreen switch, etc.).
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*
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* Errors out when backend is not able to switch to the specified
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* mode.
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*
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* Defaults to 256 color paletted mode if no graphics format is provided.
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* Uses the backend's preferred format if graphics format pointer is NULL.
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* Finds the best compatible format if a list of graphics formats is provided.
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*/
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void initGraphics(int width, int height, bool defaultTo1xScaler);
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void initGraphics(int width, int height, bool defaultTo1xScaler, const Graphics::PixelFormat *format);
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void initGraphics(int width, int height, bool defaultTo1xScaler, const Common::List<Graphics::PixelFormat> &formatList);
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/**
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* Initializes graphics and shows error message.
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*/
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@ -24,6 +24,9 @@
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*/
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#include "common/endian.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/fontman.h"
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#include "graphics/surface.h"
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@ -25,6 +25,9 @@
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "sound/mixer.h"
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#include "groovie/groovie.h"
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@ -27,6 +27,8 @@
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#include "common/endian.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/sjis.h"
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@ -28,6 +28,8 @@
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#include "common/savefile.h"
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#include "common/EventRecorder.h"
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#include "engines/util.h"
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#include "lure/luredefs.h"
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#include "lure/surface.h"
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#include "lure/lure.h"
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@ -58,7 +58,7 @@
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#include "common/endian.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "graphics/surface.h"
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#include "sound/mididrv.h"
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@ -33,6 +33,8 @@
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#include "graphics/cursorman.h"
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#include "engines/util.h"
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#include "base/plugins.h"
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#include "base/version.h"
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@ -29,6 +29,8 @@
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#include "mohawk/riven.h"
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#include "mohawk/riven_cursors.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/primitives.h"
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#include "gui/message.h"
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#include "common/events.h"
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#include "engines/util.h"
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namespace Mohawk {
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MohawkEngine_LivingBooks::MohawkEngine_LivingBooks(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) {
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@ -27,6 +27,7 @@
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#include "common/system.h"
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#include "common/file.h"
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#include "graphics/primitives.h"
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#include "engines/util.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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@ -33,6 +33,8 @@
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "engines/util.h"
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#include "queen/queen.h"
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#include "queen/bankman.h"
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#include "queen/command.h"
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@ -34,6 +34,7 @@
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "engines/util.h"
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namespace Saga {
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#include "common/util.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/debug.h"
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#include "sci/console.h"
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#include "common/EventRecorder.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "gui/message.h"
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#include "gui/GuiManager.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "engines/util.h"
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#ifdef _WIN32_WCE
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extern bool toolbar_drawn;
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@ -38,6 +38,8 @@
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#include "common/config-manager.h"
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#include "engines/util.h"
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#include "gui/message.h"
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#include "gui/GuiManager.h"
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* $Id$
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "engines/metaengine.h"
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#include "engines/util.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "sound/mixer.h"
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#include "sound/decoders/raw.h"
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#include "graphics/cursorman.h"
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#include "graphics/thumbnail.h"
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#include "teenagent/console.h"
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#include "teenagent/music.h"
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#include "teenagent/objects.h"
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#include "common/serializer.h"
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#include "common/stream.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "base/plugins.h"
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#include "common/EventRecorder.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "sound/mididrv.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "tucker/tucker.h"
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54
engines/util.h
Normal file
54
engines/util.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef ENGINES_UTIL_H
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#define ENGINES_UTIL_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "graphics/pixelformat.h"
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/**
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* Setup the backend's graphics mode.
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*/
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void initCommonGFX(bool defaultTo1XScaler);
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/**
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* Setup the backend's screen size and graphics mode.
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*
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* Shows an various warnings on certain backend graphics
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* transaction failures (aspect switch, fullscreen switch, etc.).
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*
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* Errors out when backend is not able to switch to the specified
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* mode.
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*
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* Defaults to 256 color paletted mode if no graphics format is provided.
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* Uses the backend's preferred format if graphics format pointer is NULL.
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* Finds the best compatible format if a list of graphics formats is provided.
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*/
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void initGraphics(int width, int height, bool defaultTo1xScaler);
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void initGraphics(int width, int height, bool defaultTo1xScaler, const Graphics::PixelFormat *format);
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void initGraphics(int width, int height, bool defaultTo1xScaler, const Common::List<Graphics::PixelFormat> &formatList);
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#endif
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