From b41b540a03600a5ee2a35af7db5267d303fcf7da Mon Sep 17 00:00:00 2001 From: ysj1173886760 <1173886760@qq.com> Date: Sun, 16 May 2021 22:29:08 +0800 Subject: [PATCH] AGI: delete adding debug channels in preagi --- engines/agi/preagi.cpp | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index 320c53416f9..5a3c53fec96 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -37,17 +37,6 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : // Setup mixer syncSoundSettings(); - DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); - DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); - DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); - DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); - DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); - DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); - DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); - DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); - DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); - DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); - memset(&_debug, 0, sizeof(struct AgiDebug)); _speakerHandle = new Audio::SoundHandle();