ALL: Use Graphics::skipThumbnail() where appropriate.

This commit is contained in:
Christoph Mallon 2011-08-07 14:34:15 +02:00
parent d1688d22d4
commit b4b6ce0954
2 changed files with 2 additions and 11 deletions

View file

@ -290,11 +290,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
if (saveVersion >= 4) {
// We don't need the thumbnail here, so just read it and discard it
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
Graphics::loadThumbnail(*in, *thumbnail);
delete thumbnail;
thumbnail = 0;
Graphics::skipThumbnail(*in);
in->readUint32BE(); // save date
in->readUint16BE(); // save time