GRIM: Missed few save changes.

This commit is contained in:
Giulio Camuffo 2012-03-11 19:01:23 +01:00
parent 022e511955
commit b4bbbb0b44
2 changed files with 0 additions and 14 deletions

View file

@ -419,10 +419,6 @@ void Bitmap::saveState(SaveGame *state) const {
state->writeString(getFilename()); state->writeString(getFilename());
state->writeLESint32(getActiveImage()); state->writeLESint32(getActiveImage());
//SAVECHANGE
state->writeLESint32(0);
state->writeLESint32(0);
} }
void Bitmap::restoreState(SaveGame *state) { void Bitmap::restoreState(SaveGame *state) {
@ -432,10 +428,6 @@ void Bitmap::restoreState(SaveGame *state) {
_data = BitmapData::getBitmapData(fname); _data = BitmapData::getBitmapData(fname);
_currImage = state->readLESint32(); _currImage = state->readLESint32();
//SAVECHANGE
state->readLESint32();
state->readLESint32();
} }
void Bitmap::draw() { void Bitmap::draw() {

View file

@ -46,9 +46,6 @@ void PrimitiveObject::saveState(SaveGame *savedState) const {
savedState->writeLEUint32(_filled); savedState->writeLEUint32(_filled);
//SAVECHANGE
savedState->writeLESint32(0);
savedState->writeLEUint16(_p1.x); savedState->writeLEUint16(_p1.x);
savedState->writeLEUint16(_p1.y); savedState->writeLEUint16(_p1.y);
savedState->writeLEUint16(_p2.x); savedState->writeLEUint16(_p2.x);
@ -66,9 +63,6 @@ bool PrimitiveObject::restoreState(SaveGame *savedState) {
_filled = savedState->readLEUint32(); _filled = savedState->readLEUint32();
//SAVECHANGE
savedState->readLESint32();
_p1.x = savedState->readLEUint16(); _p1.x = savedState->readLEUint16();
_p1.y = savedState->readLEUint16(); _p1.y = savedState->readLEUint16();
_p2.x = savedState->readLEUint16(); _p2.x = savedState->readLEUint16();