BACKENDS: Fix some comment typos

This commit is contained in:
Colin Snover 2017-09-03 16:31:16 -05:00
parent 7fc8619534
commit b53020f704
5 changed files with 16 additions and 17 deletions

View file

@ -158,7 +158,7 @@ int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
return key;
} else if (unicode) {
// Return unicode in case it's stil set and wasn't filtered.
// Return unicode in case it's still set and wasn't filtered.
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;
@ -968,9 +968,8 @@ bool SdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
}
// Nap center (space) to tab (default action )
// Map center (space) to tab (default action)
// I wanted to map the calendar button but the calendar comes up
//
else if (ev.key.keysym.sym == SDLK_SPACE) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_TAB;

View file

@ -241,7 +241,7 @@ private:
};
/**
* The currently setup video state.
* The currently set up video state.
*/
VideoState _currentState;
@ -444,7 +444,7 @@ private:
Surface *_cursor;
/**
* X coordinate of the cursor in phyiscal coordinates.
* X coordinate of the cursor in physical coordinates.
*/
int _cursorX;

View file

@ -46,7 +46,7 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Setup proper SDL OpenGL context creation.
// Set up proper SDL OpenGL context creation.
#if SDL_VERSION_ATLEAST(2, 0, 0)
OpenGL::ContextType glContextType;

View file

@ -62,10 +62,10 @@ public:
virtual void notifyVideoExpose() = 0;
/**
* Notify the graphics manager about an resize event.
* Notify the graphics manager about a resize event.
*
* It is noteworthy that the requested width/height should actually be set
* up as is and not changed by the graphics manager, since else it might
* up as is and not changed by the graphics manager, since otherwise it may
* lead to odd behavior for certain window managers.
*
* It is only required to overwrite this method in case you want a
@ -94,7 +94,7 @@ public:
/**
* A (subset) of the graphic manager's state. This is used when switching
* between different SDL graphic managers on runtime.
* between different SDL graphic managers at runtime.
*/
struct State {
int screenWidth, screenHeight;

View file

@ -1139,14 +1139,14 @@ void SurfaceSdlGraphicsManager::updateScreen() {
}
void SurfaceSdlGraphicsManager::updateShader() {
// shader init code goes here
// currently only used on Vita port
// the user-selected shaderID should be obtained via ConfMan.getInt("shader")
// and the corresponding shader should then be activated here
// this way the user can combine any software scaling (scalers)
// with any hardware shading (shaders). The shaders could provide
// scanline masks, overlays, but could also serve for
// hardware-based up-scaling (sharp-bilinear-simple, etc.)
// shader init code goes here
// currently only used on Vita port
// the user-selected shaderID should be obtained via ConfMan.getInt("shader")
// and the corresponding shader should then be activated here
// this way the user can combine any software scaling (scalers)
// with any hardware shading (shaders). The shaders could provide
// scanline masks, overlays, but could also serve for
// hardware-based up-scaling (sharp-bilinear-simple, etc.)
}
void SurfaceSdlGraphicsManager::internUpdateScreen() {