SWORD25: Standardised savegame filenames, start on advanced engine features

svn-id: r53901
This commit is contained in:
Paul Gilbert 2010-10-28 09:51:56 +00:00
parent f772de04f9
commit b53d12da23
4 changed files with 41 additions and 17 deletions

View file

@ -24,10 +24,12 @@
*/
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "sword25/sword25.h"
#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
@ -114,6 +116,8 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); }
virtual SaveStateList listSaves(const char *target) const;
};
bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
@ -124,20 +128,29 @@ bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADG
}
bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
// TODO: Implement some of these features!?
#if 0
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime);
#endif
(f == kSupportsListSaves);
}
SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
Common::String pattern = target;
pattern = pattern + ".???";
SaveStateList saveList;
Sword25::PersistenceService ps;
Sword25::setGameTarget(target);
ps.reloadSlots();
for (uint i = 0; i < ps.getSlotCount(); ++i) {
if (ps.isSlotOccupied(i)) {
Common::String desc = ps.getSavegameDescription(i);
saveList.push_back(SaveStateDescriptor(i, desc));
}
}
return saveList;
}
#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);

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@ -57,12 +57,17 @@ static const uint SLOT_COUNT = 18;
static const uint FILE_COPY_BUFFER_SIZE = 1024 * 10;
static const char *VERSIONID = "SCUMMVM1";
#define MAX_SAVEGAME_SIZE 100
char gameTarget[MAX_SAVEGAME_SIZE];
void setGameTarget(const char *target) {
strncpy(gameTarget, target, MAX_SAVEGAME_SIZE);
}
static Common::String generateSavegameFilename(uint slotID) {
// FIXME: The savename names used here are not in accordance with
// our conventions; they really should be something like
// "GAMEID.NUM" or "TARGET.NUM".
char buffer[10];
sprintf(buffer, "%d%s", slotID, SAVEGAME_EXTENSION);
char buffer[MAX_SAVEGAME_SIZE];
snprintf(buffer, MAX_SAVEGAME_SIZE, "%s.%.3d", gameTarget, slotID);
return Common::String(buffer);
}

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@ -71,6 +71,8 @@ private:
Impl *_impl;
};
void setGameTarget(const char *target);
} // End of namespace Sword25
#endif

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@ -39,6 +39,7 @@
#include "sword25/sword25.h"
#include "sword25/kernel/filesystemutil.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/package/packagemanager.h"
#include "sword25/script/script.h"
@ -112,6 +113,9 @@ Common::Error Sword25Engine::appStart() {
return Common::kUnknownError;
}
// Set the game target for use in savegames
setGameTarget(_targetName.c_str());
Common::StringArray commandParameters;
scriptPtr->setCommandLine(commandParameters);