SWORD25: Standardised savegame filenames, start on advanced engine features
svn-id: r53901
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4 changed files with 41 additions and 17 deletions
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@ -24,10 +24,12 @@
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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#include "sword25/kernel/persistenceservice.h"
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namespace Sword25 {
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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@ -114,6 +116,8 @@ public:
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); }
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virtual SaveStateList listSaves(const char *target) const;
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};
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bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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@ -124,20 +128,29 @@ bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADG
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}
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bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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// TODO: Implement some of these features!?
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#if 0
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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#endif
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(f == kSupportsListSaves);
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}
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SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
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Common::String pattern = target;
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pattern = pattern + ".???";
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SaveStateList saveList;
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Sword25::PersistenceService ps;
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Sword25::setGameTarget(target);
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ps.reloadSlots();
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for (uint i = 0; i < ps.getSlotCount(); ++i) {
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if (ps.isSlotOccupied(i)) {
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Common::String desc = ps.getSavegameDescription(i);
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saveList.push_back(SaveStateDescriptor(i, desc));
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}
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}
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return saveList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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@ -57,12 +57,17 @@ static const uint SLOT_COUNT = 18;
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static const uint FILE_COPY_BUFFER_SIZE = 1024 * 10;
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static const char *VERSIONID = "SCUMMVM1";
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#define MAX_SAVEGAME_SIZE 100
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char gameTarget[MAX_SAVEGAME_SIZE];
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void setGameTarget(const char *target) {
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strncpy(gameTarget, target, MAX_SAVEGAME_SIZE);
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}
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static Common::String generateSavegameFilename(uint slotID) {
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// FIXME: The savename names used here are not in accordance with
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// our conventions; they really should be something like
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// "GAMEID.NUM" or "TARGET.NUM".
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char buffer[10];
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sprintf(buffer, "%d%s", slotID, SAVEGAME_EXTENSION);
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char buffer[MAX_SAVEGAME_SIZE];
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snprintf(buffer, MAX_SAVEGAME_SIZE, "%s.%.3d", gameTarget, slotID);
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return Common::String(buffer);
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}
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@ -71,6 +71,8 @@ private:
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Impl *_impl;
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};
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void setGameTarget(const char *target);
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} // End of namespace Sword25
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#endif
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@ -39,6 +39,7 @@
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#include "sword25/sword25.h"
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#include "sword25/kernel/filesystemutil.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/persistenceservice.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/script/script.h"
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@ -112,6 +113,9 @@ Common::Error Sword25Engine::appStart() {
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return Common::kUnknownError;
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}
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// Set the game target for use in savegames
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setGameTarget(_targetName.c_str());
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Common::StringArray commandParameters;
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scriptPtr->setCommandLine(commandParameters);
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