OSYSTEM: Pushed some SDL/Symbian specific code to the respective backends; made openConfigFileForReading/openConfigFileForWriting return 0 if they failed to open a file
svn-id: r33585
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6377b8bdd5
commit
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5 changed files with 159 additions and 68 deletions
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@ -26,6 +26,7 @@
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#include "backends/platform/sdl/sdl.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "backends/saves/default/default-saves.h"
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@ -40,6 +41,7 @@
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#define SAMPLES_PER_SEC 22050
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//#define SAMPLES_PER_SEC 44100
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/*
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* Include header files needed for the getFilesystemFactory() method.
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*/
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@ -52,6 +54,29 @@
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#endif
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#if defined(UNIX)
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#ifdef MACOSX
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#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
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#else
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#define DEFAULT_CONFIG_FILE ".scummvmrc"
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#endif
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#else
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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/*
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* Include header files needed for getDefaultConfigFileName().
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*/
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#if defined(WIN32)
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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#undef ARRAYSIZE
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#endif
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static Uint32 timer_handler(Uint32 interval, void *param) {
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((DefaultTimerManager *)param)->handler();
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return interval;
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@ -245,6 +270,92 @@ FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
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#endif
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}
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static Common::String getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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OSVERSIONINFO win32OsVersion;
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ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
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win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&win32OsVersion);
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// Check for non-9X version of Windows.
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if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
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// Use the Application Data directory of the user profile.
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if (win32OsVersion.dwMajorVersion >= 5) {
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if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
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error("Unable to access application data directory");
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} else {
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if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
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error("Unable to access user profile directory");
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strcat(configFile, "\\Application Data");
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CreateDirectory(configFile, NULL);
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}
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strcat(configFile, "\\ScummVM");
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CreateDirectory(configFile, NULL);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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if (fopen(configFile, "r") == NULL) {
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// Check windows directory
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char oldConfigFile[MAXPATHLEN];
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GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
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strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
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if (fopen(oldConfigFile, "r")) {
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printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
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printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
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printf("file from the old default location:\n");
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printf("%s\n", oldConfigFile);
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printf("to the new default location:\n");
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printf("%s\n\n", configFile);
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strcpy(configFile, oldConfigFile);
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}
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}
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} else {
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// Check windows directory
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GetWindowsDirectory(configFile, MAXPATHLEN);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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#elif defined(UNIX)
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// On UNIX type systems, by default we store the config file inside
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// to the HOME directory of the user.
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//
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// GP2X is Linux based but Home dir can be read only so do not use
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// it and put the config in the executable dir.
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//
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// On the iPhone, the home dir of the user when you launch the app
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// from the Springboard, is /. Which we don't want.
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const char *home = getenv("HOME");
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if (home != NULL && strlen(home) < MAXPATHLEN)
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snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
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else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#endif
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return configFile;
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}
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Common::SeekableReadStream *OSystem_SDL::openConfigFileForReading() {
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Common::File *confFile = new Common::File();
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assert(confFile);
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if (!confFile->open(getDefaultConfigFileName())) {
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delete confFile;
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confFile = 0;
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}
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return confFile;
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}
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Common::WriteStream *OSystem_SDL::openConfigFileForWriting() {
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Common::DumpFile *confFile = new Common::DumpFile();
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assert(confFile);
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if (!confFile->open(getDefaultConfigFileName())) {
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delete confFile;
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confFile = 0;
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}
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return confFile;
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}
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void OSystem_SDL::setWindowCaption(const char *caption) {
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SDL_WM_SetCaption(caption, caption);
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}
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