ALL: synced with ScummVM commit 09bf38c120
This commit is contained in:
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b5d73d4c22
commit
b586571900
414 changed files with 111155 additions and 38279 deletions
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@ -22,10 +22,10 @@
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#include "backends/keymapper/keymap.h"
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#ifdef ENABLE_KEYMAPPER
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#include "common/system.h"
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#include "common/tokenizer.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/hardware-input.h"
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#include "backends/keymapper/keymapper-defaults.h"
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@ -33,25 +33,19 @@
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namespace Common {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _nonkeymap(), _configDomain(0) {
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List<Action *>::iterator it;
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Keymap::Keymap(KeymapType type, const String &id, const String &description) :
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_type(type),
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_id(id),
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_description(description),
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_enabled(true),
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_configDomain(nullptr),
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_hardwareInputSet(nullptr),
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_backendDefaultBindings(nullptr) {
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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const HardwareInput *hwInput = (*it)->getMappedInput();
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if (hwInput) {
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if (hwInput->type == kHardwareInputTypeKeyboard)
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_keymap[hwInput->key] = *it;
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else if (hwInput->type == kHardwareInputTypeGeneric)
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_nonkeymap[hwInput->inputCode] = *it;
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}
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}
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}
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Keymap::~Keymap() {
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List<Action *>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it)
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for (ActionArray::iterator it = _actions.begin(); it != _actions.end(); ++it)
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delete *it;
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}
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@ -62,176 +56,278 @@ void Keymap::addAction(Action *action) {
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_actions.push_back(action);
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}
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void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) {
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if (hwInput->type == kHardwareInputTypeKeyboard) {
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HashMap<KeyState, Action *>::iterator it = _keymap.find(hwInput->key);
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// if input is already mapped to a different action then unmap it from there
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if (it != _keymap.end() && action != it->_value)
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it->_value->mapInput(0);
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// now map it
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_keymap[hwInput->key] = action;
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} else if (hwInput->type == kHardwareInputTypeGeneric) {
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HashMap<HardwareInputCode, Action *>::iterator it = _nonkeymap.find(hwInput->inputCode);
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// if input is already mapped to a different action then unmap it from there
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if (it != _nonkeymap.end() && action != it->_value)
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it->_value->mapInput(0);
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// now map it
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_nonkeymap[hwInput->inputCode] = action;
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void Keymap::registerMapping(Action *action, const HardwareInput &hwInput) {
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ActionArray &actionArray = _hwActionMap.getVal(hwInput);
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// Don't allow an input to map to the same action multiple times
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ActionArray::const_iterator found = find(actionArray.begin(), actionArray.end(), action);
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if (found == actionArray.end()) {
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actionArray.push_back(action);
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}
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}
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void Keymap::unregisterMapping(Action *action) {
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const HardwareInput *hwInput = action->getMappedInput();
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if (hwInput) {
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if (hwInput->type == kHardwareInputTypeKeyboard)
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_keymap.erase(hwInput->key);
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else if (hwInput->type == kHardwareInputTypeGeneric)
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_nonkeymap.erase(hwInput->inputCode);
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// Remove the action from all the input mappings
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for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
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for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
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if (*itAction == action) {
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itInput->_value.erase(itAction);
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break;
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}
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}
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if (itInput->_value.empty()) {
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_hwActionMap.erase(itInput);
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}
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}
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}
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Action *Keymap::getAction(const char *id) {
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return findAction(id);
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void Keymap::resetMapping(Action *action) {
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unregisterMapping(action);
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StringArray hwInputIds = getActionDefaultMappings(action);
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registerMappings(action, hwInputIds);
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}
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Action *Keymap::findAction(const char *id) {
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List<Action *>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
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return *it;
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struct HardwareInputTypeIdComparator {
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bool operator()(const HardwareInput &x, const HardwareInput &y) const {
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if (x.type != y.type) {
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return x.type < y.type;
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}
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return x.id.compareTo(y.id);
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}
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return 0;
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};
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Array<HardwareInput> Keymap::getActionMapping(Action *action) const {
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Array<HardwareInput> inputs;
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for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
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for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
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if (*itAction == action) {
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inputs.push_back(itInput->_key);
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break;
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}
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}
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}
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// Sort the inputs by type and then id for the remap dialog
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Common::sort(inputs.begin(), inputs.end(), HardwareInputTypeIdComparator());
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return inputs;
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}
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const Action *Keymap::findAction(const char *id) const {
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List<Action *>::const_iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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if (strcmp((*it)->id, id) == 0)
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return *it;
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}
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return 0;
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return nullptr;
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}
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Action *Keymap::getMappedAction(const KeyState& ks) const {
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HashMap<KeyState, Action *>::iterator it;
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it = _keymap.find(ks);
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if (it == _keymap.end())
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return 0;
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else
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return it->_value;
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}
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Action *Keymap::getMappedAction(const HardwareInputCode code) const {
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HashMap<HardwareInputCode, Action *>::iterator it;
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it = _nonkeymap.find(code);
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if (it == _nonkeymap.end())
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return 0;
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else
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return it->_value;
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}
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void Keymap::setConfigDomain(ConfigManager::Domain *dom) {
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_configDomain = dom;
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}
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void Keymap::loadMappings(const HardwareInputSet *hwKeys) {
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if (!_configDomain)
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return;
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if (_actions.empty())
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return;
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Common::KeymapperDefaultBindings *defaults = g_system->getKeymapperDefaultBindings();
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HashMap<String, const HardwareInput *> mappedInputs;
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List<Action*>::iterator it;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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Action* ua = *it;
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String actionId(ua->id);
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String confKey = prefix + actionId;
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String hwInputId = _configDomain->getVal(confKey);
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bool defaulted = false;
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// fall back to the platform-specific defaults
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if (hwInputId.empty() && defaults) {
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hwInputId = defaults->getDefaultBinding(_name, actionId);
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if (!hwInputId.empty())
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defaulted = true;
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Keymap::ActionArray Keymap::getMappedActions(const Event &event) const {
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switch (event.type) {
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case EVENT_KEYDOWN:
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case EVENT_KEYUP: {
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KeyState normalizedKeystate = KeyboardHardwareInputSet::normalizeKeyState(event.kbd);
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HardwareInput hardwareInput = HardwareInput::createKeyboard("", normalizedKeystate, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_LBUTTONDOWN:
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case EVENT_LBUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_LEFT, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_RBUTTONDOWN:
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case EVENT_RBUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_RIGHT, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_MBUTTONDOWN:
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case EVENT_MBUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_MIDDLE, "");
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return _hwActionMap[hardwareInput];
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}
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case Common::EVENT_WHEELUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_WHEEL_UP, "");
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return _hwActionMap[hardwareInput];
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}
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case Common::EVENT_WHEELDOWN: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_WHEEL_DOWN, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_X1BUTTONDOWN:
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case EVENT_X1BUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_X1, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_X2BUTTONDOWN:
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case EVENT_X2BUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_X2, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_JOYBUTTON_DOWN:
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case EVENT_JOYBUTTON_UP: {
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HardwareInput hardwareInput = HardwareInput::createJoystickButton("", event.joystick.button, "");
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return _hwActionMap[hardwareInput];
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}
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case EVENT_JOYAXIS_MOTION: {
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if (event.joystick.position != 0) {
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bool positiveHalf = event.joystick.position >= 0;
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HardwareInput hardwareInput = HardwareInput::createJoystickHalfAxis("", event.joystick.axis, positiveHalf, "");
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return _hwActionMap[hardwareInput];
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} else {
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// Axis position zero is part of both half axes, and triggers actions bound to both
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Keymap::ActionArray actions;
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HardwareInput hardwareInputPos = HardwareInput::createJoystickHalfAxis("", event.joystick.axis, true, "");
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HardwareInput hardwareInputNeg = HardwareInput::createJoystickHalfAxis("", event.joystick.axis, false, "");
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actions.push_back(_hwActionMap[hardwareInputPos]);
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actions.push_back(_hwActionMap[hardwareInputNeg]);
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return actions;
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}
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// there's no mapping
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if (hwInputId.empty())
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continue;
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}
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case EVENT_CUSTOM_BACKEND_HARDWARE: {
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HardwareInput hardwareInput = HardwareInput::createCustom("", event.customType, "");
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return _hwActionMap[hardwareInput];
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}
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default:
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return ActionArray();
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}
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}
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const HardwareInput *hwInput = hwKeys->findHardwareInput(hwInputId.c_str());
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void Keymap::setConfigDomain(ConfigManager::Domain *configDomain) {
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_configDomain = configDomain;
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}
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if (!hwInput) {
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warning("HardwareInput with ID '%s' not known", hwInputId.c_str());
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continue;
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void Keymap::setHardwareInputs(HardwareInputSet *hardwareInputSet) {
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_hardwareInputSet = hardwareInputSet;
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}
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void Keymap::setBackendDefaultBindings(const KeymapperDefaultBindings *backendDefaultBindings) {
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_backendDefaultBindings = backendDefaultBindings;
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}
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StringArray Keymap::getActionDefaultMappings(Action *action) {
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// Backend default mappings overrides keymap default mappings, so backends can resolve mapping conflicts.
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// Empty mappings are valid and mean the action should not be mapped by default.
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if (_backendDefaultBindings) {
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KeymapperDefaultBindings::const_iterator it = _backendDefaultBindings->findDefaultBinding(_id, action->id);
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if (it != _backendDefaultBindings->end()) {
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if (it->_value.empty()) {
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return StringArray();
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}
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return StringArray(1, it->_value);
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}
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if (defaulted) {
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if (mappedInputs.contains(hwInputId)) {
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debug(1, "Action [%s] not falling back to hardcoded default value [%s] because the hardware input is in use", confKey.c_str(), hwInputId.c_str());
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// If no keymap-specific default mapping was found, look for a standard action binding
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it = _backendDefaultBindings->findDefaultBinding(kStandardActionsKeymapName, action->id);
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if (it != _backendDefaultBindings->end()) {
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if (it->_value.empty()) {
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return StringArray();
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}
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return StringArray(1, it->_value);
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}
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}
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return action->getDefaultInputMapping();
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}
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void Keymap::loadMappings() {
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assert(_configDomain);
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assert(_hardwareInputSet);
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if (_actions.empty()) {
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return;
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}
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String prefix = KEYMAP_KEY_PREFIX + _id + "_";
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_hwActionMap.clear();
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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Action *action = *it;
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String confKey = prefix + action->id;
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StringArray hwInputIds;
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if (_configDomain->contains(confKey)) {
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// The configuration value is a list of space separated hardware input ids
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StringTokenizer hwInputTokenizer = _configDomain->getVal(confKey);
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while (!hwInputTokenizer.empty()) {
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hwInputIds.push_back(hwInputTokenizer.nextToken());
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}
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} else {
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// If the configuration key was not found, use the default mapping
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hwInputIds = getActionDefaultMappings(action);
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}
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registerMappings(action, hwInputIds);
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}
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}
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void Keymap::registerMappings(Action *action, const StringArray &hwInputIds) {
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assert(_hardwareInputSet);
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for (uint i = 0; i < hwInputIds.size(); i++) {
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HardwareInput hwInput = _hardwareInputSet->findHardwareInput(hwInputIds[i]);
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if (hwInput.type == kHardwareInputTypeInvalid) {
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// Silently ignore unknown hardware ids because the current device may not have inputs matching the defaults
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debug(1, "HardwareInput with ID '%s' not known", hwInputIds[i].c_str());
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continue;
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}
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warning("Action [%s] fell back to hardcoded default value [%s]", confKey.c_str(), hwInputId.c_str());
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}
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mappedInputs.setVal(hwInputId, hwInput);
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// map the key
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ua->mapInput(hwInput);
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}
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// map the key
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registerMapping(action, hwInput);
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}
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}
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void Keymap::saveMappings() {
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if (!_configDomain)
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return;
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List<Action *>::const_iterator it;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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String prefix = KEYMAP_KEY_PREFIX + _id + "_";
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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uint actIdLen = strlen((*it)->id);
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); it++) {
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Action *action = *it;
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Array<HardwareInput> mappedInputs = getActionMapping(action);
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actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen;
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String actId((*it)->id, (*it)->id + actIdLen);
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String hwId = "";
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if ((*it)->getMappedInput()) {
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hwId = (*it)->getMappedInput()->id;
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if (areMappingsIdentical(mappedInputs, getActionDefaultMappings(action))) {
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// If the current mapping is the default, don't write anything to the config manager
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_configDomain->erase(prefix + action->id);
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continue;
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}
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_configDomain->setVal(prefix + actId, hwId);
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// The configuration value is a list of space separated hardware input ids
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String confValue;
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for (uint j = 0; j < mappedInputs.size(); j++) {
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if (!confValue.empty()) {
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confValue += " ";
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}
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confValue += mappedInputs[j].id;
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}
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_configDomain->setVal(prefix + action->id, confValue);
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}
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}
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bool Keymap::isComplete(const HardwareInputSet *hwInputs) {
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List<Action *>::iterator it;
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bool allMapped = true;
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uint numberMapped = 0;
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bool Keymap::areMappingsIdentical(const Array<HardwareInput> &mappingsA, const StringArray &mappingsB) {
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// Assumes array values are not duplicated, but registerMapping and addDefaultInputMapping ensure that
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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if ((*it)->getMappedInput()) {
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++numberMapped;
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} else {
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allMapped = false;
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uint foundCount = 0;
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for (uint i = 0; i < mappingsB.size(); i++) {
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// We resolve the hardware input to make sure it is not a default for some hardware we don't have currently
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HardwareInput mappingB = _hardwareInputSet->findHardwareInput(mappingsB[i]);
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if (mappingB.type == kHardwareInputTypeInvalid) continue;
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for (uint j = 0; j < mappingsA.size(); j++) {
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if (mappingsA[j].id == mappingB.id) {
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foundCount++;
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break;
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}
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}
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}
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return allMapped || (numberMapped == hwInputs->size());
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return foundCount == mappingsA.size();
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}
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} // End of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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