implement roomops case (CMI crypt)
svn-id: r6312
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1 changed files with 4 additions and 1 deletions
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@ -947,9 +947,12 @@ void Scumm_v8::o8_roomOps()
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case 0x59: // SO_ROOM_TRANSFORM Transform room
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case 0x59: // SO_ROOM_TRANSFORM Transform room
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case 0x5A: // SO_ROOM_CYCLE_SPEED Set palette cycling speed
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case 0x5A: // SO_ROOM_CYCLE_SPEED Set palette cycling speed
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case 0x5B: // SO_ROOM_COPY_PALETTE Copy palette
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case 0x5B: // SO_ROOM_COPY_PALETTE Copy palette
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case 0x5C: // SO_ROOM_NEW_PALETTE Create new palette
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error("o8_roomOps: unimplemented case %d", subOp);
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error("o8_roomOps: unimplemented case %d", subOp);
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break;
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break;
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case 0x5C: // SO_ROOM_NEW_PALETTE Create new palette
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warning("o8_roomOps: SO_ROOM_NEW_PALETTE - tell ender if this looks ok :)");
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setPalette(pop()); // fixme: i think this is right
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break;
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case 0x5D: // SO_ROOM_SAVE_GAME Save game
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case 0x5D: // SO_ROOM_SAVE_GAME Save game
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warning("V8 Save game opcode not implemented");
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warning("V8 Save game opcode not implemented");
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break;
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break;
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