OPENGL: Allow backends to draw textures clipped

This commit is contained in:
Le Philousophe 2021-12-25 23:25:32 +01:00
parent 7b36b56925
commit b60c99ce98
7 changed files with 41 additions and 11 deletions

View file

@ -30,7 +30,7 @@ CLUT8LookUpPipeline::CLUT8LookUpPipeline()
: ShaderPipeline(ShaderMan.query(ShaderManager::kCLUT8LookUp)), _paletteTexture(nullptr) {
}
void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) {
// Set the palette texture.
GL_CALL(glActiveTexture(GL_TEXTURE1));
if (_paletteTexture) {
@ -38,7 +38,7 @@ void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *c
}
GL_CALL(glActiveTexture(GL_TEXTURE0));
ShaderPipeline::drawTexture(texture, coordinates);
ShaderPipeline::drawTexture(texture, coordinates, texcoords);
}
#endif // !USE_FORCED_GLES

View file

@ -33,7 +33,7 @@ public:
void setPaletteTexture(const GLTexture *paletteTexture) { _paletteTexture = paletteTexture; }
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords);
private:
const GLTexture *_paletteTexture;

View file

@ -45,10 +45,10 @@ void FixedPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
GL_CALL(glColor4f(r, g, b, a));
}
void FixedPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
void FixedPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) {
texture.bind();
GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texture.getTexCoords()));
GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texcoords));
GL_CALL(glVertexPointer(2, GL_FLOAT, 0, coordinates));
GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
}

View file

@ -31,7 +31,7 @@ class FixedPipeline : public Pipeline {
public:
virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords);
virtual void setProjectionMatrix(const GLfloat *projectionMatrix);

View file

@ -79,7 +79,11 @@ public:
* @param texture Texture to use for drawing.
* @param coordinates x1, y1, x2, y2 coordinates where to draw the texture.
*/
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates) = 0;
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) = 0;
void drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
drawTexture(texture, coordinates, texture.getTexCoords());
}
void drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
const GLfloat coordinates[4*2] = {
@ -88,7 +92,33 @@ public:
x, y + h,
x + w, y + h
};
drawTexture(texture, coordinates);
drawTexture(texture, coordinates, texture.getTexCoords());
}
void drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h, const Common::Rect &clip) {
const GLfloat coordinates[4*2] = {
x, y,
x + w, y,
x, y + h,
x + w, y + h
};
const uint tw = texture.getWidth(),
th = texture.getHeight();
if (tw == 0 || th == 0) {
// Nothing to display
return;
}
const GLfloat texcoords[4*2] = {
(float)clip.left / tw, (float)clip.top / th,
(float)clip.right / tw, (float)clip.top / th,
(float)clip.left / tw, (float)clip.bottom / th,
(float)clip.right / tw, (float)clip.bottom / th
};
drawTexture(texture, coordinates, texcoords);
}
/**

View file

@ -77,10 +77,10 @@ void ShaderPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
}
}
void ShaderPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
void ShaderPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) {
texture.bind();
GL_CALL(glVertexAttribPointer(_texCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texture.getTexCoords()));
GL_CALL(glVertexAttribPointer(_texCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texcoords));
GL_CALL(glVertexAttribPointer(_vertexAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, coordinates));
GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
}

View file

@ -35,7 +35,7 @@ public:
virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords);
virtual void setProjectionMatrix(const GLfloat *projectionMatrix);