DRAGONS: Fixed dialog clearing in dance mini game

This commit is contained in:
Eric Fry 2020-09-07 21:46:39 +10:00
parent 6d8c4c783f
commit b657a83cf0

View file

@ -23,6 +23,7 @@
#include "dragons/actor.h"
#include "dragons/dragons.h"
#include "dragons/dragonini.h"
#include "dragons/font.h"
#include "dragons/talk.h"
#include "dragons/inventory.h"
#include "dragons/scene.h"
@ -207,11 +208,7 @@ uint16 Minigame4::runDanceBattle() {
_vm->_talk->displayDialogAroundPoint(auStack2192, 0x27, 0xc, 0x3321, 0, 0x4C0C);
_vm->waitForFrames(0x10a);
_bruteActor->updateSequence(8);
//TODO
// if ((((DAT_8008e7e8 != 0) || (DAT_8008e848 != 0)) || (DAT_8008e844 != 0)) ||
// (DAT_8008e874 != 0)) {
// clearTextDialog((uint)DAT_8008e7e8, (uint)DAT_8008e844, (uint)DAT_8008e848, (uint)DAT_8008e874);
// }
_vm->_fontManager->clearText();
_flickerActor->waitUntilFlag8SetThenSet1000AndWaitFor4();
_flickerActor->updateSequence(7);
actorTalk(_flickerActor, 0, 0x4CC8);