DRAGONS: Fixed dialog clearing in dance mini game
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1 changed files with 2 additions and 5 deletions
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@ -23,6 +23,7 @@
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#include "dragons/actor.h"
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#include "dragons/dragons.h"
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#include "dragons/dragonini.h"
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#include "dragons/font.h"
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#include "dragons/talk.h"
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#include "dragons/inventory.h"
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#include "dragons/scene.h"
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@ -207,11 +208,7 @@ uint16 Minigame4::runDanceBattle() {
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_vm->_talk->displayDialogAroundPoint(auStack2192, 0x27, 0xc, 0x3321, 0, 0x4C0C);
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_vm->waitForFrames(0x10a);
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_bruteActor->updateSequence(8);
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//TODO
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// if ((((DAT_8008e7e8 != 0) || (DAT_8008e848 != 0)) || (DAT_8008e844 != 0)) ||
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// (DAT_8008e874 != 0)) {
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// clearTextDialog((uint)DAT_8008e7e8, (uint)DAT_8008e844, (uint)DAT_8008e848, (uint)DAT_8008e874);
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// }
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_vm->_fontManager->clearText();
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_flickerActor->waitUntilFlag8SetThenSet1000AndWaitFor4();
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_flickerActor->updateSequence(7);
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actorTalk(_flickerActor, 0, 0x4CC8);
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