Renamed _localScriptList to _localScriptOffsets for clarity
svn-id: r16691
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4 changed files with 23 additions and 25 deletions
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@ -455,7 +455,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKLINE(ScummEngine, _roomResource, sleByte, VER(8)),
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MKLINE(ScummEngine, _numObjectsInRoom, sleByte, VER(8)),
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MKLINE(ScummEngine, _currentScript, sleByte, VER(8)),
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MKARRAY(ScummEngine, _localScriptList[0], sleUint32, _numLocalScripts, VER(8)),
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MKARRAY(ScummEngine, _localScriptOffsets[0], sleUint32, _numLocalScripts, VER(8)),
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// vm.localvar grew from 25 to 40 script entries and then from
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