OPENGL: Add TiledSurface to be used for drawing large 2D surfaces

This commit is contained in:
Bastien Bouclet 2016-06-19 07:35:45 +02:00
parent 287f97228f
commit b718d86a6f
3 changed files with 244 additions and 0 deletions

View file

@ -30,6 +30,7 @@ MODULE_OBJS := \
opengl/context.o \ opengl/context.o \
opengl/framebuffer.o \ opengl/framebuffer.o \
opengl/texture.o \ opengl/texture.o \
opengl/tiledsurface.o \
opengl/shader.o \ opengl/shader.o \
opengl/surfacerenderer.o \ opengl/surfacerenderer.o \
opengl/box_shaders.o \ opengl/box_shaders.o \

View file

@ -0,0 +1,125 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/textconsole.h"
#if defined(USE_OPENGL)
#include "graphics/opengl/tiledsurface.h"
#include "graphics/opengl/surfacerenderer.h"
#include "graphics/opengl/texture.h"
namespace OpenGL {
TiledSurface::TiledSurface(uint width, uint height, const Graphics::PixelFormat &pixelFormat) {
_backingSurface.create(width, height, pixelFormat);
for (uint y = 0; y < height; y += maxTextureSize) {
for (uint x = 0; x < width; x += maxTextureSize) {
uint textureWidth = (x + maxTextureSize >= width) ? (width - x) : maxTextureSize;
uint textureHeight = (y + maxTextureSize >= height) ? (height - y) : maxTextureSize;
_tiles.push_back(Tile());
Tile &tile = _tiles.back();
tile.rect = Common::Rect(textureWidth, textureHeight);
tile.rect.translate(x, y);
tile.texture = nullptr;
tile.dirty = true;
}
}
}
TiledSurface::~TiledSurface() {
for (uint i = 0; i < _tiles.size(); i++) {
delete _tiles[i].texture;
}
_backingSurface.free();
}
void TiledSurface::copyRectToSurface(const void *src, int srcPitch, int x, int y, int w, int h) {
_backingSurface.copyRectToSurface(src, srcPitch, x, y, w, h);
Common::Rect destRect = Common::Rect(w, h);
destRect.translate(x, y);
for (uint i = 0; i < _tiles.size(); i++) {
if (_tiles[i].rect.intersects(destRect) || _tiles[i].rect.contains(destRect)) {
_tiles[i].dirty = true;
}
}
}
void TiledSurface::update() {
for (uint i = 0; i < _tiles.size(); i++) {
Tile &tile = _tiles[i];
if (tile.dirty) {
Graphics::Surface subSurface = _backingSurface.getSubArea(tile.rect);
delete tile.texture;
tile.texture = new Texture(subSurface);
tile.dirty = false;
}
}
}
void TiledSurface::draw(SurfaceRenderer *surfaceRenderer) const {
for (uint i = 0; i < _tiles.size(); i++) {
const Tile &tile = _tiles[i];
assert(tile.texture);
assert(!tile.dirty);
Math::Vector2d topLeft = Math::Vector2d(tile.rect.left / (float)_backingSurface.w, tile.rect.top / (float)_backingSurface.h);
Math::Vector2d bottomRight = Math::Vector2d(tile.rect.right / (float)_backingSurface.w, tile.rect.bottom / (float)_backingSurface.h);
surfaceRenderer->render(tile.texture, Math::Rect2d(topLeft, bottomRight));
}
}
void TiledSurface::fill(uint32 color) {
Common::Rect rect = Common::Rect(_backingSurface.w, _backingSurface.h);
_backingSurface.fillRect(rect, color);
invalidateAllTiles();
}
void TiledSurface::invalidateAllTiles() {
for (uint i = 0; i < _tiles.size(); i++) {
_tiles[i].dirty = true;
}
}
Graphics::Surface *TiledSurface::getBackingSurface() {
invalidateAllTiles();
return &_backingSurface;
}
const Graphics::Surface *TiledSurface::getBackingSurface() const {
return &_backingSurface;
}
} // End of namespace OpenGL
#endif

View file

@ -0,0 +1,118 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_OPENGL_TILED_SURFACE_H
#define GRAPHICS_OPENGL_TILED_SURFACE_H
#include "graphics/opengl/system_headers.h"
#include "common/array.h"
#include "common/rect.h"
#include "graphics/surface.h"
namespace OpenGL {
class Texture;
class SurfaceRenderer;
/**
* Surface implementation using OpenGL texture tiles
*/
class TiledSurface {
public:
TiledSurface(uint width, uint height, const Graphics::PixelFormat &pixelFormat);
~TiledSurface();
/**
* Copy image data to the surface.
*
* The format of the input data needs to match the format returned by
* getFormat.
* This does not immediatly updates the textures.
*
* @param x X coordinate of upper left corner to copy data to.
* @param y Y coordinate of upper left corner to copy data to.
* @param w Width of the image data to copy.
* @param h Height of the image data to copy.
* @param src Pointer to image data.
* @param srcPitch The number of bytes in a row of the image data.
*/
void copyRectToSurface(const void *src, int srcPitch, int x, int y, int w, int h);
/**
* Update the OpenGL textures from the backing surface
*/
void update();
/**
* Draw as a 2D surface
*
* The destination rect is as follow :
* x: left [0.0, 1.0] right
* y: top [0.0, 1.0] bottom
*
* @param surfaceRenderer
*/
void draw(SurfaceRenderer *surfaceRenderer) const;
/**
* Fill the surface with a fixed color.
*
* @param color Color value in format returned by getFormat.
*/
void fill(uint32 color);
/**
* Get the backing surface
*
* This can be used to update the image data, but causes a full update.
* Using copyRectToSurface is preferred
*/
Graphics::Surface *getBackingSurface();
/**
* Get the backing surface
*
* This const version can be used to read image data without causing
* a full texture invalidation.
*/
const Graphics::Surface *getBackingSurface() const;
private:
static const uint maxTextureSize = 256;
struct Tile {
Texture *texture;
Common::Rect rect;
bool dirty;
};
Graphics::Surface _backingSurface;
Common::Array<Tile> _tiles;
void invalidateAllTiles();
};
} // End of namespace OpenGL
#endif