diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index cfce0cbc625..2fe16c54418 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -391,8 +391,7 @@ void Sound::playSound(int soundID) { } else { - if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA - || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { + if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA) { // Works around the fact that in some places in MonkeyEGA/VGA, // the music is never explicitly stopped. // Rather it seems that starting a new music is supposed to