From b75349383e834b47ad57f86a2c0f5ab48ca4aa2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?= Date: Wed, 14 Nov 2012 22:12:46 +0100 Subject: [PATCH] SCUMM: Remove Mac version of MI1 from special case. We no longer use iMuse for MI1 Mac so this never happens. The Mac player can only play one song at a time, so it should be all right. --- engines/scumm/sound.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index cfce0cbc625..2fe16c54418 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -391,8 +391,7 @@ void Sound::playSound(int soundID) { } else { - if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA - || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { + if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA) { // Works around the fact that in some places in MonkeyEGA/VGA, // the music is never explicitly stopped. // Rather it seems that starting a new music is supposed to