SCI: Changed some char* into Common::String

svn-id: r39663
This commit is contained in:
Max Horn 2009-03-24 12:46:48 +00:00
parent 33895c0220
commit b76f7fea4e
10 changed files with 25 additions and 63 deletions

View file

@ -603,7 +603,7 @@ int game_init(EngineState *s) {
return 1;
s->successor = NULL; // No successor
s->status_bar_text = NULL; // Status bar is blank
s->_statusBarText.clear(); // Status bar is blank
s->status_bar_foreground = 0;
s->status_bar_background = s->resmgr->_sciVersion >= SCI_VERSION_01_VGA ? 255 : 15;
@ -628,20 +628,16 @@ int game_init(EngineState *s) {
game_obj = script_lookup_export(s, 0, 0);
// The first entry in the export table of script 0 points to the game object
s->game_name = sci_strdup(obj_get_name(s, game_obj));
const char *tmp = obj_get_name(s, game_obj);
if (!s->game_name) {
if (!tmp) {
sciprintf("Error: script.000, export 0 ("PREG") does not\n"
" yield an object with a name -> sanity check failed\n", PRINT_REG(game_obj));
return 1;
}
s->_gameName = tmp;
sciprintf(" \"%s\" at "PREG"\n", s->game_name, PRINT_REG(game_obj));
if (strlen((char *)s->game_name) >= MAX_GAMEDIR_SIZE) {
s->game_name[MAX_GAMEDIR_SIZE - 1] = 0; // Fix length with brute force
sciprintf(" Designation too long; was truncated to \"%s\"\n", s->game_name);
}
sciprintf(" \"%s\" at "PREG"\n", s->_gameName.c_str(), PRINT_REG(game_obj));
s->game_obj = game_obj;
@ -684,8 +680,6 @@ int game_exit(EngineState *s) {
_free_graphics_input(s);
free(s->game_name);
return 0;
}

View file

@ -1297,7 +1297,10 @@ static void _k_disable_delete_for_now(EngineState *s, reg_t obj) {
int type = GET_SEL32V(obj, type);
int state = GET_SEL32V(obj, state);
if (type == K_CONTROL_BUTTON && text && !strcmp(s->game_name, "sq4") &&
// FIXME: This seems to be some kind of of game specific workaround.
// Therefore, a proper WORKAROUND comment should be added here which
// explains what this does.
if (type == K_CONTROL_BUTTON && text && (s->_gameName == "sq4") &&
s->version < SCI_VERSION(1, 001, 000) && !strcmp(text, " Delete ")) {
PUT_SEL32V(obj, state, (state | CONTROL_STATE_GRAY) & ~CONTROL_STATE_ENABLED);
}

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@ -76,15 +76,12 @@ reg_t kDrawStatus(EngineState *s, int funct_nr, int argc, reg_t *argv) {
s->status_bar_foreground = fgcolor;
s->status_bar_background = bgcolor;
if (NULL != s->status_bar_text) {
free(s->status_bar_text);
s->status_bar_text = NULL;
if (text.segment) {
const char *tmp = sci_strdup(kernel_dereference_char_pointer(s, text, 0));
s->_statusBarText = tmp ? tmp : "";
}
if (text.segment)
s->status_bar_text = sci_strdup(kernel_dereference_char_pointer(s, text, 0));
sciw_set_status_bar(s, s->titlebar_port, s->status_bar_text, fgcolor, bgcolor);
sciw_set_status_bar(s, s->titlebar_port, s->_statusBarText, fgcolor, bgcolor);
gfxop_update(s->gfx_state);
@ -97,7 +94,7 @@ reg_t kDrawMenuBar(EngineState *s, int funct_nr, int argc, reg_t *argv) {
if (SKPV(0))
sciw_set_menubar(s, s->titlebar_port, s->_menubar, -1);
else
sciw_set_status_bar(s, s->titlebar_port, NULL, 0, 0);
sciw_set_status_bar(s, s->titlebar_port, "", 0, 0);
s->titlebar_port->draw(GFXW(s->titlebar_port), Common::Point(0, 0));
gfxop_update(s->gfx_state);
@ -317,7 +314,7 @@ reg_t kMenuSelect(EngineState *s, int funct_nr, int argc, reg_t *argv) {
port->widfree(GFXW(port));
port = NULL;
sciw_set_status_bar(s, s->titlebar_port, s->status_bar_text, s->status_bar_foreground, s->status_bar_background);
sciw_set_status_bar(s, s->titlebar_port, s->_statusBarText, s->status_bar_foreground, s->status_bar_background);
gfxop_update(s->gfx_state);
}
FULL_REDRAW;

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@ -925,7 +925,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->successor = NULL;
retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
retval->_gameName = obj_get_name(retval, retval->game_obj);
retval->sound.it = NULL;
retval->sound.flags = s->sound.flags;

View file

@ -2781,7 +2781,7 @@ int c_statusbar(EngineState *s) {
s->status_bar_foreground = cmd_params[0].val;
s->status_bar_background = cmd_params[1].val;
sciw_set_status_bar(s, s->titlebar_port, s->status_bar_text, s->status_bar_foreground, s->status_bar_background);
sciw_set_status_bar(s, s->titlebar_port, s->_statusBarText, s->status_bar_foreground, s->status_bar_background);
gfxop_update(s->gfx_state);
return 0;

View file

@ -34,7 +34,6 @@ EngineState::EngineState() : _dirseeker(this) {
resmgr = 0;
game_name = 0;
game_version = 0;
gfx_state = 0;
@ -55,8 +54,6 @@ EngineState::EngineState() : _dirseeker(this) {
pic_priority_table = 0;
status_bar_text = 0;
status_bar_foreground = 0;
status_bar_background = 0;

View file

@ -76,7 +76,6 @@ public:
#define CURRENT_SAVEGAME_VERSION 8
#define MINIMUM_SAVEGAME_VERSION 8
#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */
#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */
#define MAX_SAVE_DIR_SIZE MAXPATHLEN
@ -119,7 +118,7 @@ public:
ResourceManager *resmgr; /* The resource manager */
char *game_name; /* Designation of the primary object (which inherits from Game) */
Common::String _gameName; /* Designation of the primary object (which inherits from Game) */
char *game_version;
/* Non-VM information */
@ -142,7 +141,8 @@ public:
int *pic_priority_table; /* 16 entries with priorities or NULL if not present */
char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */
/** Text on the status bar, or NULL if the title bar is blank */
Common::String _statusBarText;
int status_bar_foreground, status_bar_background;

View file

@ -2078,7 +2078,7 @@ int objinfo(EngineState *s, reg_t pos);
int game_run(EngineState **_s) {
EngineState *s = *_s;
sciprintf(" Calling %s::play()\n", s->game_name);
sciprintf(" Calling %s::play()\n", s->_gameName.c_str());
_init_stack_base_with_selector(s, s->selector_map.play); // Call the play selector
// Now: Register the first element on the execution stack-
@ -2095,35 +2095,6 @@ int game_run(EngineState **_s) {
return 0;
}
#if 0
int game_restore(EngineState **_s, char *game_name) {
EngineState *s;
int debug_state = _debugstate_valid;
sciprintf("Restoring savegame '%s'...\n", game_name);
s = gamestate_restore(*_s, game_name);
if (!s) {
sciprintf("Restoring gamestate '%s' failed.\n", game_name);
return 1;
}
_debugstate_valid = debug_state;
script_abort_flag = 0;
s->restarting_flags = 0;
s->execution_stack_pos = -1; // Resatart with replay
_init_stack_base_with_selector(s, s->selector_map.replay);
send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base);
*_s = s = _game_run(s, 1);
sciprintf(" Game::play() finished.\n");
return 0;
}
#endif
Object *obj_get(EngineState *s, reg_t offset) {
MemObject *memobj = GET_OBJECT_SEGMENT(*s->seg_manager, offset.segment);
Object *obj = NULL;

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@ -72,7 +72,7 @@ static gfxw_list_t *finish_titlebar_list(EngineState *s, gfxw_list_t *list, gfxw
return list;
}
void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const char *text, int fgcolor, int bgcolor) {
void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const Common::String &text, int fgcolor, int bgcolor) {
gfx_state_t *state;
gfxw_list_t *list;
gfx_color_t bg = status_bar->bgcolor;
@ -93,9 +93,9 @@ void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const char *te
clear_titlebar(status_bar);
if (text) {
if (!text.empty()) {
gfxw_text_t *textw = gfxw_new_text(state, gfx_rect(0, 0, status_bar->bounds.width, status_bar->bounds.height),
status_bar->font_nr, text, ALIGN_LEFT, ALIGN_CENTER,
status_bar->font_nr, text.c_str(), ALIGN_LEFT, ALIGN_CENTER,
fg, fg, bg, GFXR_FONT_FLAG_NO_NEWLINES);
list = make_titlebar_list(s, status_bar->bounds, status_bar);

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@ -62,7 +62,7 @@ class Menu;
/* Used by the interpreter to flag buttons that are enabled */
#define CONTROL_STATE_ENABLED 0x0001
void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const char *text, int fgcolor, int bgcolor);
void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const Common::String &text, int fgcolor, int bgcolor);
/* Sets the contents of a port used as status bar
** Parmeters: (EngineState *) s: The affected game state
** (gfxw_port_t *) status_bar: The status bar port